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Tesq
Posts: 5713

Re: Current State of Classes and Abilities

Post#251 » Fri Jan 16, 2015 12:38 am

Parwun wrote:Tooth of tzeentch aura - seems its stacking when target get hit by aoe, if for example mara hits 10 players, target get all the procs on him damaging.
2 or more chosens show up and magical mitigation is 80% for everyone.
I wonder why its not on major bug list

This post is quite confusing, tooth of tzeench is not an aura it's a damaging skill with base damage = ravage but CD 10 sec + it make 50 damage, not mitigable,only 1 times every party member hit the debuff target and it last only 5 sec

-Are you try to tell that when 1 ppl got debuff , if 1 aoe skill is used and 1 of target is the debuffed player, all the aoe hit ted enemys got the 50 damage from tooth of tzeench instead 1 ppl only?

-Or as aza said auras stack ?

N.B. tooth of tzeench add damages are not mitigable and not boostable its a predetermined value (50 atm)
Last edited by Tesq on Fri Jan 16, 2015 12:42 am, edited 1 time in total.
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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#252 » Fri Jan 16, 2015 12:41 am

He's saying that if, for example, a Marauder hits 10 people with a Demolition and one of those targets has Tooth of Tzeentch on him, the person with Tooth of Tzeentch on him will be hit 10 times by ToT.

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Tesq
Posts: 5713

Re: Current State of Classes and Abilities

Post#253 » Fri Jan 16, 2015 12:44 am

Azarael wrote:He's saying that if, for example, a Marauder hits 10 people with a Demolition and one of those targets has Tooth of Tzeentch on him, the person with Tooth of Tzeentch on him will be hit 10 times by ToT.
why demoltion hit 10 player? melee aoe shouldn't have a 3 max ppl limit? ( and every skill in game should have a standard limit set at 9 target btw ye thatìs for prevent those pesky bomb aoe to vanquis 2-3 wb at once)
Last edited by Tesq on Fri Jan 16, 2015 12:46 am, edited 1 time in total.
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Luth
Posts: 2840

Re: Current State of Classes and Abilities

Post#254 » Fri Jan 16, 2015 12:46 am

WAR aoe cap is 9 targets, except it is states otherwise in the ability tooltip (e.g. slayer Flurry).

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Tesq
Posts: 5713

Re: Current State of Classes and Abilities

Post#255 » Fri Jan 16, 2015 12:49 am

well if mara and wl can hit 9 ppl this explain lot's of thing, cos it would be like 50 x 9 = 450 damage

Btw it was posted in dev section a fix for the damage data packet so the combat log value are bugged atm, i refer to mitigation etc

P.S. i didn't have a single dodge/disrupt today while using hold the line, are those 2 def bugged? it seems it has happen from the last patch.
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Luth
Posts: 2840

Re: Current State of Classes and Abilities

Post#256 » Fri Jan 16, 2015 12:58 am

Azarael wrote:He's saying that if, for example, a Marauder hits 10 people with a Demolition and one of those targets has Tooth of Tzeentch on him, the person with Tooth of Tzeentch on him will be hit 10 times by ToT.
But isn't "Tooth of Tzeentch" a buff for the group, not a debuff? I remember that "Shining Blade", the KotBS equivalent to "Tooth of Tzeentch", is a buff on the group members and lasts for maximum of 5 seconds.

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#257 » Fri Jan 16, 2015 1:05 am

At the moment, ToT is implemented as a debuff on the foe, because we saw that the buff icon was "Damaging", but you're right. It's not implemented correctly. It should be a buff on the group members and trigger on the next damaging attack made by that group member, regardless of the target.

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taccr
Posts: 114

Re: Current State of Classes and Abilities

Post#258 » Fri Jan 16, 2015 5:46 am

In the current implementation ToT feels really strong since it procs for everyone in your SC, not just for own party. KotBS gets Shining Blade at later levels, so Chosens have an advantage atm.

Also, ToT currently gives the Chosen Credit for the Damage, not the Party Member who procs it. Fine with me, but its not how it's supposed to be =)
Kimy - KotBS/Chosen of Orz
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Tesq
Posts: 5713

Re: Current State of Classes and Abilities

Post#259 » Fri Jan 16, 2015 9:32 am

As i state long ago don't compare kobs skill with chosen's there are differents meccanics and skills, and nothing is equal of chosen, even aura aren't completly, and you could make wrong statements.

shining blade it's a blessing = so happen a buff
tooth of tzeench is a damaging = so happen a debuff

Furthermore as debuff chosen ToT is uncleanseable while kobs shining blade can be removed by sever blessing and etc

http://waronlinebuilder.org/#career=kotbs;

There is no error, the type of skill always determined the type of buff/debuff(or curse/hex/aliment etc)



Moreover, about damage credit, they are assigned to chosen because it's a determined value not mitigable (50-150), and as signed is a debuff (owned by chosen). So who made the damage is still chosen debuff.

P.S. more than this bug, any of you had see if tooth of tzeench vanish after 1 party member hit, or if it remain until all party member have hit the target once?
Last edited by Tesq on Fri Jan 16, 2015 10:30 am, edited 1 time in total.
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Parwun
Posts: 160

Re: Current State of Classes and Abilities

Post#260 » Fri Jan 16, 2015 10:23 am

Tesq wrote:
P.S. more than this bug, any of you had see if tooth of tzeench vanish after 1 party member hit ot it remain until all party member have hit the target at least once?
Most likely remains, couse there is a lot of teeth in the combat log.

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