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LOTD or Balance changes?

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qwerty113
Posts: 272

Re: LOTD or Balance changes?

Post#21 » Sun Jul 16, 2017 8:22 am

i so miss dangeons, love warhammer's pve segment. And how about Land of death, like small lairs and pokets stuffs
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Vayra
Posts: 577

Re: LOTD or Balance changes?

Post#22 » Mon Jul 17, 2017 6:36 am

Tesq wrote:-Lotd as a contested zone much more than live and always open, chance ,after invade, to continue the run in enemy place.
This was kinda possible on live. You could engage bosses and kill them for loot while invading an instance. We did this by accident once when we apparently ran past wherever the defenders had holed up and came to the 8th boss room finding him standing there. We killed it, got our loot and left, didn't see the defenders once.
Vayra - Sorc
Forkrul - DoK
Kalyth - BG

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Jalmood
Posts: 6

Re: LOTD or Balance changes?

Post#23 » Mon Jul 17, 2017 6:57 am

Would love to see LOTD always accessible with new RvR concept implemented, siegable camps where you get special loot from killing the camp boss, you could as well introduce some items that drop from mobs in lotd so order and destro can battle it out in the zone.

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vianiznice
Posts: 203

Re: LOTD or Balance changes?

Post#24 » Mon Jul 17, 2017 8:00 am

Im just exited about the patcher and to see what the RoR devs can conjure up :>

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Tesq
Posts: 5713

Re: LOTD or Balance changes?

Post#25 » Mon Jul 17, 2017 10:32 am

Vayra wrote:
Tesq wrote:-Lotd as a contested zone much more than live and always open, chance ,after invade, to continue the run in enemy place.
This was kinda possible on live. You could engage bosses and kill them for loot while invading an instance. We did this by accident once when we apparently ran past wherever the defenders had holed up and came to the 8th boss room finding him standing there. We killed it, got our loot and left, didn't see the defenders once.

mmm last time i got inveded boss vanished and till enemy were killed bosses didn't respawn, i think it was done to stop ppl by only invade all time as they where basically ignoring the dungeon time restriction.
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Vayra
Posts: 577

Re: LOTD or Balance changes?

Post#26 » Mon Jul 17, 2017 10:36 am

Tesq wrote:
Vayra wrote:
Tesq wrote:-Lotd as a contested zone much more than live and always open, chance ,after invade, to continue the run in enemy place.
This was kinda possible on live. You could engage bosses and kill them for loot while invading an instance. We did this by accident once when we apparently ran past wherever the defenders had holed up and came to the 8th boss room finding him standing there. We killed it, got our loot and left, didn't see the defenders once.

mmm last time i got inveded boss vanished and till enemy were killed bosses didn't respawn, i think it was done to stop ppl by only invade all time as they where basically ignoring the dungeon time restriction.
Maybe they fixed it, we only managed it the once (before everyone and their mother had it on farm).
Vayra - Sorc
Forkrul - DoK
Kalyth - BG

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