Order use cannon's excessively and it generally shows when they fight in even number fights their usual over reliance on stacking numbers/cannons (not all order but large amounts)
Ive been in spawn with 2 fg's multiple times with AAO fighting 5 warbands... and 2+ Aoe cannons few times because players are shameless and some will always take the shortest or cheapest route and think its so skilled... (Destro do it but too much lesser extent)
I doubt anything will be changed about it because it favour's order and some GM's embrace that style even though for the health of game/community/open field fights its a negative in my humble opinion (why bother learning a class or improving gears/skills if you only going to sit on a cannon and pew pew)
Im not sure the possible soultions or dev's opinion on such siege matters... but i think either Quantity or Respawn Timers change might be the best solution if not getting them to work in certain area's too tricky to implement / make viable. (if you lose cannons make it 30 mins or a hour respawner... so it cant be abused by bigger side like currently, makes them more important and need to be protected instead of current spam mode)
It's not zerg busting, it encourages zerging and having some cannon boy's hide behind warbands for protection to wipe smaller groups with even less effort... the argument for funnel busting doesnt weigh up too much because ive never seen it bust a funnel compared to the usual send 3 warbands in through postern while keeping front busy tactic...
I remember the day people are using example in reikland with 5 star order keep... and i killed 5+ cannons in like 2 minutes around gunworks and also around manor... and not exgerating killed so many cannons that day it become running joke
https://youtu.be/tzuRZrhirRw?t=16m26s
Easily killed 20 cannon's that day atleast... that's just my group not including rest of what other destro killed, that is way too much in few hours against bigger numbers.
Easymoders who use cannons in open I always make a effort to remember and I will be just as shameless in killing them without mercy (so what if you go into a warcamp or pve zone) alot of engi's do it thats for sure.
So if two of destro's bigger and organised force is fed up of the constant cannon spam, I can only imagine how the pugs feel about cannons when facing bigger numbers. So much that maybe some players will stop because of the baltant abuse of siege (not healthy long term for population/community)
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How big is your cannon?
Re: How big is your cannon?
Wamizzle Guild Leader [TUP]
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Re: How big is your cannon?
Don't be comfy in your destro chair. Last Thursday destro had 20% more in the lakes and shot Order warbands with their orc catapults before attacking them in force.
It is a tactic in rvr and so like it more than moral bombing.
It is a tactic in rvr and so like it more than moral bombing.
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Re: How big is your cannon?
Jep its a tactic and If The overpop side can use it it sux 
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Re: How big is your cannon?
don't nitpick between the lines of what im saying
I said both sides do it... just one side does it more (they usually have more numbers as of lately) and do it more excessively i.e feel the need to bring siege when already have 5 warbands... camping spawn
Would you rather the end outcome of no players even bother to fight against all odds so you can sit on BO's and cultivate in a RvR based game?
It's a poor part of game that is a balance issue because it favours the side with the biggest zerg to create a snowball effect.
I can only imagine how order would be singing a completely different tune if shoe was on the other foot... if Phalanx or TUP turtled and actively encouraged this abuse of siege mechanics (but we don't need too) but we rather live or die like warriors even if we get megablobbed by four warbands alot.
you freak out and say about 2 rock lobba's against a mutli star keep in chaos wastes? we get 2 + cannons almost every battle in open & against more numbers... take off blinkers just because you embrace this style so much, I look at it from less organised pug point of view than my own guild view because we fight no matter what even if people are lame/cheap we are battle hardened... but Puggies can leave the game over issues like this where one side dominates another and then even retorts to lame/cheap "valid tactics" on top of the other "valid tactics" ... anything that reduces population is not healthy
What is the incentive of a pug player to fight against all odds and cannons on top of that too? There is none, so they log off or worse they log to other side creating more snowball effect... so yeah i think its pretty broken for both sides just one side takes advantage of it more
I said both sides do it... just one side does it more (they usually have more numbers as of lately) and do it more excessively i.e feel the need to bring siege when already have 5 warbands... camping spawn
Would you rather the end outcome of no players even bother to fight against all odds so you can sit on BO's and cultivate in a RvR based game?
It's a poor part of game that is a balance issue because it favours the side with the biggest zerg to create a snowball effect.
