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Concqueror drop for healers

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RyanMakara
Posts: 1563

Re: Concqueror drop for healers

Post#31 » Wed Mar 08, 2017 2:54 pm

roadkillrobin wrote:So for healers to have the same shot of leaching they they need to farm have an additional set of gear while dps don't. They usually don even need to respec. Are you seriusly suggesting that they should go and farm more to be able to farm more? Why not adress the core problem instead wich is the unballanced mechanic of wich get to roll on drops.
You call it a farm, I call it the core of this game's gear progression. While I have previously admitted that the loot system is unfair due to the way deathblows nets you all the loot, I am simply making counter points on how tanks and healers can still get ahead of DPS classes getting the best chance at kill contribution in the current system.
dansari wrote:
RyanMakara wrote: Oh, right. RDPS is a thing. Ezmode bastards! :lol:
Ez mode indeed :lol:

I like the tanks and healers that I run with to feel valued too.. and sometimes I get the feeling they'd much rather be running a DPS so they can be contributing to their chance at meds. What is your opinion on the kill quest idea presented by Acidic? Even if it was tied to the 50/50/50 quest already available and the reward was 5 conq? I just truly empathize with players running tanks/healers and wish there was a way to make them feel valued for their play making ability and contribution.
I don't think much would change. DPS would only get extra benefit, while the progression curve for healers and tanks is only slightly sped up. It'd give people the illusion of progression simply because it's faster. It's the sole reason we've always held off on extra Medallion rewards from killquests, stemming from T3. End-game gear takes a lot of time to get, in theory. In practice, DPS classes get ahead faster than others. Then again, the Scenario sets are probably what the best DPS players would go for, due to its power potential. I think the system could work, as per roadkillrobin's comment on the RvR rolls; cut out the Conq Medallion rolls and simply hand out quests for Renown Rank 42+ players to get 1 Conqueror medal for 25 kills.

I'd prefer an up-conversion for Officer's Medallions, so that everyone contributing to the RvR system would gain their gear on this basis in due time. Even then, DPS would profit from this as they get Officer's Medallions from any deathblow on a <RR42 target, which are quite easy to kill for obvious reason.

Overall, there should be a tweak to healer/tank contribution. It's just hard to realise with limited assets and a volunteer team.
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roadkillrobin
Posts: 2773

Re: Concqueror drop for healers

Post#32 » Wed Mar 08, 2017 3:13 pm

Its not a fair progression if some archetypes need twice the amount of progression to progress in the same manner as other classes tho. We both agree that the deathblow loot rolls are unfair and as i've pointed out are being exploited. And that exploits also nets them other gains wich has been brought up in other threads. So if there's a mechanic in wich people exploits and give unfair advantages isn't that a good indicator that it needs to be adressed?
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RyanMakara
Posts: 1563

Re: Concqueror drop for healers

Post#33 » Wed Mar 08, 2017 3:18 pm

roadkillrobin wrote:Its not a fair progression if some archetypes need twice the amount of progression to progress in the same manner as other classes tho. We both agree that the deathblow loot rolls are unfair and as i've pointed out are being exploited. And that exploits also nets them other gains wich has been brought up in other threads. So if there's a mechanic in wich people exploits and give unfair advantages isn't that a good indicator that it needs to be adressed?
You can hardly call it an exploit if the game allows for it and you're not punished over it. Every new gear content release has had its issues. Back in T3 it was crossrealming, in T4 it was keep roll RNG, now it's deathblow contribution. It's only been about a week or two since the patch has hit, and I'm glad to discuss this feedback. Basically we are addressing the issue here; the question is if the team will follow up on it.
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dansari
Posts: 2524

Re: Concqueror drop for healers

Post#34 » Wed Mar 08, 2017 3:26 pm

Spoiler:
RyanMakara wrote:
roadkillrobin wrote:So for healers to have the same shot of leaching they they need to farm have an additional set of gear while dps don't. They usually don even need to respec. Are you seriusly suggesting that they should go and farm more to be able to farm more? Why not adress the core problem instead wich is the unballanced mechanic of wich get to roll on drops.
You call it a farm, I call it the core of this game's gear progression. While I have previously admitted that the loot system is unfair due to the way deathblows nets you all the loot, I am simply making counter points on how tanks and healers can still get ahead of DPS classes getting the best chance at kill contribution in the current system.
dansari wrote:
RyanMakara wrote: Oh, right. RDPS is a thing. Ezmode bastards! :lol:
Ez mode indeed :lol:

I like the tanks and healers that I run with to feel valued too.. and sometimes I get the feeling they'd much rather be running a DPS so they can be contributing to their chance at meds. What is your opinion on the kill quest idea presented by Acidic? Even if it was tied to the 50/50/50 quest already available and the reward was 5 conq? I just truly empathize with players running tanks/healers and wish there was a way to make them feel valued for their play making ability and contribution.
I don't think much would change. DPS would only get extra benefit, while the progression curve for healers and tanks is only slightly sped up. It'd give people the illusion of progression simply because it's faster. It's the sole reason we've always held off on extra Medallion rewards from killquests, stemming from T3. End-game gear takes a lot of time to get, in theory. In practice, DPS classes get ahead faster than others. Then again, the Scenario sets are probably what the best DPS players would go for, due to its power potential. I think the system could work, as per roadkillrobin's comment on the RvR rolls; cut out the Conq Medallion rolls and simply hand out quests for Renown Rank 42+ players to get 1 Conqueror medal for 25 kills.

