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Some things about today´s RP event.

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Gerv
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Re: Some things about today´s RP event.

Post#21 » Sat Feb 11, 2017 1:27 am

In light of the OP's comments, I believe the events of the RP community bring an, on a whole, appreciated boost to RvR activity when they occur. They bring a flood of players and create increased opportunities for fights and player interaction to occur, which based threads lately is not the case.

Most importantly though, until the campaign has a end game objective, the forts or cities with the added obtainable loot, the inconvenience caused by the event is minor in the overall scale of the campaign.
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Martok
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Re: Some things about today´s RP event.

Post#22 » Sat Feb 11, 2017 1:32 am

Rhungk wrote:Problem is, i was already there, like an hour before the adverstisement, its not I do not want to participate, its like "ops i was already here and you auto-destroyed my keep gates when we have the initiative". At least you could let us a try to the keep.
I would like to think you are kidding with all of this, but knowing you are not... Seriously man, the game doesn't revolve around you, and this can't really be the hill you want to die on.

I thought the event was great.
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Amidala
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Re: Some things about today´s RP event.

Post#23 » Sat Feb 11, 2017 2:33 am

This is a fantasy game!Stop crying for all!!We are PIXELS try to have fun from a game.And devs/gms are working for us with RP events.Get a drink!
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Rhungk
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Re: Some things about today´s RP event.

Post#24 » Sat Feb 11, 2017 4:45 am

It's funny to expose the bad points of something, especially knowing that you will not like it, and that people will sell you that everything is wonderful and fantastic. Up to now the only productive comments of 3 pages can be counted on the fingers of one hand. I can not be more clearly, but it seems that after 2 posts, only Elven, and I think Natherul also, have understood me, more or less.

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Natherul
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Re: Some things about today´s RP event.

Post#25 » Sat Feb 11, 2017 7:17 am

Rhungk wrote:It's funny to expose the bad points of something, especially knowing that you will not like it, and that people will sell you that everything is wonderful and fantastic. Up to now the only productive comments of 3 pages can be counted on the fingers of one hand. I can not be more clearly, but it seems that after 2 posts, only Elven, and I think Natherul also, have understood me, more or less.
I did understand you, but currently what your suggesting is not an option due to limitations and the fact that a planned time was set.

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Gerv
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Re: Some things about today´s RP event.

Post#26 » Sat Feb 11, 2017 7:26 am

Rhungk wrote:It's funny to expose the bad points of something, especially knowing that you will not like it, and that people will sell you that everything is wonderful and fantastic. Up to now the only productive comments of 3 pages can be counted on the fingers of one hand. I can not be more clearly, but it seems that after 2 posts, only Elven, and I think Natherul also, have understood me, more or less.
Na mate, I get you, I just disagree with your points; during the RP event, you are not asked to participate, it is designed for the role-players, but these times the events are not in corners of games involving long winded /say conversations or rolling dice, this was an RP event that integrated the games mechanics.

Plus, as I wrote above, I don't think your comments regarding the interruption of the campaign are warranted, give there is no reward or end game for locking down a pairing.
Sia - DoK - Lords
Boyd - WP - O.S.

Rhungk
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Re: Some things about today´s RP event.

Post#27 » Sat Feb 11, 2017 2:25 pm

Gerv wrote:
Rhungk wrote:It's funny to expose the bad points of something, especially knowing that you will not like it, and that people will sell you that everything is wonderful and fantastic. Up to now the only productive comments of 3 pages can be counted on the fingers of one hand. I can not be more clearly, but it seems that after 2 posts, only Elven, and I think Natherul also, have understood me, more or less.
Na mate, I get you, I just disagree with your points; during the RP event, you are not asked to participate, it is designed for the role-players, but these times the events are not in corners of games involving long winded /say conversations or rolling dice, this was an RP event that integrated the games mechanics.

Plus, as I wrote above, I don't think your comments regarding the interruption of the campaign are warranted, give there is no reward or end game for locking down a pairing.
The first thing to see is a bad sounding but, if I am not obliged to participate in the event, what do I do? I hide until you finish? I liked the idea, had a good time until, well, the alteration of an area that already had activity, not because of the number of people that enter, but because of having knocked down the doors and forced us to defend, was sung that destruction would lock, in an area where order had the initiative. That is likely to be wipe and its consequent consequences, but you always have that feeling of doubt for what could have happened.

The theme of zerg, or monotone, were not my main discomforts, since it is not a problem of yours, but of the community. Now, although I think I am repeating myself, and if you think it cold, it is quite difficult, I would presume that this type of events, were carried out in an area without activity, I mean, open an area, that was closed and so both without activity, just for the event. Of course, once that new zone closed, we would have to restart the campaign of, let's say, dwarfs and orcs. It is not a problem to mix roleplay and normal rvr, it is a problem to interrupt in an area already decidedly decided. Defending a castle, with that population, but before the xrealm, and with the current damage of areas, is insane, could be more or less funny, but I can not stop thinking it was a gift rewards. Although with those numbers, the only way to end it was, or as you have done, or until one of the two sides was bored, as is usually the rvr of normal.

I'm sorry if I sound dry, or if I'm not as yes-man as others, but I have no problem with these things, if they are done right. And from my point of view, it has been a mistake the event, not the event itself, if not how it developed.

In defense of the event, I will say that I was the loudest dwarf on the front row.

Tiggo
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Re: Some things about today´s RP event.

Post#28 » Sat Feb 11, 2017 2:29 pm

Come on guys we are one big comunity. This is a GAME afteral and its not like those events are daily ... just have some fun for ONCE ...
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Natherul
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Re: Some things about today´s RP event.

Post#29 » Sat Feb 11, 2017 5:06 pm

Rhungk wrote: I mean, open an area, that was closed and so both without activity, just for the event. Of course, once that new zone closed, we would have to restart the campaign of, let's say, dwarfs and orcs. It is not a problem to mix roleplay and normal rvr, it is a problem to interrupt in an area already decidedly decided. Defending a castle, with that population, but before the xrealm, and with the current damage of areas, is insane, could be more or less funny, but I can not stop thinking it was a gift rewards. Although with those numbers, the only way to end it was, or as you have done, or until one of the two sides was bored, as is usually the rvr of normal.
What I have been saying is that this is not possible currently.

Either go to the lake thats active or reset everything back to default mid section and you lose ALL progress on the campaign.

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Jaycub
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Re: Some things about today´s RP event.

Post#30 » Sat Feb 11, 2017 7:57 pm

This thread gave me brain damage from just reading the OP, how it made it to 3 pages without a lock made it even more so.

Why even entertain this guy?
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