IMO problems with TTK comes from lack of reliable self-defence and self-sustain on most classes, feels like 90% of all healing is concentrated within hands of healing classes, which means your life and survival often depends solely on skill and experience of healers/tanks.
My opinion is that TTK scales too much with number and competence of healing classes, making it frustratingly long in competitive environment and frustratingly short in PUG/solo environment (and if you are solo roaming dps you can die in one KD

).
If the game was less reliant on
constant AoE spam and
constant healing/guarding to overcome it and instead was more focused on CD-based damage spikes (both AoE and ST) counter-weighted by "defensive cooldowns" and some self-sustain for everyone it - would be much easier to balance out TTK and player experience all around the table, without such drastic differences between average PUGs and coordinated skilled teams.
Imagine something like recent morale bombing meta, but with reliable defensive morales to counter it.
Furthermore there are pulls, punts, KDs, permanent snare and so on, but at the same time almost no mobility/escape options or CC protection which means even a little positioning mistake can mean certain death if your healers/tanks don't react quickly. If there were "defensive CDs" on every class they would provide guaranteed life-saving time buffer for teammates to react, mitigating effect of "too much CC in the game"
So in the end i believe WAR/RoR need big chances to its class design as a whole. Otherwise there will always be problems with something
But i guess its out of scale for this project in any foreseeable future and old WAR players will disagree with me anyway.
Haojin wrote:we should consider about some RADICAL [maybe silly] changes to see if it's favor for the game or not
Reduce morale 1 cost by like 4 times, boost avoidance morales from 100% to 150%, make morale damage affected by damage reduction effects, make damage morales affected by avoidance but give them 50% strikethrough, spam Confusing Movements button when getting morale bombed, profit
pattonb wrote:I'm confused how Witch Hunters and Witch Elves are supposed to play with no CC?
Considering this game is build around GCD they should have hard CC as their openers (and it should go through general CC immunity)