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jorgemarco
Posts: 146

SC roles

Post#1 » Mon Dec 19, 2016 1:03 pm

Every 12 person sc should have a minimum of 4 DPS, 2heales and 2 tanks.
18 players sc 6dps, 3 heal and 3 tank minimum.
Please take some care about scs, getting mercenary and sc weapons is becoming a pain andnot funny at all.

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Telen
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Re: SC roles

Post#2 » Mon Dec 19, 2016 1:14 pm

Hate to sound like a broken record but thats already in game just ask in /5. If you pug you get whats in the queue and the other side have the same problem. Even if you pre neither side can affect when they get in the other party. Whats really needed is to rotate the pug sc.
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jorgemarco
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Re: SC roles

Post#3 » Mon Dec 19, 2016 1:29 pm

playing pug doesnt mean scs must be a lottery of classes or roles. must be implemented a system filling every rol with that minimum number of players. every competitive game mjst has it.

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Telen
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Re: SC roles

Post#4 » Mon Dec 19, 2016 1:30 pm

jorgemarco wrote:playing pug doesnt mean scs must be a lottery of classes or roles. must be implemented a system filling every rol with that minimum number of players. every competitive game mjst has it.
You make that decision though as do those on the other team. Its also those scs where you generally learn to play classes properly. Where you have to kite off or have no leeway for overextension.
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hogo2hogo
Posts: 68

Re: SC roles

Post#5 » Mon Dec 19, 2016 1:36 pm

Then, the next question would be "What happens if the healer is DPS?", "What happens if the tanks are 2h?", What happens if people zerg pointlessly to hunt one tank and leave flags uncapped for the other side? (Even in the pug scenario Nordenwatch)
Brain + Logic > Classes + Setup in, probably, 70% of the scenarios.
If you just pug and get into one of the unbalanced setups, well you are in deep trouble for 5-10mins :P
If you have a series of the same situation just stop queing for 20-30mins. I doubt this unfortunate losing/annoying streak will continue. :)

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Sigimund
Posts: 658

Re: SC roles

Post#6 » Mon Dec 19, 2016 1:41 pm

I thought there already was a system in place to attempt some role balance in SCs? It can't do anything if the desired roles aren't queueing but I assume the system is still there.

hogo2hogo
Posts: 68

Re: SC roles

Post#7 » Mon Dec 19, 2016 1:45 pm

Yes there is and is, more often than not, efficient. But as you said, if the WP/AM/DoK etc that joins is not heal, then no healers exist :P
Similarly when healers are simply not online. I'd rather take my chances and play a scenario without a healer rather than stand idle waiting for pop. (When i am not in the mood for RvR that is)

jorgemarco
Posts: 146

Re: SC roles

Post#8 » Mon Dec 19, 2016 1:51 pm

I hate scs thx to the actual system. but im forced to play scs if i want mercenary. i asked before that mercenary should be obteniable in open rvr. why should i playing in that precarius system to getting my set and losing all of fun that rvr offers? anni and merc are 2 different sets,so i cant see the problem we can get merc in open. thatss the best option, but if u dont want implement it then fix scs and make them playable.

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Re: SC roles

Post#9 » Mon Dec 19, 2016 1:54 pm

jorgemarco wrote:I hate scs thx to the actual system. but im forced to play scs if i want mercenary. i asked before that mercenary should be obteniable in open rvr. why should i playing in that precarius system to getting my set and losing all of fun that rvr offers? anni and merc are 2 different sets,so i cant see the problem we can get merc in open. thatss the best option, but if u dont want implement it then fix scs and make them playable.
Its so people that just ride the zerg cant get everything
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jorgemarco
Posts: 146

Re: SC roles

Post#10 » Mon Dec 19, 2016 1:55 pm

the system of rvr in this server is this, zerging. i play with my premade normally, in fact i see stupid zerging, but the fact we cant get both sets its an error.

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