Why do I suddenly feel implicated in this discussion 0.o !Jaycub wrote: What would be in 6v6 considered awful tankplay such as cross guarding tanks bum rushing healers, is all the sudden a very credible threat or at least gimping your healing to the point when diving into the other teams backlines becomes an impossibility.
More on topic, I think Jaycub is kinda right. Everyone throws melee pain train 6 man left and right in this thread, yet the most dangerous and annoying 6 man running in RvR are rdps based. Nuclearpotatoe, Teefz, Zeromancer, Simtex, etc... getting them 50, 60, 70 kills with 0-1 deaths everyday in every zones. There is never any mdps that even remotely come close to those numbers. Not even in the same realm. Here and there, since the AoE change, you see a mara/choppa/slayer going like 30-8 or 45-9. Before the change it was appaling. The ''melee'' ( I include myself as 2H IB) were in the 4-1 to 10-1 ratio of kills. The Rdps can easily go into to 100-1 kill ratio.
Now in scenarios, the same applies. Mdps train can/will generally be able to spawn camp rdps comp (equal skill groups), but the amount kills is ridiculously low as rdps will just fall to the safety of their WC and shoot from the cover of the guards. Again, it is not rare to see a rdps go 10-0 in a losing scen, just from shooting people down from nearly 100% relative safety.
But heh, I made my peace with it : GOOD rdps are almost unkillable as melee in 90% of situation. They will always be able to kite away, even in group play, or prekite, M2, RD and the such. I only wish they couldn't also flee when you do catch em lol.
And oh, stealthers are fine. There are some very strong 6 man using WE/WH (Henrietta and Theinala come to mind). When well played, their ST damage output is off the charts and they are tougher to kill than choppa/slayer. Mara/WL are in another realm. But thats another problem, like the chosen/knight problem.





