PSA: To Order doing Morkhain Temple

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Osred
Posts: 412

PSA: To Order doing Morkhain Temple

Post#1 » Sun Apr 23, 2017 4:44 pm

Destruction cannon is currently able to hit all the way right up to the entrance on the temple on their side. Stop leaving the temple with the artefact. You will be utterly annihilated.

Orders cannon however is riiiight at the back so dont expect us being able to do the same.
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Esperflame
Posts: 184

Re: PSA: To Order doing Morkhain Temple

Post#2 » Sun Apr 23, 2017 5:48 pm

Actually the Order cannon is also capable of hitting us just as we exit the temple on their side too.
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peterthepan3
Posts: 6509

Re: PSA: To Order doing Morkhain Temple

Post#3 » Sun Apr 23, 2017 5:50 pm

heard a rumour that the cannons play a more pivotal role in scenarios to attract ex World of Tanks players?
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Aurandilaz
Posts: 1896

Re: PSA: To Order doing Morkhain Temple

Post#4 » Sun Apr 23, 2017 6:08 pm

peterthepan3 wrote:heard a rumour that the cannons play a more pivotal role in scenarios to attract ex World of Tanks players?
cannons these days are nothing
remember back in 2013 when half of Caledor map centre was taking Cannon fire from WC, with mid BO having circa 60 feet of moving range between Destro cannon range and Order cannon range, when shot from their WC? :lol:

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Glorian
Posts: 5019

Re: PSA: To Order doing Morkhain Temple

Post#5 » Sun Apr 23, 2017 6:13 pm

peterthepan3 wrote:heard a rumour that the cannons play a more pivotal role in scenarios to attract ex World of Tanks players?
:shock: I was hiding with my Organ gun recently in BC in a bush.
Been playing my STUG IV to often in the last week. :D

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zumos2
Posts: 441

Re: PSA: To Order doing Morkhain Temple

Post#6 » Mon Apr 24, 2017 8:04 pm

Torquemadra wrote:
peterthepan3 wrote:heard a rumour that the cannons play a more pivotal role in scenarios to attract ex World of Tanks players?
I played world of tanks...... http://wotlabs.net/na/player/jaguaratron

and stop trying to spawn camp
No one (or at least most) do not mind the cannons purely as an anti-spawn camp device. But in certain sc's these cannons can hit to far and interfere with fights over the objective. You can run the part literally to the doorway of the middle building and get covered by siege. Another example is Phoenix Gate where you have to push to their flag through cannon fire. I have yet to see any arguments from you or any other teammember why that is a good thing.
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