Recent Topics

Ads

[Engineer] The Workshop (builds, guides, and discussion)

Discuss Ironbreaker, Engineer, Slayer, and Runepriest.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
User avatar
Thorba
Posts: 13

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#421 » Fri Jan 27, 2017 8:05 am

yes it s true

Ads
User avatar
Grunbag
Former Staff
Posts: 1881

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#422 » Sun Jan 29, 2017 6:50 am

Hey guys anyone knows if the first 10 second of Napalm damages are corp ?
If you read tooltip :
You toss a grenade packed full of dangerous napalm gel on to the ground, where it will burst open and burn for 30 seconds, causing damaging every 2 seconds to any enemies who come within 20 feet of that spot. The fires increase in intensity over time, causing 79 damage during the first 10 seconds, 146 Corporeal damage for the next 10 seconds, and 212 Corporeal damage for the final 10 seconds.
If there are multiple Napalm Grenades in the same area only the highest level one will deal damage.

Corporeal is only mentioned after the first 10 second (ingame tooltip , on rorbuilder corporeal damages are always mentionned)

So does napalm always do corp damages or only after the first 10 seconds ?
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

Image

Daknallbomb
Posts: 1781

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#423 » Sun Jan 29, 2017 6:29 pm

Hmm never tested it But easy to do If u want lets try tomorrow one time with Corp resi buff one time without Just w me ingame tomorrow evening
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

User avatar
Grunbag
Former Staff
Posts: 1881

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#424 » Mon Jan 30, 2017 7:34 am

Just test it all damages are corp it was a visual bug in the tooltip
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

Image

User avatar
Glorian
Posts: 5004

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#425 » Mon Jan 30, 2017 8:52 am

Grunbag wrote:Just test it all damages are corp it was a visual bug in the tooltip
As usual: Don't trust the tooltip.

User avatar
Grunbag
Former Staff
Posts: 1881

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#426 » Mon Jan 30, 2017 8:55 am

Glorian wrote:
Grunbag wrote:Just test it all damages are corp it was a visual bug in the tooltip
As usual: Don't trust the tooltip.
yes you're right, it was weird anyway
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

Image

User avatar
Glorian
Posts: 5004

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#427 » Mon Jan 30, 2017 8:58 am

So, do. we have anything new on the buildfront?

Keghealer with Max willpower was a Crazy idea before and is currently completely out of the question I believe.

User avatar
Grunbag
Former Staff
Posts: 1881

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#428 » Mon Jan 30, 2017 11:21 am

Glorian wrote:So, do. we have anything new on the buildfront?

Keghealer with Max willpower was a Crazy idea before and is currently completely out of the question I believe.
Sorry I don't get what you're asking ?
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

Image

Ads
User avatar
porkstar
Posts: 721

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#429 » Mon Jan 30, 2017 3:41 pm

He's asking if anyone has tried anything new regarding builds/gear/group comp etc that is interesting and effective.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

User avatar
Brummbor
Posts: 17

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#430 » Thu Feb 02, 2017 2:57 pm

Hi to all oiled beards!
My engineer 40/42 but I had several questions.
1. Having chosen the Shooter's branch I placed emphasis on ballistics ability. I started up mascots and development of abilities on this ability. Now at me 1017 BS in the Ruin set. I spent other points for Ludilshik to Bagman's Keg.
2. I actively participate in RvR and faced a problem- more important for me- fight with Squig Herder and shaman with her green ray. It is obvious that to resist individually to the tank not really, causing at the same time a damage it. Therefore I want to understand how to me to increase survival, without reducing at the same time considerably my damage to enemy - and it as I understand, depends in distant fight on BS.
My English is not good, but i try that you understand me :-)

Who is online

Users browsing this forum: No registered users and 1 guest