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Racial Pairings RvR system

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footpatrol2
Posts: 1116

Racial Pairings RvR system

Post#1 » Tue Sep 05, 2017 1:47 am

The below system seriously breaks up a server wide zerg.
The below system dampen's the impact of cross-realming.

Make use of the original RvR system:
Races are locked to their respective zones.
Scenario instances are locked to their respective zones.
Scenario's contribute to zone locks.
PQ's contribute to zone locks.
Race gear is tied to their zone pairing.

When a Race lock's their zone pairing the winning race gets to travel to other zone pairings of their choosing or hold and defend what they have conquered. The losing race is stuck in their zone pairing.

A zone that is flipped will reset within a timer. Let's say 2 hours. The defeated race can complete PQ's to reduce the timer so the zone will reset faster. The more pq's that are finished the faster the zone reset's. The defeated race can also reduce the timer by taking back and holding the defeated keeps and BO's.

The winning race can travel to other zone's or attempt to delay the timer in their home pairing by continuing to fight in their home pairing and completing PQ's.

The winning race can assist in flipping the other zone pairings. In addition the winning race can now experience participating in scenario's that are not common to them due to scenario's being locked to specific zone's. You can now attempt to finish epic quest's available in other pairings. When you die and release in ORvR you will respawn in the warcamp of the zone your in ONLY if your zone pairing is locked in your favor.

When the winning race's home pairing is reset by the timer they can no longer participate in scenario's that are not their race's home pairing. If you take a scenario while your home pairing is reset, which HAS to be a home pairing scenario (only because the home pairing IS reset) , you will spawn back in your home pairing's warcamp. If you die and release while your home pairing is reset you will spawn back in your home pairing's warcamp.

Essentially this is the Land of the dead mechanic applied to the racial pairings.

Change these game mechanic's to restore racial groups or a version of it
viewtopic.php?f=97&t=21332
Remove the AoE cap on morale bomb's or maybe not.
Last edited by footpatrol2 on Tue Sep 05, 2017 6:05 am, edited 1 time in total.

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Thelen
Posts: 260

Re: Racial Pairings RvR system

Post#2 » Tue Sep 05, 2017 2:51 am

I can't think of anything more off-putting than logging on and seeing I have to do PQs for 2 hours before I can PvP again. The racial pairing idea is cool, but the implementation you are suggesting is far from fun or enjoyable.

dansari
Posts: 2524

Re: Racial Pairings RvR system

Post#3 » Tue Sep 05, 2017 4:08 am

You're proposing a change that no one outside of Bitterstone, rocks, and the few other roleplay guilds would benefit from. I can't think of anyone else that would find it appealing.. you mean if I have two lvl 40 healers I wouldn't get to pick which one I want to play with my guild? How does being locked in one zone for two hours sound appealing? There are many routes to take in regard to making racial pairings unique/cool.. not sure this is it.
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footpatrol2
Posts: 1116

Re: Racial Pairings RvR system

Post#4 » Tue Sep 05, 2017 5:48 am

Honestly, I have no illusion that this idea would be implemented.

I think this idea or a version of this idea would have been implemented if mythic was able to finish it's game with each racial pairings having it's own city and blah blah. I think cross race play would have always been part of the game. Mythic tried to lead us to racial groups via increased morale gain rates which should have done it but the community never cared about increased morale gain rates. Which is spill your mind crazy, given how important morale bombs are.

The above idea splits the game into thirds with somewhat controlled spillover. A server wide zerg can't start like how it doe's on this server. Giving player's the option to go anywhere at anytime is asking for zerg like condition's. Compound this with cross realming and now you got a real problem. The impact of Cross-Realming would be dampened dramatically with the above system. The above system also directly make's all classes needed with multiple different spec's wanted that are currently not being used.

I could see the idea above on say a different server. Since everyone is used too playing mixed group comp's and have guilds based on that, the above idea wouldn't work here. This idea would have to be implemented at the server start otherwise you'll get community blow-back like what is happening here.