I'd prefer an up-conversion for Officer's Medallions, so that everyone contributing to the RvR system would gain their gear on this basis in due time. Even then, DPS would profit from this as they get Officer's Medallions from any deathblow on a <RR42 target, which are quite easy to kill for obvious reason.

Overall, there should be a tweak to healer/tank contribution. It's just hard to realise with limited assets and a volunteer team.
Fair points. I get why we don't have an officer up-conversion currently as we don't want the people with thousands of officer's to be able to upgrade immediately. Also completely understand the alpha stage of the game and how much you can realistically do with what your given. Thanks for taking the time to voice your opinion and address issues it appears most of the community agrees needs to be tweaked.
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roadkillrobin
Posts: 2773

Re: Concqueror drop for healers

Post#35 » Wed Mar 08, 2017 3:48 pm

RyanMakara wrote:
roadkillrobin wrote:Its not a fair progression if some archetypes need twice the amount of progression to progress in the same manner as other classes tho. We both agree that the deathblow loot rolls are unfair and as i've pointed out are being exploited. And that exploits also nets them other gains wich has been brought up in other threads. So if there's a mechanic in wich people exploits and give unfair advantages isn't that a good indicator that it needs to be adressed?
You can hardly call it an exploit if the game allows for it and you're not punished over it. Every new gear content release has had its issues. Back in T3 it was crossrealming, in T4 it was keep roll RNG, now it's deathblow contribution. It's only been about a week or two since the patch has hit, and I'm glad to discuss this feedback. Basically we are addressing the issue here; the question is if the team will follow up on it.
But people are bing punushed by it by having leachers stealing loot rolls that other people worked for and have less chancee of getting for being grouped up.
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dansari
Posts: 2524

Re: Concqueror drop for healers

Post#36 » Wed Mar 08, 2017 6:24 pm

roadkillrobin wrote:But people are bing punushed by it by having leachers stealing loot rolls that other people worked for and have less chancee of getting for being grouped up.
Sorry mate but that makes no sense. How do you specify what's "your" kill or not? I know you don't mean it this way, but that would be like saying "I don't want to play on a server with anyone else. I just want it to be me/my guild and bots that I can mark as my targets/kills only." Orvr is always going to be fair game. Soloers, other guilds, other premades, etc. are all part of that.
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Aurandilaz
Posts: 1896

Re: Concqueror drop for healers

Post#37 » Wed Mar 08, 2017 7:10 pm

RyanMakara wrote:Then again, the Scenario sets are probably what the best DPS players would go for, due to its power potential.
hue hue

WE Dominator Set is mostly useless. 260 armour bonus.... minor absorb proc chance that can take maybe one proc bomus hit? :oops:

A Conqueror is the only viable set for WE in place of Annihilator. Scenario sets are good for offensive tanks and dps healers, for actual mdps classes that are always hungry for crit, a big meh. :(

Some classes benefit from SC gear, others less so. I'm basically prowling in the lakes 95% of time, and only queue for SCs if all zones locked or I cannot get out in time to the lakes to rack up enough contri for proper rolls.

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roadkillrobin
Posts: 2773

Re: Concqueror drop for healers

Post#38 » Wed Mar 08, 2017 8:17 pm

dansari wrote:
roadkillrobin wrote:But people are bing punushed by it by having leachers stealing loot rolls that other people worked for and have less chancee of getting for being grouped up.
Sorry mate but that makes no sense. How do you specify what's "your" kill or not? I know you don't mean it this way, but that would be like saying "I don't want to play on a server with anyone else. I just want it to be me/my guild and bots that I can mark as my targets/kills only." Orvr is always going to be fair game. Soloers, other guilds, other premades, etc. are all part of that.
I'm talking about those 5-6 people who always follows our warband and doing it for the killstealing.
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dansari
Posts: 2524

Re: Concqueror drop for healers

Post#39 » Wed Mar 08, 2017 9:34 pm

Spoiler:
roadkillrobin wrote:
dansari wrote:
roadkillrobin wrote:But people are bing punushed by it by having leachers stealing loot rolls that other people worked for and have less chancee of getting for being grouped up.
Sorry mate but that makes no sense. How do you specify what's "your" kill or not? I know you don't mean it this way, but that would be like saying "I don't want to play on a server with anyone else. I just want it to be me/my guild and bots that I can mark as my targets/kills only." Orvr is always going to be fair game. Soloers, other guilds, other premades, etc. are all part of that.
I'm talking about those 5-6 people who always follows our warband and doing it for the killstealing.
I can absolutely understand that frustration, but I guess my "counter" (not that it's an argument, but a different perspective) is that.. phalanx is warbanding in orvr. Other players are either going to naturally follow you or do it for the ks. I don't think there's a way around that, but if it's about medallion grabbing, I would think y'all would be getting more killblows than a party following you and/or you'll be doing more things that will net you higher contribution than a group following like sheep (you'll be the ones dropping rams, running supplies, tanking Lord, etc.)
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Dabbart
Posts: 2251

Re: Concqueror drop for healers

Post#40 » Wed Mar 08, 2017 10:38 pm

So... you travel in a WB. But it's the Solo people stealing the DB? A WB is inherently 4groups. That means with the basic setup there are 8dps classes and 8 tanks. Each group rolls for its own DBs. Adding a fifth group, or a few pugs doesn't change your chance of DB that drastically...

Make sure to get party members that don't want conq to pass on medals. Also, a kill quest for Conq would need an RR requirement on opponents. No, you shouldn't get conq for kill 50 RR20 toons...
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