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RP/Taverncraft animations

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flintboth
Posts: 440

Re: RP/Taverncraft animations

Post#11 » Sun Feb 12, 2017 8:54 pm

Without emote and walking, NPC give a nice imersion and I smell for Capital attack on RoR, we will have a nice imersion too, on live server Capital instance was just totaly empty without any animation, pillaging, troups walking...
monkey 079 (test failure - escaped)

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saupreusse
Former Staff
Posts: 2646

Re: RP/Taverncraft animations

Post#12 » Sun Feb 12, 2017 8:55 pm

like all the cool stuff this has to wait for client control :S
Saup - RR 8x WP
Son - RR 8x AM

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peterthepan3
Posts: 6509

Re: RP/Taverncraft animations

Post#13 » Sun Feb 12, 2017 10:14 pm

May I propose that the following animations be added in and automatically played, whenever a team wins the opposition in Caledor Woods?
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Image

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Theseus
Posts: 526

Re: RP/Taverncraft animations

Post#14 » Mon Feb 13, 2017 1:24 am

peterthepan3 wrote:May I propose that the following animations be added in and automatically played, whenever a team wins the opposition in Caledor Woods?
Image
Well, seeing that, I would loose on purpose only to avoid those ridiculous poses.^^
Andyrion Ulthenair
Arphyrion Soulblade

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peterthepan3
Posts: 6509

Re: RP/Taverncraft animations

Post#15 » Mon Feb 13, 2017 1:50 am

Hahaha xD The swag, bro!
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