Permanent lockouts

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anarchypark
Posts: 2085

Re: Permanent lockouts

Post#41 » Tue Nov 15, 2016 6:17 pm

this is a game before a rvr game
all these races, classes provide huge playground to warhammer fans
solution should stay in rvr part. it's not in the way reducing game contents

contribution bonus have stopped xrealmers who follow locks
remaining xrealmers are the ones who follow the winning side or underdog side
and some jerks who want to screw up other faction

i think it's the reason devs want realm pride, dedication

lockout maybe not a perfect answer, still it will add some protection to xrealmers
but can it be a payment system rather than time based?
50 medallions for realm change
or make ppl pick main faction permanently then charging differently, x2 for returning to main

it will certainly force the dedication
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Yardy
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Re: Permanent lockouts

Post#42 » Sat Nov 19, 2016 5:12 pm

I dunno i think an hour long buff that turns you into a chicken the moment you flag pvp after you switch sides
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dur3al
Posts: 251

Re: Permanent lockouts

Post#43 » Sat Nov 19, 2016 6:19 pm

Just add a debuff in which you do not gain any reward in terms of rr/influence/keep bags/medallions for 3 hours if you switch sides, so people will still be free to do scenarios when they get bored from one side, but will not really join the oRvR into the stronger faction when losing.
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anarchypark
Posts: 2085

Re: Permanent lockouts

Post#44 » Sat Nov 19, 2016 7:26 pm

dur3al wrote:Just add a debuff in which you do not gain any reward in terms of rr/influence/keep bags/medallions for 3 hours if you switch sides, so people will still be free to do scenarios when they get bored from one side, but will not really join the oRvR into the stronger faction when losing.
those debuffed ppl still CAN participate orvr and nothing changes
decreasing number of losing side is the problem
while there are other ways to avoid losing battles, lockout will reduce that way by 1
it prevents zergs getting bigger, also there are other reasons but lockout will reduces it
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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Dresden
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Posts: 1395

Re: Permanent lockouts

Post#45 » Sat Nov 19, 2016 7:32 pm

What about just lockout from the battlefront zone if you side switch?

Finish the current zone on side you started RvR on then next zone is whatever.
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Frontenstuermer
Posts: 43

Re: Permanent lockouts

Post#46 » Sat Nov 19, 2016 8:03 pm

anarchypark wrote:
dur3al wrote:Just add a debuff in which you do not gain any reward in terms of rr/influence/keep bags/medallions for 3 hours if you switch sides, so people will still be free to do scenarios when they get bored from one side, but will not really join the oRvR into the stronger faction when losing.
those debuffed ppl still CAN participate orvr and nothing changes
decreasing number of losing side is the problem
while there are other ways to avoid losing battles, lockout will reduce that way by 1
it prevents zergs getting bigger, also there are other reasons but lockout will reduces it
Thats it, decreased players.
Some players dont think about less rr, they change, help friends with xrealming to get more rr.
Problem not solved.
I didnt played a game where you can play both factions if you have to choose.
Only 1.

Warhammer has a special case with the possibility to play both factions.
Like a dev wrote.
From my point of view a healthy rvr will be with a closed factions system, only 1 faction to choose.
How do you really wanna balance if you dont know how many players are at each side.
No real balance will be possible from my opinion and i think devs have enough to do with the game.

This xrealm is the hardest motivation breaker at the moment for me.
Dont wanna play more than 13 hours to see changing players all the time and delay so no win and loan.....

I think which kind of change do you wanna choose, there will be for sure(my opinion) a part of gamers who dont like this or that.
Make a decision, bring it in and we will see.

This suggestion for decreased rr for some hours is useless from my opinion as from other written before, the problem is the decreased population and the loose who will follow.
At the moment T4 is hard, sometimes orders rush and rush and rush and no chance to block.
Sometimes changing mates from one side and back again and again.

I play destro because i love it, i love my bg, me zealot and dont play only for rr.
I play for fun with this classes, with my guildmates and my opinion.
Better less players but guys who play with love for their faction instead of persons who only play to gain best RR.
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TenTonHammer
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Re: Permanent lockouts

Post#47 » Sat Nov 19, 2016 8:14 pm

Your lockouts have no power vs my multiple accounts
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megadeath
Posts: 153

Re: Permanent lockouts

Post#48 » Sat Nov 19, 2016 8:34 pm

So what is stopping a person from jumping from Destro only acc to Order only acc?

Edit: TenTonHammer beat me to it : /
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Gachimuchi
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Re: Permanent lockouts

Post#49 » Sat Nov 19, 2016 10:07 pm

kind of obvious

policy on multiaccounting will change when implemented and it will be punished
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dur3al
Posts: 251

Re: Permanent lockouts

Post#50 » Sun Nov 20, 2016 12:13 am

Seriously, how can you say you only achieve balance with faction lockouts?

Did none of you play on live servers?? Every single server was unbalanced population oRvR-wise, literally every single one of them. It just became a bit better with x-realming, where players from the dominating faction from one server would go to a different server, and roll underdog there in order to find fights. That is not possible here.
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