current system

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mursie
Posts: 674

Re: current system

Post#31 » Thu Mar 30, 2017 6:35 pm

wargrimnir wrote:I really don't want to make it a habit where we have to defend our current position against a wildly different proposal. Better things to do with my life and all.
I think your quote captures the problem. I am not asking you to defend your position. I was initially asking for a change to the current system that, in my opinion, would more fairly benefit all participants. Gear is unfortunately not universal, some like conq are only attainable via rvr and some like dominator are only attainable via sc's.

It is very possible that tanks that love playing 2 hand builds (i.e. the mkates and volgo's of the world) would love to have dominator sc gear but prefer playing rvr making it difficult for them to obtain. It is also very possible to have dps that would love to wear conq rvr gear but prefer to play sc's making it equally difficult.

The solution was a universal currency that purchases gear at a universal price - set as high as you would like to encourage "end game grind" but allowing the participants to obtain said currency in the manner they prefer.

Yet - it is clear from your statement that "this is never going to change". Ok - at the very least, since many in the community are advocating the same proposal for a more equitable path to obtaining gear in the game, could you at least explain your position that is so clearly in your mind never going to change? It is not a request for defense - just a request for an explanation seeing that our proposal is so promptly being shut down. There is a benefit to that explanation.

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Daknallbomb
Posts: 1781

Re: current system

Post#32 » Thu Mar 30, 2017 7:00 pm

mursie wrote:
wargrimnir wrote:I really don't want to make it a habit where we have to defend our current position against a wildly different proposal. Better things to do with my life and all.
I think your quote captures the problem. I am not asking you to defend your position. I was initially asking for a change to the current system that, in my opinion, would more fairly benefit all participants. Gear is unfortunately not universal, some like conq are only attainable via rvr and some like dominator are only attainable via sc's.

It is very possible that tanks that love playing 2 hand builds (i.e. the mkates and volgo's of the world) would love to have dominator sc gear but prefer playing rvr making it difficult for them to obtain. It is also very possible to have dps that would love to wear conq rvr gear but prefer to play sc's making it equally difficult.

The solution was a universal currency that purchases gear at a universal price - set as high as you would like to encourage "end game grind" but allowing the participants to obtain said currency in the manner they prefer.

Yet - it is clear from your statement that "this is never going to change". Ok - at the very least, since many in the community are advocating the same proposal for a more equitable path to obtaining gear in the game, could you at least explain your position that is so clearly in your mind never going to change? It is not a request for defense - just a request for an explanation seeing that our proposal is so promptly being shut down. There is a benefit to that explanation.

Dont forget that there are ppl that like The System and dont See any Problem with it.
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geraldtarrant
Posts: 254

Re: current system

Post#33 » Thu Mar 30, 2017 7:02 pm

There is even no need of introducing unified currency, just one sc->orvr and orvr->sc currency exchange vendor would be enough to make everybody happy and solve mentioned problems.
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Daknallbomb
Posts: 1781

Re: current system

Post#34 » Thu Mar 30, 2017 7:04 pm

geraldtarrant wrote:There is even no need of introducing unified currency, just one sc->orvr and orvr->sc currency exchange vendor would be enough to make everybody happy and solve mentioned problems.
You mean like 5 Medaillons convert to 1 emblem or something? Not the Bades idea
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geraldtarrant
Posts: 254

Re: current system

Post#35 » Thu Mar 30, 2017 7:05 pm

Exactly.
It hurts noone and gives opportunities for many players.
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Daknallbomb
Posts: 1781

Re: current system

Post#36 » Thu Mar 30, 2017 7:07 pm

geraldtarrant wrote:Exactly.
It hurts noone and gives opportunities for many players.
Well its a proposal Worth. If its not to many work or something. Devs Cant say more than no :)
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Aurandilaz
Posts: 1896

Re: current system

Post#37 » Thu Mar 30, 2017 7:17 pm

Considering how the server is in "ALPHA" stage, various ideas that many members of the community would like to see surely could be at least be TRIED in practice?
I mean, if the conversion rate is steep enough, people won't abandon RvR, but they can still enjoy working towards earning their end game gear by doing what they most like. :)
And if the change seems like it is making things worse, you can undo it. That's why it's called "alpha" right? ;)

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th3gatekeeper
Posts: 952

Re: current system

Post#38 » Thu Mar 30, 2017 8:32 pm

Daknallbomb wrote:
geraldtarrant wrote:There is even no need of introducing unified currency, just one sc->orvr and orvr->sc currency exchange vendor would be enough to make everybody happy and solve mentioned problems.
You mean like 5 Medaillons convert to 1 emblem or something? Not the Bades idea
I really like this idea too and wondered why it hadnt been implemented :) Atleast at max level... For lower levels I think 5:1 is FAR too steep....it is the reason players dont play lower level PVP... You could farm 500 tier 1 emblems, which would make 100 tier 2, which makes 20 tier 3 which makes a measly FOUR tier 4 emblems... Why is it so punishing? This is why player want to "get to max level ASAP" because any time spent in tier 1 is like a factor of 100:1 in tier 4... its just seen as "not worth it" compared to boosting and getting max level to start the gear grind...

