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We still need like 40khp

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ToXoS
Posts: 671

Re: We still need like 40khp

Post#11 » Thu Feb 16, 2017 4:07 pm

I can't imagine how long would be funnel keep battles with 40K HP.

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Druin
Former Staff
Posts: 1120

Re: We still need like 40khp

Post#12 » Thu Feb 16, 2017 4:23 pm

I locked your last thread when you suggested 20k hp and you got mad.
I'm not locking this time so other people can tell you that this, nicely said, is not a very good idea.
Pretty much always afk or tabbed out.

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saupreusse
Former Staff
Posts: 2646

Re: We still need like 40khp

Post#13 » Thu Feb 16, 2017 4:52 pm

Its a stupid idea and you should feel bad for posting!
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Son - RR 8x AM

bloodi
Suspended
Posts: 1725

Re: We still need like 40khp

Post#14 » Thu Feb 16, 2017 5:00 pm

Guys, i think he means we need a wound system like in Warhammer 40k tabletop.

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peterthepan3
Posts: 6509

Re: We still need like 40khp

Post#15 » Thu Feb 16, 2017 5:17 pm

I think we need 41k, just incase you get killed coz that extra 1k would've helped you survive the op dps classes that burst people down in 0.34253 secs.
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Luth
Posts: 2840

Re: We still need like 40khp

Post#16 » Fri Feb 17, 2017 5:42 am

We need 61k HP to survive the attention of at least two guards while running nacked into the enemy warcamp to emote people with /scratch. :geek:

Edit: Actually we have 50% debuffed HP after doing this for the fifth time; we need 100k HP to be sure. :ugeek:

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porkstar
Posts: 721

Re: We still need like 40khp

Post#17 » Fri Feb 17, 2017 5:53 am

It's not a bad idea to have 41.75K wounds if all healing is removed from the game OR healers can only heal the opposite faction so x-realming can be justified and then I would be satisfied with 21.666666K wounds because if .66666 carries to infinity then I can never die.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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shaggyboomboom
Posts: 1230

Re: We still need like 40khp

Post#18 » Sat Feb 18, 2017 12:08 am

This is a quality shitpost.
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KikkL
Banned
Posts: 263

Re: We still need like 40khp

Post#19 » Thu Feb 23, 2017 7:54 pm

CegeePegee wrote:My guess is that this is a passive-aggressive "pvp is still too bursty" thread. Unless something useful comes of this soon it'll get a lock.
Define bursty? 2 people hitting you a few times landing crits and you die?

Game mechanic is built around a 2/3 hit motto. 40k increase would give players extra time to react, use defensive abilities and maybe survive to live. Also more group effort would come in play with chaining other def/off skills.
But then you say, oh the lore. Rdps/Mdps is suppose to be able to take out 'unaware' targets in a few hits, that is horrible for pvp design.

But yes it is too bursty. Its like a few steps above WoW pvp/facepalm
peterthepan3 wrote:I think we need 41k, just incase you get killed coz that extra 1k would've helped you survive the op dps classes that burst people down in 0.34253 secs.
Yes this is my point. People just die in a matter of moments, its like no chance of anything.
Little effort/skill, just whoever spams most fastest = pvp game


EDIT:
porkstar wrote:It's not a bad idea to have 41.75K wounds if all healing is removed from the game OR healers can only heal the opposite faction so x-realming can be justified .
You are a GENIUIS :mrgreen:

Daknallbomb
Posts: 1781

Re: We still need like 40khp

Post#20 » Thu Feb 23, 2017 8:03 pm

Jep Best idea ive ever heard
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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