Yes ofc that's the idea, but I fear that it would end the same as 6v6 scs. The community for it is so low it just wouldn't be worth it. I mean let's be realistic, Phalanx is probably the only guild which can come up with a decent composition and full 24 player warband. So who in the world would we fight? If we dominate them people would just stop playing as there would be no incentive. Just like 6v6 scs where a few order groups dominate the scene and destro simply doesn't queue for them.peterthepan3 wrote:24v24 WB sc is cool provided only warbands can queue for them, and not ungrouped pugs.
As for other points. I want a change in CC system. The current CC is sort of gamebreaking to me tbh. The amount of CC is incredible, and as Hao said, the perma snares are simply retarded (I play with aoe snare on my bo and I can't even imagine how frustrating it must be on order side). Either give a CD to ALL CC in the game, or create an immunity to snares which lasts a couple of seconds. Also make juggernaut not remove snares, since you will get an immunity afterwards and the snare is not wasted (if you indeed give a CD to all of them). This would force people to really think tactically, when to apply snare and on which target, not just spam snares and gg (unless the enemy has RD, which the great majority of people don't have or can't afford anyway).