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Revolution

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Dajciekrwi
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Posts: 715

Re: Revolution

Post#71 » Mon Jul 24, 2017 9:03 am

With all respect for You, Haojin i cant accepted some of your opinions.
Especially like "the question about why me and my guild still playing this game ? answer is obvious: " we love WAR and we have a passion for this game. we want to see this game in a perfect shape and we fear about this server share the same destiny with WAR. you know, we're testers of an alpha server and some changes must be done in "alpha" state. maybe makes sense ?.."
Such idealistic thing make me insane always. If y do some business in Real LIfe you must have concrete plans- " i can sell 20 cars in July" and then y can sell 22 cars. But when y start from "we sell so many cars, so many as we can, cos we love sells cars" - y sell shiit , trust me.
Go to some realistic goal, reach target, and then make plan for next -that all.

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Glorian
Posts: 5004

Re: Revolution

Post#72 » Mon Jul 24, 2017 9:04 am

I would really like the idea of a woundbuff for everyone, so fights aren't over in 2,5 seconds.

Be it 100 wounds which are around 16%
Or something like plus 120 wounds which is something like 20%.

Of course tanks makes the most out of their wounds and low armor burst careers could run out of AP before they kill their target.

But as already some has pointed out: we want fights. And that doesn't mean flying 5 minutes through Thunder Mountain and get rekt by an enemy warband because they have fought against a sixman and have morals ready in some seconds.

Moving, targetting, chasing. Fights I say.

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Bozzax
Posts: 2650

Re: Revolution

Post#73 » Mon Jul 24, 2017 9:22 am

120 Wounds wont help since just ONE more bw/mara negates it fully.

If you add 300 wounds you still just need a few more morale DDs.

Dead end :/

Moral DDs must be redesigned to stop bomb insta kills.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Ugle
Posts: 590

Re: Revolution

Post#74 » Mon Jul 24, 2017 9:27 am

Easy change: Rework all morales to defensive morales, some classes might need tuning of their dmg output (those reliant on UF).

Not so easy change: bind all CC to tanks
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Bozzax
Posts: 2650

Re: Revolution

Post#75 » Mon Jul 24, 2017 9:30 am

Only aoe morale DDs need to be adressed imo

ST ones are far from as problematic and typically existing cc/def morales are better anyway
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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szczypacz
Posts: 34

Re: Revolution

Post#76 » Mon Jul 24, 2017 10:07 am

Ugle wrote: Not so easy change: bind all CC to tanks
Yes plox :)

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altharion1
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Posts: 321

Re: Revolution

Post#77 » Mon Jul 24, 2017 10:14 am

Remove the ability to make warbands.
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ragafury
Posts: 684

Re: Revolution

Post#78 » Mon Jul 24, 2017 10:18 am

Collateral wrote:Idk if you guys ever read our posts, but that's another thing we proposed multiple times - reducing/removing morale damage. The reason for increasing wounds is IF the devs decide not to change the morales fundamentaly, and since I don't know their stance on this or how complicated it would be to rework the entire system, it just seemed a lot easier to increase wounds and see how that works.
best suggestion was I think by gatekeeper, dansari or someone else. "some other thread"

make it just a "normal" attack with the normal attributes.

e.g.
again, numbers are just place holders.

def bellow (Black Orc M3)
does 580 corp dmg instead of morale ("true") dmg and silence all targets it hits.
the silence "pieces" immunities.The Silence lasts for 2 seconds and can be disrupted. raise target limit from 9 to 12 ppl. attack can be blocked / parried.

e.g. 2

Stomp da yard (choppa M4)
stomp da yard does 1200 dmg physical. The attack can be parried and blocked.
all targets in 30 yards range hit my the ability will suffer a mini knockdown of 0.1 secs which bypasses immunities and stops channeled abilites.
raise target limit from 9 to 12 ppl.

e.g. 3
Great Fang (Marauder M2)
A mighty swing that inflicts 680 dmg in 40 yards range in front of you. (9 targets)
This attack bypasses 50% of the targets armor.
This attack can be parried and blocked.
This Attack does not trigger GCD.

e.g. 4
Unleash the winds (Magus M4)
You summon a storm that deals 1000 elemental damage.
This Attack knocks enemies away from you. the knockback does not bypass immunies.
If an enemy is not knocked away he will suffer a knockdown for 0.3 seconds.
This attack hits 6 people.

e.g. 5
Raze (Tank M2)
You strenghten your stand and root yourself in place to raze the ground infront of you.
For the duration of raze you are unable to move.
This attack can't be canceled by yourself.
Knockdowns, Knockbacks etc. will end the channel.
Repeadly attack all enemies in front of your for 300 dmg.
This Attack can be blocked and parried.
9 targets

e.g. 6
Ruin and Destruction (BW M2)
You gain x% disrupt strikethrough.
You deal 600 corporeal dmg, after 0.5 seconds you deal 600 elemental dmg to the exact same targets.
This Attack can be disrupted.
9 targets


the problem with morales is that they do true dmg, in mobas that's a very powerful perk.
mostly purchased against high HP / well protected targets. here every class has access to "true dmg", which ofc results in fast kills. I would handle stuff like that. This keeps the immunities (which is a lazy system by mythic) intact but offers some CC options. if dmg is still to bursty split dmg like e.g. 6. as mentioned, numbers are place holders, need to be higher or lower in some cases, but you can get pretty damn creative on this stuff. if the numbers are again that high that it doesn't really matter where to aim your skills, consider lower the dmg even further. oh and morale > rd ofc. so morales matter, RD not so much.
Last edited by ragafury on Mon Jul 24, 2017 10:24 am, edited 2 times in total.
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Collateral
Posts: 1494

Re: Revolution

Post#79 » Mon Jul 24, 2017 10:19 am

I agree that it would be nice if CC was bound to tanks, since they are classes that are meant to be in "control" of the battlefield. Right now everyone and even their mother just spams CC like no tommorow and it's a complete snare fest. But if this ever gets done, the damage the tanks can deal (khm...SM...khm) must be reduced significantly , becuase removing CC will lead to them having quite a big advantage over other classes.

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Collateral
Posts: 1494

Re: Revolution

Post#80 » Mon Jul 24, 2017 10:20 am

altharion1 wrote:Remove the ability to make warbands.
Gr8 b8 m8 i r8 8/8

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