Post#17 » Fri Nov 25, 2016 8:33 pm
Forgive me if I have not understood you well, or you have been unclear perhaps.
I didnt now that i had the obligation to deliver an objective inmidiatly. So according to you, i have to deliver it, even if the respawn point is not safe, and let the other team to pick it. I feel a déjà vu from another post.
So I guess it will not be nice either to stay near the guards (not behind them or at the respawn point) and pull unwaries to them, whether for fun or for a tactic charge.
I do not understand the problem of someone dying at the guards and being surprised about it. You are posing it in a way that or you crush them in direct combat or you get reported. If you want the flag, come and face me, obviously I will use all the weapons I have at my disposal (because as the siege weapons of the sc´s, you can use the guards), and you have to figure out how to get it, dont make it easy because a few weepers died for being poorly positioned.
Now as i said in another post, the solution i would see, is a timer, you exceed the timer, the flag is dropped at the respawn point (not near the bearer on the floor). Taking care of the timer, a comfortable strip of time that lead you do something (controlling the battle line, securing the respawn point, etc.) How many time? You do the balance, but a good timer wil be no more than 3min, over 2min, that leads you wipe, regroup and try something.
Oh, and i case you didnt now, you can stay at the warcamp, not needed to get farmed out there, i mean, someone said over there, something about 15min of tedium and get farmed and I do not know what else. If you dont enter to their game, there will be a time when they get tired and they´ll finish it because you cut their farm. A team dominates, the sc is theirs, weak team is not favored. The question isnt "Why they dont deliver?" if not "How did we get here?"