Azarael wrote:With respect to the above comment about meta stagnation, consider the following:
1) Balance changes themselves cause meta shifts, gear isn't necessary for that. I used balance changes and reworks alone to keep a game with no gear progression alive for a number of years. Actually balancing any kind of game is very difficult, so there will always be some kind of change to make.
2) Even if the game's elements were perfectly balanced, the sheer number of viable options and combinations available in such a game would create significant depth.
I agree to an extent but I think there is also validity in below arguments:
a) Patched class balanance changes are usually more or less gradual (in terms of amount of overall game balance being changed - it is 1-2 classes rather than everything) and often expected.
Balance shift caused by new gear - both by changed power levels and new effects on items (procs and other) change balance on bigger or lesser extent through all classes and their relative power dynamics between and end effects of those changes are less predictiable for both playerbase and developers.
Why many players come back to MMORPGs for expansions and leave relatively shortly after? One thing is obviously new "hard" content - such as new regions, new dungeons, etc but is that all - especially for PVP players? Many PVP players don't give rat ass about new quests, zone or even dungeons.
I would risk saying that they come back for new balance and for opporunity to discover, dismantle, experience and exploit this new balance and they leave (or cut back playing time) once they extinguished it by discovering and mastering it all / most.
b) If relative balance between top gear sets in same for new tiers of gear like it was between previus tier of gear - then acquiring new set of gear is becoming more of a
chore. Because you need to grind out gear after it's release only to came back to pre-patch situation vs other well geared players without added benefit of discovering and exploiting new balance.
Ofc just my opinion and I can be wrong. There are ppl here propably more knowegedable in both MMORPGs and online games design overall.
PS. Penril - I do remember your question - I will answer it once I will both have time and willingness to write good releavant post with examples.