pretty easyPenril wrote:If this means: An Order WB + a group of Keg engies will beat a Destro WB.... well of course. This is a 24v24+.Tesq wrote:this will never happen they are a force multipler, and the issues are not in small skirmish but linked to aoe target cap, vs keg stackPenril wrote:I am still waiting for people to prove that a keg Engi group can beat a balanced, coordinated WB/6-man. We don't nerf things just because they don't have an equivalent on the other realm.
Give me an example where, in a fight between EQUAL numbers, the WB with several Keg engies will beat the WB with several Choppas/Maras/SHs/BOs/DPS Doks/etc.
5-6 bw +1-2 engi
the tanks all SM/KObs
Order be can go full bw since of course the CD decrease is on a tank; let's **** spam all bw fire rain with 2x pull and 2x kegs which will heals all the ppl in the front line. Guess what a pull land you onto their position where their static aoe is stronger than your and your wb will hit their 9 nearest ppl that get heal every 3 sec for 700 (with out count crits).
700 is almost 1/10 of life for tanks and even MORE for a BW. In RVR you just need 1 ppl more on both side and every class will not be as a strong as an engi support at that point because be a force multipler as add another 300 heals not debuffable that can crit to 9 ppl passive active 100% of the time + all the rest matter more in bigger fight.
if 2 tick crit those are free 900 heals...... immune to cast increase, set back, heal debuff, silence KD(since you can refresh keg 5 sec before duration end even with a BG you cant remove the 100% update time,....k you can for 2sec........).
RvR mean more ppl, the keg stack is a realm issue. Multiple keg stack the bigger the scale-> off the balance due the interation between same number x same number due the offensive aoe being capped to 9 ppl.
This is not happen in scenarios, this is not happening in friendly 6vs 6 it's happening in 24vs 24+(you can even said it's a counter to the cannons dmg). While all of this is happening the engi can still pull/make dmg.
There is not even a trade off ; <at least magus have a 1 min CD for the burst he SHOULD provide (does not) and also need to get hit and take the aoe in the face. You place the keg and go away/stay back /place it behind(or from standing behind) the corner of any wall or etc in game.