Well this is what happened today at Kadrin Valley

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Kali14
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Re: Well this is what happened today at Kadrin Valley

Post#21 » Fri Nov 18, 2016 12:08 pm

Reesh wrote:Cannons weren't supposed to be only a support damage. They were designed to punish the zerg as stated multiple of times, and I'm happy it did a fine job.
Ok I understand this idea. But what is a difference for cannon if he shoot to 1 guy or to 100 targets and how this is to dealing damages? People don't like this because this is against logic, same like idea of inconing damages. Ok let's say this is help of gods or any magic winter :)

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megadeath
Posts: 153

Re: Well this is what happened today at Kadrin Valley

Post#22 » Fri Nov 18, 2016 12:27 pm

Amidala wrote: We had only 2 orders wbs vs 4 destros wbs
suffer zerging is so pleasurable :D :D
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Go troll somewhere else, pendejo. Order dominated KV for 4 hours straight, had a 5 star keep and didnt even bother to attack destro keep. This system favors order carebears that fight empty destro keeps during night/morning or can sit in their own keep 24/7 now.
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Collateral
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Re: Well this is what happened today at Kadrin Valley

Post#23 » Fri Nov 18, 2016 1:57 pm

Amidala wrote:
Reesh wrote:Cannons weren't supposed to be only a support damage. They were designed to punish the zerg as stated multiple of times, and I'm happy it did a fine job.
We had only 2 orders wbs vs 4 destros wbs
suffer zerging is so pleasurable :D :D
Zerg? This is not a zerg. It's an organized warband. How else do you guys want to fight in rvr? I guess 6-man gank squads? You can do 6v6 in scs or anywhere else in an open field. That's not how WAR rvr was desinged, and it's not what the devs have in mind now.

And I'm glad that they support huge map-wide strugles between two armies. But these cannons really kill the organized aspect of the game. If you ever played in an organized wb you know very well how important it is to stay together, not to mention how much easier it is do deal massive amounts of aoe damage (and also heal massive amounts of received damage) and defeat the opposing army. That's currently one of the best ways to fight, as much as some people might not like it. Bombing is pretty much the way to go, and all big rvr guilds know that, and do that.

I wasn't really reading everything about these new cannon changes, but perhaps the devs wanted to change that part of the game (bombing). I just don't know, but it's clear that it works sometimes. While cannons should be strong, I think being able to wipe and entire organized warband in one-two volleys is a bit too strong.

Frontenstuermer
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Re: Well this is what happened today at Kadrin Valley

Post#24 » Fri Nov 18, 2016 2:26 pm

I was there during the fights for many many hours and as written here , Order looks like much more than 4 WBs.
I know we had problems with some destro standing in keep and WC and had no aao and order either.

The Cannon were a real hard problem.
I played as a healer in a coordinated WB and it wasnt possible to heal against the weapon.
furthermore Order decide to put a ballistic ram or something else in the first entry after we destroyed the door.
Thx to this mates :P

I assumed Siege Weapons like cannon should assist a fight but not decide but in the way like yesterday and tonight it really hard decided it, killed many.
This is no kind of fun to play in keepfights and many of your wbs feeled the same.
Order doesnt want to take keeps, they run with much more active WBs and dont attack keep.

Its like mentioned, sorry mates but order awaits aao it seems and dont have eggs to attack like destro did :P

So at last, this situation with the cannon is not fine, damage should be lowered and only a assist to the fight.
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Osred
Posts: 412

Re: Well this is what happened today at Kadrin Valley

Post#25 » Fri Nov 18, 2016 2:27 pm

roadkillrobin wrote:We had 1 warband, and about 1 warbands of pugs that we can't controll what their doing following us.
This is the ressault of about 6 hours of RVR

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Caffeine
Posts: 611

Re: Well this is what happened today at Kadrin Valley

Post#26 » Fri Nov 18, 2016 2:28 pm

Osred wrote:
roadkillrobin wrote:We had 1 warband, and about 1 warbands of pugs that we can't controll what their doing following us.
This is the ressault of about 6 hours of RVR
Spoiler:
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What addon reads this?
Combat log module of Enemy.
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Osred
Posts: 412

Re: Well this is what happened today at Kadrin Valley

Post#27 » Fri Nov 18, 2016 2:32 pm

Caffeine wrote:
Osred wrote:
roadkillrobin wrote:We had 1 warband, and about 1 warbands of pugs that we can't controll what their doing following us.
This is the ressault of about 6 hours of RVR
Spoiler:
Image
What addon reads this?
Combat log module of Enemy.
I'll have to do some digging again, i probably overlooked this part as I already have enemy :P
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Akalukz
Posts: 1828

Re: Well this is what happened today at Kadrin Valley

Post#28 » Fri Nov 18, 2016 6:34 pm

Implement a shorter inactivity timer iin RVR zone, you can stay in a keep for quite a while. They had one on live to combat these population issues. Transfer to WC after xxx
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Kragg
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Re: Well this is what happened today at Kadrin Valley

Post#29 » Fri Nov 18, 2016 7:39 pm

Kali14 wrote:
Reesh wrote:Cannons weren't supposed to be only a support damage. They were designed to punish the zerg as stated multiple of times, and I'm happy it did a fine job.
Ok I understand this idea. But what is a difference for cannon if he shoot to 1 guy or to 100 targets and how this is to dealing damages? People don't like this because this is against logic, same like idea of inconing damages. Ok let's say this is help of gods or any magic winter :)
A cannonball is not a one man damage hit, especially not in reallife. The best shots are the ones that 'bounce' into masses of troops. Pretty much carving a way through formations! An organ gun shoots lots of scrapnel and the like over a wider area.
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Luuca
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Re: Well this is what happened today at Kadrin Valley

Post#30 » Fri Nov 18, 2016 9:23 pm

Jzoo wrote:You should expect cannons ontop of a keep. Its like level 40 guards at a RvR zone. You know where that invisible lline is, and if you cross it, those guards are gonna run your ass down. Whats wrong with cannons that have to be manned instead of guards? Set up counter Artillery and destroy their cannons. Its meant to be a siege. Pull all the stops. And dont just walk up to the walls of a keep unprepared.... thats just arrogant
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