Out of curiosity, did you ever make a balance proposal? I read a lot of posts of you that the sh damage bugs you. So why not do a proposal how to solve that? It pretty much helped me with my WH problem.Lektroluv wrote:If you have a SH lvl 37, you must be agree the Squigh herder damage is a too low damage output right now, just a kill shot stealer with many pathetic hits in low amount of time and which lose all damage each time he face somebody with a minimal amount of armour, or theyr disturbing dependance of moral 2 for make any type of minimaly decent burst.wargrimnir wrote:Looks like a late entry, SH only has 2 deaths. Scale his damage up with the sorc who has 6 deaths. I can easily get in the top 5 damage with my SH who is R37 currently. Damage doesn't mean much.Lektroluv wrote: Funny the Squigh Herder which has been nerfed-fixed 4 or 5 times already, is doing less damage than the enginer with defensive build, and the enginer still can do 200k heals, and beat the Shaman healers.
So we have now enginers which heal better than healers, do more damage in defensive form than range damage dealers, and i am pretty sure if we could quantify the amount of dodge-disrupt and damage mitigated with theyr 4k+ armour and theyr 32% dodge-damage buff, they will be better tanks than the tanks too.
PD: (Squigh herder need a damage boost in the abilities, for the damage amount lost from diferent pet fixes and range nerf, and the lacking of magical-corporeal damage in theyr abilities, test yourself if you wanna see how much damage are doing DoT abilities in people)
Context is important, scen scoreboards are terrible metrics to use.
Engi did the least damage for RDPS on their team by a large margin. Next highest RDPS did 40% more damage. That's the trade-off when you go deep into tinkerer. What seems likely is that he was way in the back, perhaps a flame turret, spamming keg and occasionally getting some damage in. Note both slayers were on the frontline, and both SW's took 1 death each. Engi did not, so the points spent to get keg were wasted. Keg is short range spec, and no short range abilities were likely used.
As to whether Engi actually outhealed is unknown, the list is sorted by damage. The lowest damage dealers are usually the dedicated healers, so they would be missing from the list. Just another instance where scoreboards are misleading, and cherrypicked at times, or just totally lacking in the context needed to make an assessment.
I have one 40 and 65 renow, and i know it is not an equipment, stats or lack of renow points problem... and since the pet nerf and fixes, the influence of the class in scenarios is low or none.
On to the subject of this post. From my experience of someone who fought beside Engineers, the keg seems to me as nice addition to decrease the workload of the healers.... but its not really an instrument to compensate focused damage even from one player.
Fot that, the tics are way to low.
At least in my expierience..... So it may be an annoiance, but a seizable impact to the sc... i dont really think so. At least for 90% of the sc.