Personally I would love to see something like EITHER:
- 5:1 from any lower to ANY higher tier (meaning 5 tier 1 = 1 tier 4 OR 5 tier 1 = 1 tier 3 OR 5 tier 1 = 1 tier 2.) This idea mainly benefits lower tier PVP more.. Might encourage too much tier 1/2 PVP....

OR, reducing it do 2:1 (meaning 500 tier 1 = 250 tier 2 = 125 tier 3 = 62 tier 4). What this does is makes lower tier PVP more attractive to debolster or play alts which strengthens the community across all tiers. I can easily see people wanting to play tier 3 or tier 2 again because you can actually use what you get there TO progress towards your gear goals...

IMO Gear should not be the focus of the grind but RR levels should be. Gear should be 1 "hook/carrot" for players and frankly, this is an area where more is WAY better than less.

Having 1 "BIS" set that everyone works towards is very boring IMO. Having 5 sets in which you can mix n match set pieces and set bonuses to fit your play style is what keeps people playing longer. They make 1 "build" and then weeks later want to try some other combination and inevitably... it requires more farming to get that gear. Then said players tries that build, a few weeks later wants to try another build. etc.

This is what attracted me to come BACK to ROR. However personally... Id rather see less "sets" and more individual pieces. This is what creates more fun for more players. The set bonuses create stats that exceed individual pieces stats. Set bonuses can be a cool "bonus" but it shouldnt be THE reason for wearing that gear (like it is now).

Anyways I am off topic. I think a vendor from RVR currency to SC currency and vice versa would be more than fair for everyone and only encourage MORE PVP across the board... People wouldnt be forced into 1 game type because thats the only way to farm said gear. If I want SC gear for my XXX class, I can get said gear via SC or RVR.. Both work towards the same end goal.

I also think that rather than merely creating more/newer/better sets every so often... You can always just create more alternative sets that end up with the same "total stats" but just offer different versions... Or maybe individual pieces that are "in par" with set pieces + set bonuses so players can use a set, or mix n match pieces to get desired stats they want...

Sorry, im off topic again WAAAGH!
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pot
Posts: 53

Re: current system

Post#39 » Fri Mar 31, 2017 5:05 am

th3gatekeeper wrote:
Daknallbomb wrote:
geraldtarrant wrote:There is even no need of introducing unified currency, just one sc->orvr and orvr->sc currency exchange vendor would be enough to make everybody happy and solve mentioned problems.
You mean like 5 Medaillons convert to 1 emblem or something? Not the Bades idea
I really like this idea too and wondered why it hadnt been implemented :) Atleast at max level... For lower levels I think 5:1 is FAR too steep....it is the reason players dont play lower level PVP... You could farm 500 tier 1 emblems, which would make 100 tier 2, which makes 20 tier 3 which makes a measly FOUR tier 4 emblems... Why is it so punishing? This is why player want to "get to max level ASAP" because any time spent in tier 1 is like a factor of 100:1 in tier 4... its just seen as "not worth it" compared to boosting and getting max level to start the gear grind...

Personally I would love to see something like EITHER:
- 5:1 from any lower to ANY higher tier (meaning 5 tier 1 = 1 tier 4 OR 5 tier 1 = 1 tier 3 OR 5 tier 1 = 1 tier 2.) This idea mainly benefits lower tier PVP more.. Might encourage too much tier 1/2 PVP....

OR, reducing it do 2:1 (meaning 500 tier 1 = 250 tier 2 = 125 tier 3 = 62 tier 4). What this does is makes lower tier PVP more attractive to debolster or play alts which strengthens the community across all tiers. I can easily see people wanting to play tier 3 or tier 2 again because you can actually use what you get there TO progress towards your gear goals...

IMO Gear should not be the focus of the grind but RR levels should be. Gear should be 1 "hook/carrot" for players and frankly, this is an area where more is WAY better than less.

Having 1 "BIS" set that everyone works towards is very boring IMO. Having 5 sets in which you can mix n match set pieces and set bonuses to fit your play style is what keeps people playing longer. They make 1 "build" and then weeks later want to try some other combination and inevitably... it requires more farming to get that gear. Then said players tries that build, a few weeks later wants to try another build. etc.

This is what attracted me to come BACK to ROR. However personally... Id rather see less "sets" and more individual pieces. This is what creates more fun for more players. The set bonuses create stats that exceed individual pieces stats. Set bonuses can be a cool "bonus" but it shouldnt be THE reason for wearing that gear (like it is now).

Anyways I am off topic. I think a vendor from RVR currency to SC currency and vice versa would be more than fair for everyone and only encourage MORE PVP across the board... People wouldnt be forced into 1 game type because thats the only way to farm said gear. If I want SC gear for my XXX class, I can get said gear via SC or RVR.. Both work towards the same end goal.

I also think that rather than merely creating more/newer/better sets every so often... You can always just create more alternative sets that end up with the same "total stats" but just offer different versions... Or maybe individual pieces that are "in par" with set pieces + set bonuses so players can use a set, or mix n match pieces to get desired stats they want...

Sorry, im off topic again WAAAGH!
im sure lots of sc lovers includes myself would agree on this idea... maybe put a 5:1 even 6:1 exchange ratio would be reasonable u only get 4-6 medals max for an hour play time even if its straight wins with non stop sc pops

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