Permanent lockouts

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Nefarian78
Posts: 463

Re: Permanent lockouts

Post#31 » Tue Nov 15, 2016 2:49 am

I think a permament faction lock will do more harm than good to the server.

there are many players that play both factions and have multiple geared r40 characters in both factions. What will happen to the characters on the other faction if a permanent lock happens? will all those hours of leveling, farming renown, emblems, medalions, etc etc just vanish? that's a huge "F you" to a lot of players. and many of them will probably quit.

There's also a bit of randomness involved. What will happen if most of the competitive guilds will choose X faction instead of Z?
One side would be crushed by heavily organized and skilled players, leaving that faction with litte to no competition.

there's also the issue with multiple accounts. one could simply create another account and X-realm with it.

the best solution in my opinion would be to lock all rvr rewards after changing faction. the lenght of the lock could be tweaked accordingly to what's needed
They done stole my character's names. Can't have **** in RoR.

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kweedko
Posts: 519

Re: Permanent lockouts

Post#32 » Tue Nov 15, 2016 3:01 am

saupreusse wrote:
kweedko wrote:
saupreusse wrote:
Wouldnt be possible because it would be allowed AFTER the fricking city fight is over :^) dont find problems where there are none. and if you do i will deny them and say its ryans fault.
Then they switch before city fall, and don't come back to the loosing side, farming next city sieges that what i mean.
but they cant switch before city fall.
Oh man, than i just can't understand what you trying o say with your proporsal :?: so in the end could they switch or couldn't if could that they switch in any moment you allow the to switch.

Beardypete
Posts: 49

Re: Permanent lockouts

Post#33 » Tue Nov 15, 2016 3:22 am

I play "hardcore" casually. What I mean by that is 40 + hours a week, but split up between 6+ characters and both sides. I have no guild as I an alt a holic and play random times. I DO try and jump to the underpopulated /losing side to help out. I'm not the only one. The question is which will hurt more, losing the ability of players to do that, or continuing to let people switch over for easy wins.

To be fair the second they implement city siege, cross realness will destroy balance.

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saupreusse
Former Staff
Posts: 2660

Re: Permanent lockouts

Post#34 » Tue Nov 15, 2016 8:39 am

Beardypete wrote:I play "hardcore" casually. What I mean by that is 40 + hours a week, but split up between 6+ characters and both sides. I have no guild as I an alt a holic and play random times. I DO try and jump to the underpopulated /losing side to help out. I'm not the only one. The question is which will hurt more, losing the ability of players to do that, or continuing to let people switch over for easy wins.

To be fair the second they implement city siege, cross realness will destroy balance.
We can only find out by testing
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Son - RR 8x AM

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Theseus
Posts: 526

Re: Permanent lockouts

Post#35 » Tue Nov 15, 2016 8:57 am

kweedko wrote:
saupreusse wrote:
kweedko wrote:
Then they switch before city fall, and don't come back to the loosing side, farming next city sieges that what i mean.
but they cant switch before city fall.
Oh man, than i just can't understand what you trying o say with your proporsal :?: so in the end could they switch or couldn't if could that they switch in any moment you allow the to switch.
Come on, its not that hard to understand. He means, you can switch to the other side, once a city siege is done. Not when you opened city instances, not during city siege, but right after city instances are closed aggain and the city reverted to normal.
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sotora
Posts: 320

Re: Permanent lockouts

Post#36 » Tue Nov 15, 2016 11:36 am

saupreusse wrote:Suggestion: Maybe it could work to make side switching possible everytime a city fight was going on. This way, everytime the campaign resets, you could switch to the other side and play there for as long as a city is taken again.
I am not sure I get your proposal so I will try to clarify.

What you mean is that you are locked to your current faction until city is conquered. Then after it is conquered you can either stay on your current faction or switch to opposite one? (for some X timer after first login after city conquest?)

