Just a few observations:
T1- Fun to begin with (mainly due to massive numbers), but then starts to grate after a while. I think the problem presents itself in people's inability to travel to anywhere outside of Nordland. Killing for a constant 1-2rp when the zone is locked isn't exactly "progressing". I'm aware this is a complex mindset to tackle. Personally, it makes me more inclined to PvE until 16 and then switch in to T2/T3.
Scout's ORvR rewards - The likelihood of having the required number of medals at 15-16-17, respectively, is fairly low (unless you grind out ORvR and save up massive amounts of T1 medals, or get lucky with a lot of rare T2/T3 drops).
Not sure I agree with other comments saying that this seems out of the blue. The implementation (IMO) needs to be done in stages, to fully analyse the depth each change has on the wider population.
Kudos. I'm still enjoying myself. Thank you.