@Thelen
You wouldn't have to do PQ's for 2 hours. You could retake your racial pairing via RvR/winning sc's to those zone's. The winning team will likely split their forces/zerg because player's now have access to other racial pairing's. Some will stay and defend, Most will go somewhere else.
Last edited by footpatrol2 on Tue Sep 05, 2017 4:48 pm, edited 1 time in total.

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TenTonHammer
Posts: 3806

Re: Racial Pairings RvR system

Post#5 » Tue Sep 05, 2017 6:10 am

So you DO realize that realistically this suggestion would not be implemented

No one really buys, belives nor cares about the whole "racial" argument or aspect but you, that is the honest truth, not even the rp guilds

Nor will there be sufficent population for such a suggestion
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footpatrol2
Posts: 1116

Re: Racial Pairings RvR system

Post#6 » Tue Sep 05, 2017 6:23 am

TenTonHammer wrote:So you DO realize that realistically this suggestion would not be implemented
I do realize this suggestion would not be implemented.
TenTonHammer wrote:No one really buys, belives nor cares about the whole "racial" argument or aspect but you, that is the honest truth, not even the rp guilds

Nor will there be sufficent population for such a suggestion
So we are filling a 12 man that is greenskinz with everyone on comms every night. We were able to fill a 24 man of greenskins tonight with most on comms. We held off the order zerg plus some premade groups and took the zone in avelorn. In order to fill a 24 man I need to have roughly 36 or more player's interested in participating with our idea's. I have player's that believe in my idea's because they work and they are fun. Some of the stuff I come up with doesn't work. A lot of it does work. I am only limited by the amount of organization/coordination that player's are willing to undertake. I ask more from my player's then traditional groups and player's like it. We are cycling defensive morale over multiple groups. We are coordinating a combination of morale 3/morale 4 bomb's over multiple groups. We are asking player's to use untraditional spec's that include morale 4's to fit our group comps...which work. I actually do/test out my idea's. That is half of the fun of this game for me. I don't just chair hammer.

We have competitive player's on order coming over to destro to come play with us because We have proven through example that my idea's work and they want to participate in them.

Phalanx has ran 2 different racial group warbands and they had a blast doing it. I had ZERO participation with phalanx and basically have no interaction with them at all. They decided to do that on their own.

Other smaller guild groups have ran racial groups.

Does it look like it is only me?

So... TenTonHammer... you don't speak for the community.

The people that participate on the forums is a small portion of the community.

Has it ever occured to you that if you embraced this racial group idea that this server would gain a lot more player's? The stuff that I write about is a scream to participate in and a breathe of fresh air over cookie cutter group comps.

At the end of the day most of us are warhammer fanboy's.
Last edited by footpatrol2 on Tue Sep 05, 2017 6:21 pm, edited 4 times in total.

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Acidic
Posts: 2077
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Re: Racial Pairings RvR system

Post#7 » Tue Sep 05, 2017 7:01 am

This does not sound like fun unless you are role playing.
This just restricts player choice and that is not a good thing in my opinion.
This restricts who you can play with , reduces the variety of opposition. In general this would reduce the game.

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ragafury
Posts: 684

Re: Racial Pairings RvR system

Post#8 » Tue Sep 05, 2017 7:19 am

:roll:
--- inactive ---
---guildless---

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Gewehrschwanz
Posts: 35

Re: Racial Pairings RvR system

Post#9 » Tue Sep 05, 2017 7:33 pm

While I truly love this game, it does not have the population to support racial pairings...so, no please...I think it's hilarious to see racial groups and WBs moving about...let folks form these voluntary associations and enjoy...no problem there...or go out and get a few thousand more subs for NA...
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Penril
Posts: 4441

Re: Racial Pairings RvR system

Post#10 » Tue Sep 05, 2017 7:38 pm

No.

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