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saupreusse
Former Staff
Posts: 2660

Re: Permanent lockouts

Post#37 » Tue Nov 15, 2016 12:07 pm

sotora wrote:
saupreusse wrote:Suggestion: Maybe it could work to make side switching possible everytime a city fight was going on. This way, everytime the campaign resets, you could switch to the other side and play there for as long as a city is taken again.
I am not sure I get your proposal so I will try to clarify.

What you mean is that you are locked to your current faction until city is conquered. Then after it is conquered you can either stay on your current faction or switch to opposite one? (for some X timer after first login after city conquest?)
Oui! ^^ that is my suggestion.
Saup - RR 8x WP
Son - RR 8x AM

Ravai
Posts: 99

Re: Permanent lockouts

Post#38 » Tue Nov 15, 2016 12:16 pm

sotora wrote:
saupreusse wrote:Suggestion: Maybe it could work to make side switching possible everytime a city fight was going on. This way, everytime the campaign resets, you could switch to the other side and play there for as long as a city is taken again.
I am not sure I get your proposal so I will try to clarify.

What you mean is that you are locked to your current faction until city is conquered. Then after it is conquered you can either stay on your current faction or switch to opposite one? (for some X timer after first login after city conquest?)
Exactly, from the suggestions offered so far its definately the best solution if its possible. It actually would make a lot of sense as the zone reset would offer exactly that, a fresh start and a chance to switch realms if you wanted. It shouldn't harm the flow of the campaign and avoids giving people lockouts if all they want to do is try the otherside and there intention is not to leech.

You could be locked down in a contested campaign for a few days at a time at worst but then if you wanted to switch realms people then have an incentive to help the realm push to the city, so it may bring more people out into the lakes as well.
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Halhammer
Posts: 300

Re: Permanent lockouts

Post#39 » Tue Nov 15, 2016 12:42 pm

Ravai wrote:
sotora wrote:
saupreusse wrote:Suggestion: Maybe it could work to make side switching possible everytime a city fight was going on. This way, everytime the campaign resets, you could switch to the other side and play there for as long as a city is taken again.
I am not sure I get your proposal so I will try to clarify.

What you mean is that you are locked to your current faction until city is conquered. Then after it is conquered you can either stay on your current faction or switch to opposite one? (for some X timer after first login after city conquest?)
Exactly, from the suggestions offered so far its definately the best solution if its possible. It actually would make a lot of sense as the zone reset would offer exactly that, a fresh start and a chance to switch realms if you wanted. It shouldn't harm the flow of the campaign and avoids giving people lockouts if all they want to do is try the otherside and there intention is not to leech.

You could be locked down in a contested campaign for a few days at a time at worst but then if you wanted to switch realms people then have an incentive to help the realm push to the city, so it may bring more people out into the lakes as well.
Totally agree, imo the best way to go if that is possible at some stage. Perm lockouts would only tear apart a bunch of guilds/alliances and the player base in general.
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sotora
Posts: 320

Re: Permanent lockouts

Post#40 » Tue Nov 15, 2016 2:00 pm

saupreusse wrote:
sotora wrote:
saupreusse wrote:Suggestion: Maybe it could work to make side switching possible everytime a city fight was going on. This way, everytime the campaign resets, you could switch to the other side and play there for as long as a city is taken again.
I am not sure I get your proposal so I will try to clarify.

What you mean is that you are locked to your current faction until city is conquered. Then after it is conquered you can either stay on your current faction or switch to opposite one? (for some X timer after first login after city conquest?)
Oui! ^^ that is my suggestion.
I think that can be abused by people that actively play both factions. After city lock what you need is to find out what other pro/best/well organised/big groups / guilds are gonna do and switch to same faction as them. After all this is a game that hundreads up to a thousand playing at peak. It is easy to know such things and few best and/or biggest organised groups playing one faction means disaster for other side even if numbers will be relatively even.

Countering by : "but others will switch to other side for challange and/or aao" - if that would work then xreamling would never be an issue in first place and this topic would not exist.

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