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Empire Worst RP "Race"

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Telen
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Re: Empire Worst RP "Race"

Post#21 » Tue Feb 14, 2017 9:27 pm

Witch Hunter and Warrior Priest Id say are two of the best RP classes. The gothic German setting with its dark religious themes is something you dont get much in games since Tolkien good v bad dominates fantasy. The awful things zealots of a religion will do and feel they are justified make for interesting motives. Really they are worse than the bad guys as they dont have any false sense of righteousness. After all its what 40k is built on.
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Glorian
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Re: Empire Worst RP "Race"

Post#22 » Wed Feb 15, 2017 12:52 am

RyanMakara wrote: ...
I'm not going to hand out unique appearance to just the Empire when there's a plethora of items for all the other races as well.
Where is this so called "Order Bias" when ya need it. :roll: :lol:

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CzarRedwall
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Re: Empire Worst RP "Race"

Post#23 » Wed Feb 15, 2017 1:52 am

Warrior priests are definitely the most interesting class to roleplay. Orcs just go "WAAAGH!", Dwarves are memes, and elves are snowflakey.

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GhostNappa
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Re: Empire Worst RP "Race"

Post#24 » Wed Feb 15, 2017 11:10 am

You didn't even think about this at all man.

For maximum role playing potential with a Knight of the Blazing Sun be sure to constantly remind everyone that you worship a goddess and something something patriarchy . Bonus points for HERstory
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Glorian
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Re: Empire Worst RP "Race"

Post#25 » Wed Feb 15, 2017 11:22 am

If I only have a second life and could push my Averland Greatswords guild.

...or my goblin only guild. :roll:

Guys with moustaches and Zweihänders are scheisse cool.

Pitchrig
Posts: 46

Re: Empire Worst RP "Race"

Post#26 » Wed Feb 15, 2017 4:41 pm

GhostNappa wrote:You didn't even think about this at all man.

For maximum role playing potential with a Knight of the Blazing Sun be sure to constantly remind everyone that you worship a goddess and something something patriarchy . Bonus points for HERstory
Yes
Glorian wrote:If I only have a second life and could push my Averland Greatswords guild.

...or my goblin only guild. :roll:

Guys with moustaches and Zweihänders are scheisse cool.
How I wish there was an Averland Greatsword guild :lol: I'd join that up instantly 2nd favorite state next to reikland.
RyanMakara wrote: Hatchets, crossbows and halberds are common tools for any Empire citizen and militia. And yes, I'm aware such tools can also be used and made for the elite, but Mythic intentionally separated player items from NPC items.
Yeah I Personally would have preferred a reiksguard knight, a Captain, or an Ironside instead of a KOTBS but that's not the way mythic envisioned the Empire's classes.

An all class State Troop shirt would be nice though, I can just pretend my Bright wizard is throwing grenades. :geek:

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RyanMakara
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Re: Empire Worst RP "Race"

Post#27 » Wed Feb 15, 2017 5:05 pm

Pitchrig wrote:
RyanMakara wrote: Hatchets, crossbows and halberds are common tools for any Empire citizen and militia. And yes, I'm aware such tools can also be used and made for the elite, but Mythic intentionally separated player items from NPC items.
Yeah I would have preferred a reiksguard knight, a Captain, or an Ironside instead of a KOTBS but that's not the way mythic envisioned the Empire's classes.
Well, the entire role of the Empire in this game setting is epitomised into one fighting order; the Order of the Griffon. Empire locales are set as warzones across the Old World, going from the coast of Nordland to the barren eastern regions of Ostland, then to the middle-Empire's farmland setting in Talabecland, all the way to the heart of the Empire itself; Reikland and Altdorf. Then the T4 war campaign is waged all the way from Altdorf, to Praag (which lies beyond Ostland), and illogically even into the Chaos Wastes themselves; an area uninhabitable by common men. Making a Reiklander-type class would go against the grain of the Order of the Griffon being its own fighting force, thrown together by the Emperor as a means to wage a world war alongside the Elves and Dwarfs.

These two races are also fighting in their own warhosts, non-canon to the 7th edition lore it took its setting from. Ironbreakers are dime-a-dozen amongst Dwarfholds, Engineers are Mythic's work of fiction approved by GW, Runepriests are minor versions of Runelords, and Slayers are... just Slayers, what else do you need? Elves have Shadow Warriors (very common warriors, yet highly trained), White Lions (obvious pet class), Swordmasters, which NO High Elf army goes without and Archmages, basically the top-dog Winds of Magic users.

I think the reason they chose the Knight of the Blazing Sun is because it ties in a lot easier to the Order of the Griffon's ideology; any other sort of knight would have to be either a common footsoldier/captain, a knight of another holy order, or a knight associated to one of the Empire's provinces. A Greatsword is far too common as well, and has little to no customisation possible to his gear, as far as I can tell from the tabletop models. This game was also driven by progression, so in a way a Knight of the Blazing sun starts as a footsoldier/militia citizen, and works his way up to lieutenant/captain/marshal/etc. as seen by the Renown Rank titles.
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Pitchrig
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Re: Empire Worst RP "Race"

Post#28 » Wed Feb 15, 2017 6:20 pm

RyanMakara wrote:
Pitchrig wrote:
RyanMakara wrote: Hatchets, crossbows and halberds are common tools for any Empire citizen and militia. And yes, I'm aware such tools can also be used and made for the elite, but Mythic intentionally separated player items from NPC items.
Yeah I would have preferred a reiksguard knight, a Captain, or an Ironside instead of a KOTBS but that's not the way mythic envisioned the Empire's classes.
Well, the entire role of the Empire in this game setting is epitomised into one fighting order; the Order of the Griffon. Empire locales are set as warzones across the Old World, going from the coast of Nordland to the barren eastern regions of Ostland, then to the middle-Empire's farmland setting in Talabecland, all the way to the heart of the Empire itself; Reikland and Altdorf. Then the T4 war campaign is waged all the way from Altdorf, to Praag (which lies beyond Ostland), and illogically even into the Chaos Wastes themselves; an area uninhabitable by common men. Making a Reiklander-type class would go against the grain of the Order of the Griffon being its own fighting force, thrown together by the Emperor as a means to wage a world war alongside the Elves and Dwarfs.

These two races are also fighting in their own warhosts, non-canon to the 7th edition lore it took its setting from. Ironbreakers are dime-a-dozen amongst Dwarfholds, Engineers are Mythic's work of fiction approved by GW, Runepriests are minor versions of Runelords, and Slayers are... just Slayers, what else do you need? Elves have Shadow Warriors (very common warriors, yet highly trained), White Lions (obvious pet class), Swordmasters, which NO High Elf army goes without and Archmages, basically the top-dog Winds of Magic users.

I think the reason they chose the Knight of the Blazing Sun is because it ties in a lot easier to the Order of the Griffon's ideology; any other sort of knight would have to be either a common footsoldier/captain, a knight of another holy order, or a knight associated to one of the Empire's provinces. A Greatsword is far too common as well, and has little to no customisation possible to his gear, as far as I can tell from the tabletop models. This game was also driven by progression, so in a way a Knight of the Blazing sun starts as a footsoldier/militia citizen, and works his way up to lieutenant/captain/marshal/etc. as seen by the Renown Rank titles.
Ah i understand, still if not state then a Mercenary Captain would have been nice though the problem is that it is too common, was thinking of a grandmaster too but don't think he'd fit right in. I'll just settle for cosmetics when ROR is very far in development.

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