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Runepriests in SC's and RvR

Discuss Ironbreaker, Engineer, Slayer, and Runepriest.
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Rebuke
Posts: 388

Runepriests in SC's and RvR

Post#1 » Fri Dec 02, 2016 9:07 am

Hey there,

Since my guildleader threatened to kick me if I did not make a second toon I made a runepriest since we seem to lack those in the guild. The problem is however that I have no idea how which builds are to be used for both Scenario's or RvR and the runepriest community on the forums tend to be pretty silent. Hence I need advice on the following points:

1. What mastery paths are good for which sort of gameplay?
2. What sort of tallies should I use?
3. How should I spend my renown?
4. Which gear set(s) should I use?

So I think (??) that the path of Grungi is pretty good, so I will just smack a build right here:

RoR.builders - Runepriest

Please discuss. I understand RvR and SC's require different builds but the mastery trees are so random its just not clear to me.

Any tips from skilled Runepriests would be highly appreciated. I would appreciate forum warriors to not post in this thread.

Regards.

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Gerv
Banned
Posts: 811

Re: Runepriests in SC's and RvR

Post#2 » Fri Dec 02, 2016 10:00 am

For a Rune priest there are not many different accepted builds.
For pure backline healing, its very simple.

In my opinion, you have two choices as you level up. The choice is between the the tactic ancestors echo, which when spec'd for has a large absorb amount, and runic blasting. Once you get a decent renown rank (40) you can pump the points into heal crit, and the t4 sc weapon, this gives you decent heal crit percentage and the runic blasting can be dropped for the echo tactic if you so chose. However, test them both once you get 40/40 and see what you think in your grp set up.

The build you linked is pretty spot on. The armor I would aim for is 5/5 devastator first off until you get to rr40 at which point you want to get or have 5/5 ruin for the extra mastery point in the left tree which enables you to get ancestors echo if you choose. remember to look at the classes you are against in scenarios, discuss with your healing partner about cleanse and and slot the tactic if needed. I would almost always take focused mending as your m2 because its your tanks role to provide the defensive morals in my opinion.

Remember to place the AP mastery rune beyond the fight if you feel you will push deep into the back-lines of the enemy to ensure the best use of it or try to predict when your dps might go after the initial fight and place it there to ensure AP regen continues throughout the fights.

You likely know this but dont reply on the character sheet, it may show you with low willpower, but with a pot and 5/5 devastator gear and 1 +18 Willpower tali I sit at about 750. I put my renown into heal crit and any left over into futile strikes with armor talismans.

The basic healing "rotation" I use is Rune of regeration on all/dps & tanks - rune of serenity - into grp heal (to try and proc the Blessing of Grungi tactic) - burst with Rune of mending into Grungi's Gift or the Group heal depending on who is taking damage.

Any further questions let me know, I also appreciate advice myself, I do not know everything about the RP.
Sia - DoK - Lords
Boyd - WP - O.S.

Klesko
Posts: 67

Re: Runepriests in SC's and RvR

Post#3 » Fri Dec 02, 2016 10:09 am

Please don't use Rune of Mending. It's the absolute worst heal ability a RP has. Nearly quadruple the casting cost of Grungi's Gift (AND a 1s casting time!!) and it barely does double the healing value of your instant cast. Rune of Mending should never see light of day on your ability bar.

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eks
Posts: 69

Re: Runepriests in SC's and RvR

Post#4 » Sat Dec 03, 2016 12:29 am

Gerv wrote:For a Rune priest there are not many different accepted builds.
This. You can ignore the entire middle tree unless you've been in T4 for a long time and want to play around with a DPS build for fun. The build you linked looks fine. Remember to pop Glowy Hands of Doom before you cast the 6sec stagger or it will be disrupted much of the time. Also you will need AP. Master Rune of Fury, Restorative Burst Tactic, +AP gear, anything that gets you more AP will help you out in my experience.

I run a very defense-oriented build in terms of gear/talis/renown as I find I am targeted a lot, especially in SCs where I don't have a big warband to hide in. Positioning helps, use your range and don't try and follow that one guy who charges too far away. Lower your chance to be crit as much as you can.

And yeah, Rune of Mending is terrible.
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Twyxx
Posts: 934

Re: Runepriests in SC's and RvR

Post#5 » Sat Dec 03, 2016 2:05 am

I've seen a lot of healers slotting toughness talis over armor talis... Since this is on runepriests, can anyone who's slotting toughness talis tell me what the difference is and why they're doin' it?
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Beardypete
Posts: 49

Re: Runepriests in SC's and RvR

Post#6 » Sat Dec 03, 2016 4:10 am

I second that. Why toughness over armor, besides the obvious of less spell damage.

Sulorie
Posts: 7459

Re: Runepriests in SC's and RvR

Post#7 » Sat Dec 03, 2016 10:24 am

They are doing it because they don't know it better. Percentage based reduction is always better than linear reduction through toughness and to mess up a sorc rotation a RP has enough options.
Dying is no option.

navis
Posts: 784

Re: Runepriests in SC's and RvR

Post#8 » Fri Mar 03, 2017 4:30 am

I need some ideas for new RP build.. I was thinking about building it around Grimnir's Fury and Ancestors Echo.. for R40 PvP.
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Gerv
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Posts: 811

Re: Runepriests in SC's and RvR

Post#9 » Fri Mar 03, 2017 6:07 am

My opinion of Grimnir's Furry is that the long cast time, 5 seconds, and the long cool down, 3 minuets, are too strong drawbacks to warrant taking. The 5 second cast time means that one, your stationary for a long period of time, two, during this time you are easily susceptible to setback, crowd control and interrupts. Three, if you are having to cast Grimnir's Fury, your group/team are likely on the back foot and you have limited window of opportunity before you are run over and four, it has a 30 feet radius, which is quite small.

However in RvR, in large scale fights at a Keep or defend-able position like the manor BO in Reilkalnd, where the number of players present and terrain available could provide enough of a opportunity for a cast, though to guarantee success it would imo need to be timed with a Focus mind moral two. It would be interesting, it could slot into an existing healing build;

http://www.ror.builders/career/rune-pri ... ,3856,3847
Sia - DoK - Lords
Boyd - WP - O.S.

navis
Posts: 784

Re: Runepriests in SC's and RvR

Post#10 » Fri Mar 03, 2017 6:08 pm

hmm.. ya. I agree with you Gerv. Far too many drawbacks for it's use, and I find the small radius to be quite small.. I probably would rarely ever get that opportunity and my M4 is slotted as well for the same effect.

What kind of builds you using then?
Last edited by navis on Fri Mar 03, 2017 7:09 pm, edited 2 times in total.
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