[Engineer] The Workshop (builds, guides, and discussion)
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Re: [Engineer] The Workshop (builds, guides, and discussion)
Hey guys anyone knows if the first 10 second of Napalm damages are corp ?
If you read tooltip :
You toss a grenade packed full of dangerous napalm gel on to the ground, where it will burst open and burn for 30 seconds, causing damaging every 2 seconds to any enemies who come within 20 feet of that spot. The fires increase in intensity over time, causing 79 damage during the first 10 seconds, 146 Corporeal damage for the next 10 seconds, and 212 Corporeal damage for the final 10 seconds.
If there are multiple Napalm Grenades in the same area only the highest level one will deal damage.
Corporeal is only mentioned after the first 10 second (ingame tooltip , on rorbuilder corporeal damages are always mentionned)
So does napalm always do corp damages or only after the first 10 seconds ?
If you read tooltip :
You toss a grenade packed full of dangerous napalm gel on to the ground, where it will burst open and burn for 30 seconds, causing damaging every 2 seconds to any enemies who come within 20 feet of that spot. The fires increase in intensity over time, causing 79 damage during the first 10 seconds, 146 Corporeal damage for the next 10 seconds, and 212 Corporeal damage for the final 10 seconds.
If there are multiple Napalm Grenades in the same area only the highest level one will deal damage.
Corporeal is only mentioned after the first 10 second (ingame tooltip , on rorbuilder corporeal damages are always mentionned)
So does napalm always do corp damages or only after the first 10 seconds ?
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Re: [Engineer] The Workshop (builds, guides, and discussion)
Hmm never tested it But easy to do If u want lets try tomorrow one time with Corp resi buff one time without Just w me ingame tomorrow evening
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: [Engineer] The Workshop (builds, guides, and discussion)
Just test it all damages are corp it was a visual bug in the tooltip
Re: [Engineer] The Workshop (builds, guides, and discussion)
As usual: Don't trust the tooltip.Grunbag wrote:Just test it all damages are corp it was a visual bug in the tooltip

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: [Engineer] The Workshop (builds, guides, and discussion)
yes you're right, it was weird anywayGlorian wrote:As usual: Don't trust the tooltip.Grunbag wrote:Just test it all damages are corp it was a visual bug in the tooltip
Re: [Engineer] The Workshop (builds, guides, and discussion)
So, do. we have anything new on the buildfront?
Keghealer with Max willpower was a Crazy idea before and is currently completely out of the question I believe.
Keghealer with Max willpower was a Crazy idea before and is currently completely out of the question I believe.

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Sorry I don't get what you're asking ?Glorian wrote:So, do. we have anything new on the buildfront?
Keghealer with Max willpower was a Crazy idea before and is currently completely out of the question I believe.
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Re: [Engineer] The Workshop (builds, guides, and discussion)
He's asking if anyone has tried anything new regarding builds/gear/group comp etc that is interesting and effective.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: [Engineer] The Workshop (builds, guides, and discussion)
Hi to all oiled beards!
My engineer 40/42 but I had several questions.
1. Having chosen the Shooter's branch I placed emphasis on ballistics ability. I started up mascots and development of abilities on this ability. Now at me 1017 BS in the Ruin set. I spent other points for Ludilshik to Bagman's Keg.
2. I actively participate in RvR and faced a problem- more important for me- fight with Squig Herder and shaman with her green ray. It is obvious that to resist individually to the tank not really, causing at the same time a damage it. Therefore I want to understand how to me to increase survival, without reducing at the same time considerably my damage to enemy - and it as I understand, depends in distant fight on BS.
My English is not good, but i try that you understand me
My engineer 40/42 but I had several questions.
1. Having chosen the Shooter's branch I placed emphasis on ballistics ability. I started up mascots and development of abilities on this ability. Now at me 1017 BS in the Ruin set. I spent other points for Ludilshik to Bagman's Keg.
2. I actively participate in RvR and faced a problem- more important for me- fight with Squig Herder and shaman with her green ray. It is obvious that to resist individually to the tank not really, causing at the same time a damage it. Therefore I want to understand how to me to increase survival, without reducing at the same time considerably my damage to enemy - and it as I understand, depends in distant fight on BS.
My English is not good, but i try that you understand me

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