I can only imagine how order would be singing a completely different tune if shoe was on the other foot... if Phalanx or TUP turtled and actively encouraged this abuse of siege mechanics (but we don't need too) but we rather live or die like warriors even if we get megablobbed by four warbands alot.
you freak out and say about 2 rock lobba's against a mutli star keep in chaos wastes? we get 2 + cannons almost every battle in open & against more numbers... take off blinkers just because you embrace this style so much, I look at it from less organised pug point of view than my own guild view because we fight no matter what even if people are lame/cheap we are battle hardened... but Puggies can leave the game over issues like this where one side dominates another and then even retorts to lame/cheap "valid tactics" on top of the other "valid tactics" ... anything that reduces population is not healthy
What is the incentive of a pug player to fight against all odds and cannons on top of that too? There is none, so they log off or worse they log to other side creating more snowball effect... so yeah i think its pretty broken for both sides just one side takes advantage of it more
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Re: How big is your cannon?
No one is judging any side, system work like this and everyone is able to use it. But it is bad and should be looked.
Re: How big is your cannon?
So what tactics do you use for cannons?Glorian wrote:Don't be comfy in your destro chair. Last Thursday destro had 20% more in the lakes and shot Order warbands with their orc catapults before attacking them in force.
It is a tactic in rvr and so like it more than moral bombing.
Re: How big is your cannon?
saw so many times the x order players farm destru wc in caledor with cannons that i dont even surprise anymore.

Re: How big is your cannon?
Setup a zone for the cannons, check range of cannons.Palitelj wrote:So what tactics do you use for cannons?Glorian wrote:Don't be comfy in your destro chair. Last Thursday destro had 20% more in the lakes and shot Order warbands with their orc catapults before attacking them in force.
It is a tactic in rvr and so like it more than moral bombing.
Put warband there to encounter them. Fire all AoE Cannons at the same time.
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Re: How big is your cannon?
I have nothing against canons perse. In theory they are a cool feature. And I think both sides sometimes overuse them.
but as I've written in the beginning, they are a "win more" tool, and that is bad, not in this game particular, in every game.
The side which is outnumbered or behind as you can say has no or limited access while the dominating side can get multiple.
But that is a general issue this game sometimes has, limited comeback features.
The next issue that I've is that you can make a non working group e.g. a lone mdps / tank / healer to a canoneer and create a "functioning" group damagewise in open battles.
Normally multiple people are used to operate a siegeengine in Warhammer or it's something huge and living like a Cygor or a Giant, or something magical like a Warp Lightning Canon or a Luminark.
The real sad part is mythic had the possibilty to do so much with this game, and they did nothing. There was so much possible with the IP of Games Workshop in terms of Siege Engines / Vehicles / Maps / Classes and so on.
but as I've written in the beginning, they are a "win more" tool, and that is bad, not in this game particular, in every game.
The side which is outnumbered or behind as you can say has no or limited access while the dominating side can get multiple.
But that is a general issue this game sometimes has, limited comeback features.
The next issue that I've is that you can make a non working group e.g. a lone mdps / tank / healer to a canoneer and create a "functioning" group damagewise in open battles.
Normally multiple people are used to operate a siegeengine in Warhammer or it's something huge and living like a Cygor or a Giant, or something magical like a Warp Lightning Canon or a Luminark.
The real sad part is mythic had the possibilty to do so much with this game, and they did nothing. There was so much possible with the IP of Games Workshop in terms of Siege Engines / Vehicles / Maps / Classes and so on.
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Re: How big is your cannon?
Changing the way cannons are supplied with ammunation and changing the way you get access to x amount of cannons can fix this situation.Which leads me to think it needs something else than battle objective relation.Like completing PQs in that zone over and over can get us some extra cannon features or something like that.(so that way you can have acces to them even in dire situations)
And honestly artilleries are only of good use if there is a zerg.Single targets are already a drama not worth using exept for oil.
About scenarios in mourkains temple you can just take objective item and sit close to your base as your cannoneer rain death on them
as people mentioned the damage is ridiculous in scenarios 1.5k to 2k aoe is sick 
And honestly artilleries are only of good use if there is a zerg.Single targets are already a drama not worth using exept for oil.
About scenarios in mourkains temple you can just take objective item and sit close to your base as your cannoneer rain death on them
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