Noticed that today.. jumped on WL loen.. got him to 20% he poted KD cull the weak and I received like 2x900 fall dmg on combat log. He 2gcd me *** no need to collect screenshot,.its happening my friend.Luth wrote:Maybe somehow related to https://github.com/WarEmu/WarBugs/issues/8564, though the damage reported there was always deadly and caused by jumping.Daknallbomb wrote:Btw to the White lions. At testen Moment it looks like there is a Bug that makes wls much more powerful than they should be. Iam still collekt Screenshots for IT to Post IT would be nice If other ppl can help me. At nearly every Fight where i get kd or pulled from wl i got 2* 1110 Fall dmg ( like u jump down a Mountain or something) These dmg is not mitgatable and always the Same Number. So i got each Fight 2220 dmg
Current state of MDPS vs RDPS?
Re: Current state of MDPS vs RDPS?
Krima - WE RR 87
Carnage
Carnage
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Re: Current state of MDPS vs RDPS?
"It's happening" is no evidence and hints always help to fix the bugs. Reports with one line of general blabla when the issue is actually complex are a major annoyance.Krima wrote:Noticed that today.. jumped on WL loen.. got him to 20% he poted KD cull the weak and I received like 2x900 fall dmg on combat log. He 2gcd me *** no need to collect screenshot,.its happening my friend.Spoiler:
Ability/game mechanic reports almost always need evidence before devs are assigned, because people claim all kind of ability/game mechanic related nonsense on the BT.
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Daknallbomb
- Posts: 1781
Re: Current state of MDPS vs RDPS?
Thats Wy i collekt Screenshots. Of i have enough i bring it on Bug tracker. Only way to fix Bugs.... Just crying and saying that it happens helps noone
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
- Eathisword
- Posts: 808
Re: Current state of MDPS vs RDPS?
Oh really ? I always assumed it was punishment for being awesome and dwarvish + the KD having a dot component. If it is a bug I'll make bug report if there is none.Penril wrote:If it's not giving a 30s immunity timer, then that's a bug. You know where bugs go.Jaycub wrote:
cave in 30 sec immunity timer when
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Arteker616
- Posts: 413
Re: Current state of MDPS vs RDPS?
Considering the cc tools order has, yes destru mdps need to have alot of brain and awarenes if they want to do something.Penril wrote:If you think Order does not need to have as much positional awarenes as destro, there is nothing left for us 2 to discuss here.
Carry on guys.
to name a few fast and without much thinking.
SW kd is not just a kd its aswell a init debuff,, being hit by one gonna be ur death when rdps then have a better chance to reddeploy or just focus ur mdos down.
Wh repel blasphemy , combined with riposte if the mdps doesnt have addons to see it he gonna murder himself. and dont tell me about seeking the side or back of the wh, most use strafe to negate the get behind him excuse.
on the other hand slayer thanks to the racial tactic has it way way easier .
wl can use pounce to negate the mara pull...(pulling loen of his double guard in a sc just to have him pounce to safety
Re: Current state of MDPS vs RDPS?
>Considering the cc tools order has
grass is always greener on the other side of the river.
grass is always greener on the other side of the river.
Re: Current state of MDPS vs RDPS?
exept the part where the only greener stuff on destru side for every order player is mara, while you can cleary see what mara gona do, when and why. And other actieve tools while order got the all passive tool kind of type all for himself
instead rdps stuff happen to nowhere,
- it's pretty absurd that no conditional rkd last 3 sec.....Should all be 2 sec
-Is also absurd pet snare be 10 sec while should be clearly 5 like all other mdps snare....on top of this wl alredy have a base 5 sec snare so this is totaly op considering how much snare is relevant in the game
-pet KD be 3sec can exploited so bad, use the pet as a rkd, kd another player etc + 30% speed buff and make easier pounce. Should also be 2 sec imo also considering buff pet dmg all in one.
-pet speed tactic is crazy , speed of the pet should be a little higer for base and tactic removed. Mara pull can be interrupted infinite time as long you have 1 interrupt or 1 kd/KB(aka tank taunt); wl pull once the pet got an immunity is over, you either kill the pet ( not gonna happen because good group will often heal it and protect it + wl player will also call it back since he was more back than the front line and he will re try but with immunity "on" this time)or you try parry the attack. (lol)
The window give with the speed tactic is also a lot smaller than the what ? 2 sec my mara have?
Counter mara pull is extremly easier currently. The speed tactic + 10 sec snare on pet make kite for ranged on destru side really hard (unless greenskin). Again you need to loose precious time and loose pressure you could use on the enemy for kill a pet which will probably be healed or called back ( or moved around by tab healer ad then call it back).
As it stand now i would not even touch a sorc for going inside sc, no heal debuff anyway...you can do better by have 1 squigy and 1 WE/mara at that point or double squighy The only conseguence even if you are able to kil the pet is that you have onyl removed the pet for x sec, and the enemy can still kite you. SO all this awarness for 1 pet is broken and /or at least have no destru equivalent against order rdps.
instead rdps stuff happen to nowhere,
- it's pretty absurd that no conditional rkd last 3 sec.....Should all be 2 sec
-Is also absurd pet snare be 10 sec while should be clearly 5 like all other mdps snare....on top of this wl alredy have a base 5 sec snare so this is totaly op considering how much snare is relevant in the game
-pet KD be 3sec can exploited so bad, use the pet as a rkd, kd another player etc + 30% speed buff and make easier pounce. Should also be 2 sec imo also considering buff pet dmg all in one.
-pet speed tactic is crazy , speed of the pet should be a little higer for base and tactic removed. Mara pull can be interrupted infinite time as long you have 1 interrupt or 1 kd/KB(aka tank taunt); wl pull once the pet got an immunity is over, you either kill the pet ( not gonna happen because good group will often heal it and protect it + wl player will also call it back since he was more back than the front line and he will re try but with immunity "on" this time)or you try parry the attack. (lol)
The window give with the speed tactic is also a lot smaller than the what ? 2 sec my mara have?
Counter mara pull is extremly easier currently. The speed tactic + 10 sec snare on pet make kite for ranged on destru side really hard (unless greenskin). Again you need to loose precious time and loose pressure you could use on the enemy for kill a pet which will probably be healed or called back ( or moved around by tab healer ad then call it back).
As it stand now i would not even touch a sorc for going inside sc, no heal debuff anyway...you can do better by have 1 squigy and 1 WE/mara at that point or double squighy The only conseguence even if you are able to kil the pet is that you have onyl removed the pet for x sec, and the enemy can still kite you. SO all this awarness for 1 pet is broken and /or at least have no destru equivalent against order rdps.

