was nerfed in the general (half-assed) cc-balance-patch to 3 sec duration: http://waronlinebuilder.org/#career=ib; ... ;;0:0:0:0:Telen wrote:cavewin

was nerfed in the general (half-assed) cc-balance-patch to 3 sec duration: http://waronlinebuilder.org/#career=ib; ... ;;0:0:0:0:Telen wrote:cavewin
I was thinking leap to stealthers in the backlines offensively or in those big keep defenses onto keep walls when a mdps gets in an aoe kb everyone out of keep. After playing swtor since war shutdown theres so many good ideas in that game, just as many awful ones too. You get to see how a friendly leap can really change pvp.Penril wrote:
I was totally picturing my BO spec'd with the defensive pounce and the AoE snare. Melee train chases a Sorc in my group? Pounce to her, AoE KB, AoE snare, Sorc survives.
Really, that defensive pounce was all we needed (ok not really but i would have shut my mouth forever and never complain about the class if we finally got it).
Oh yeah they nerfed quake as well. The best way to stop a melee train. Mdps just took over after that.Luth wrote:was nerfed in the general (half-assed) cc-balance-patch to 3 sec duration: http://waronlinebuilder.org/#career=ib; ... ;;0:0:0:0:Telen wrote:cavewin
Just like a defensive pounce would have done a LOT for SMs/BOs, a defensive pull would have been awesome for AMs/Shamans.Telen wrote:
Pull people out of melee trains or back into keeps. Would have really helped with ttk.
Wouldnt it be easier to use the pull system? As in, your target pulls you?Azarael wrote:The main obstacle to implementing such a thing in the future is that we don't currently know how the improved Pounce handling in 1.4.9 worked and whether it used an existing mechanism. I doubt anyone packet logged Pounce on the PTS, so any implementation here would probably end up using the knockback system, which is... somewhat imprecise.
Well I dont know how ability calls are handled. If they are just called and then handled client side then its impossible.Azarael wrote:The main obstacle to implementing such a thing in the future is that we don't currently know how the improved Pounce handling in 1.4.9 worked and whether it used an existing mechanism. I doubt anyone packet logged Pounce on the PTS, so any implementation here would probably end up using the knockback system, which is... somewhat imprecise.
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