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bump in sc by invisible force

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Nirawen
Posts: 87

Re: bump in sc by invisible force

Post#11 » Fri Nov 25, 2016 9:40 am

flintboth wrote:I was in a scenario last day, Black fire pass, and a player say to an other who was holding the flag, "don't keep the flag or will report you".
Right ?
For me, it's a strategy, like Hogun say.
Don't bring stupidly the flag to his counter point if that mean the new flag will respawn in the hands of your enemies, a good warrior wait for the good moments ! Strategy like guerilla, if you are not equal in force, use your brain to have a nice fight !

+1 !!! 8-)

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wargrimnir
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Re: bump in sc by invisible force

Post#12 » Fri Nov 25, 2016 5:26 pm

Fine then. I'll have GM's start issuing warnings for players intentionally stalling out the match. If your "strategy" is causing an issue for expected gameplay, GM's will take action.

That's our job.
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Nirawen
Posts: 87

Re: bump in sc by invisible force

Post#13 » Fri Nov 25, 2016 5:48 pm

Caution one does not criticize in any case the work of the GM.
wargrimnir wrote:If your "strategy" is causing an issue for expected gameplay.
We just look for solutions in cases where you get farmed in the camp and that going out to die does not bring anything.
So if sanction there is now on this strategy to defend a flag. It is noted and recorded.
We will leave the BG and we will have the bufff let go.
It is by no means interesting to RIP in chain when the compo of the scenario is not viable.
This is not the game we expect.

Thanks for the different answers.

sorry for my English.

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hogun
Posts: 325

Re: bump in sc by invisible force

Post#14 » Fri Nov 25, 2016 6:22 pm

I can not understand the purpose of your approach
If in the match there is a flag it is to avoid a direct confrontation of two teams. Also if you can not use the flag to win the match, what are the interest of this flag ?

be sur, I am convinced of the merits of the interventions of the gms but I am just trying to understand.
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hogun
Posts: 325

Re: bump in sc by invisible force

Post#15 » Fri Nov 25, 2016 7:42 pm

thank you for your reply

I'm sorry to take your time but, If players do not understand the new rules you put in place how can they be respected?

I'm just looking to understand them in order to respect them well
My video : https://www.youtube.com/watch?v=65aHhb4kCJU
DAMMAZ KRON !
Hogun - IB 80+ Hoguun RP 80+ Hogunn ING 80+ HOG Slayer 80+ Gor IB 2M 50
(KOBS,WH,WP,BW,SW,WL,SM,BO,CHOSEN,SH,MAGUS, MARAU ,CHOP,SHAM )40+

http://www.youtube.com/watch?v=NyJx3So8q6o

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wargrimnir
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Re: bump in sc by invisible force

Post#16 » Fri Nov 25, 2016 8:29 pm

hogun wrote:thank you for your reply

I'm sorry to take your time but, If players do not understand the new rules you put in place how can they be respected?

I'm just looking to understand them in order to respect them well
Design intent is not difficult to understand. Get the thing, turn it in, get points. The vast majority of players understand this. They have done this in thousands of scenarios since 2008. What you didn't have on live servers was an active group of GM's that enforce the "rules", but RoR is different in this. We are active, vocal, and the source of authority for what you should and should not do.

When we observe player behavior that serves to distort the intent of the game, we will step in and make efforts to correct it. The objective of the scenario is not to hide the thing among guards and farm them. Nor is the objective to ignore the things and farm players at their spawn. The objective is to turn in the thing and get points.

Developers will make their best effort to enforce this through changes to mechanics. GM's on the other hand will enforce this directly with the players, through instruction, and when needed, escalating to warnings and bans for repeat offenders.
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Rhungk
Posts: 50

Re: bump in sc by invisible force

Post#17 » Fri Nov 25, 2016 8:33 pm

Forgive me if I have not understood you well, or you have been unclear perhaps.

I didnt now that i had the obligation to deliver an objective inmidiatly. So according to you, i have to deliver it, even if the respawn point is not safe, and let the other team to pick it. I feel a déjà vu from another post.

So I guess it will not be nice either to stay near the guards (not behind them or at the respawn point) and pull unwaries to them, whether for fun or for a tactic charge.

I do not understand the problem of someone dying at the guards and being surprised about it. You are posing it in a way that or you crush them in direct combat or you get reported. If you want the flag, come and face me, obviously I will use all the weapons I have at my disposal (because as the siege weapons of the sc´s, you can use the guards), and you have to figure out how to get it, dont make it easy because a few weepers died for being poorly positioned.

Now as i said in another post, the solution i would see, is a timer, you exceed the timer, the flag is dropped at the respawn point (not near the bearer on the floor). Taking care of the timer, a comfortable strip of time that lead you do something (controlling the battle line, securing the respawn point, etc.) How many time? You do the balance, but a good timer wil be no more than 3min, over 2min, that leads you wipe, regroup and try something.

Oh, and i case you didnt now, you can stay at the warcamp, not needed to get farmed out there, i mean, someone said over there, something about 15min of tedium and get farmed and I do not know what else. If you dont enter to their game, there will be a time when they get tired and they´ll finish it because you cut their farm. A team dominates, the sc is theirs, weak team is not favored. The question isnt "Why they dont deliver?" if not "How did we get here?"

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