Re: Current state of MDPS vs RDPS?
Tesq wrote:exept the part where the only greener stuff on destru side for every order player is mara, while you can cleary see what mara gona do, when and why. And other actieve tools while order got the all passive tool kind of type all for himself
instead rdps stuff happen to nowhere,
- it's pretty absurd that no conditional rkd last 3 sec.....Should all be 2 sec
-Is also absurd pet snare be 10 sec while should be clearly 5 like all other mdps snare....on top of this wl alredy have a base 5 sec snare so this is totaly op considering how much snare is relevant in the game
-pet KD be 3sec can exploited so bad, use the pet as a rkd, kd another player etc + 30% speed buff and make easier pounce. Should also be 2 sec imo also considering buff pet dmg all in one.
-pet speed tactic is crazy , speed of the pet should be a little higer for base and tactic removed. Mara pull can be interrupted infinite time as long you have 1 interrupt or 1 kd/KB(aka tank taunt); wl pull once the pet got an immunity is over, you either kill the pet ( not gonna happen because good group will often heal it and protect it + wl player will also call it back since he was more back than the front line and he will re try but with immunity "on" this time)or you try parry the attack. (lol)
The window give with the speed tactic is also a lot smaller than the what ? 2 sec my mara have?
Counter mara pull is extremly easier currently. The speed tactic + 10 sec snare on pet make kite for ranged on destru side really hard (unless greenskin). Again you need to loose precious time and loose pressure you could use on the enemy for kill a pet which will probably be healed or called back ( or moved around by tab healer ad then call it back).
As it stand now i would not even touch a sorc for going inside sc, no heal debuff anyway...you can do better by have 1 squigy and 1 WE/mara at that point or double squighy The only conseguence even if you are able to kil the pet is that you have onyl removed the pet for x sec, and the enemy can still kite you. SO all this awarness for 1 pet is broken and /or at least have no destru equivalent against order rdps.
you never played a wl as said by youself. Talking about what to nerv by you is more a list of skills you dont like. A talk about Balancing includes always two sides and a comparison of skills not a denounce of 1 or 2 skills of the class
I can also say the Run tactic of Shaman is unfair becaus they can run with speed proc and cast at the same time without loosing the speed but this is not a Reasonable discussion
Knick WL RR85+
Knickli Mara RR80+

Knickli Mara RR80+

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Re: Current state of MDPS vs RDPS?
He never played bw too, this is Tesq, what'd you expected. He always like - "ooh, what a good looking ability here, in trainer window, you know what, this is TOO good looking, OUTRAGEOUS, this is OP ability, i don't care people rarely use it, it's OP, i demand to nerf it now!"knick wrote:
you never played a wl as said by youself.
You could already get used to it
- Aurandilaz
- Posts: 1896
Re: Current state of MDPS vs RDPS?
Remove all racial tactics from game, balance achieved.knick wrote:I can also say the Run tactic of Shaman is unfair becaus they can run with speed proc and cast at the same time without loosing the speed but this is not a Reasonable discussion
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