Shaman builds, RR, etc.
Forum rules
Before posting in this forum, please read the Terms of Use.
Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
Before posting in this forum, please read the Terms of Use.
Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
- roadkillrobin
- Posts: 2773
Re: Shaman builds, RR, etc.
Is the current experimental changes the last effiort to try and make Shamans a viable group choise or is it just a fix to the mechanic? Currently I'm not playing my Shaman much anymore. Dps just goes up and up and these changes did nothing to adress the core problems with the class. It opened up an alternative spec that imo doesn't improve the class's state in anyway. It might have done to Archmage since the core problems of Archmage were slightly different. Mobillity was indeed Archmages greatest nemesis. But AM don't need to endure ranged knockdowns and pounces and giving em a decent heal on the move was a good upgrade for them. Cast times, inteupts and setbacls is still the main problem and also lead to surviabillity issues. There's also the lack group utillity. If you bring a Shaman/Archmage atm it coz of Snare puddle (Archmage got better) and Morale Boost. While others healers brings so much aswell as being much more stable healers. Removing ressist buffs from other classes or trying to fix the overlapping debuffs/buffs arn't gonna change anything as the overall TTK will increase and boost dps output on a broader scale aswell. Shaman's viablillty as a healer need to be localized and fixed internaly. And my pointer to were to start looking for these internal issues is the cast times.

Ads
Re: Shaman builds, RR, etc.
Well... I actually find shaman really good now, i guess you don't play with the new mecanics as you should.roadkillrobin wrote:Is the current experimental changes the last effiort to try and make Shamans a viable group choise or is it just a fix to the mechanic? Currently I'm not playing my Shaman much anymore. Dps just goes up and up and these changes did nothing to adress the core problems with the class. It opened up an alternative spec that imo doesn't improve the class's state in anyway. It might have done to Archmage since the core problems of Archmage were slightly different. Mobillity was indeed Archmages greatest nemesis. But AM don't need to endure ranged knockdowns and pounces and giving em a decent heal on the move was a good upgrade for them. Cast times, inteupts and setbacls is still the main problem and also lead to surviabillity issues. There's also the lack group utillity. If you bring a Shaman/Archmage atm it coz of Snare puddle (Archmage got better) and Morale Boost. While others healers brings so much aswell as being much more stable healers. Removing ressist buffs from other classes or trying to fix the overlapping debuffs/buffs arn't gonna change anything as the overall TTK will increase and boost dps output on a broader scale aswell. Shaman's viablillty as a healer need to be localized and fixed internaly. And my pointer to were to start looking for these internal issues is the cast times.

Arnie Fatarnie Kassdku
Arnagob Brizkran Cocorico
Arnagob Brizkran Cocorico
Re: Shaman builds, RR, etc.
When you play the mechanic properly instead of healbotting, your cast times and AP costs are almost always 40% lower than normal. If you're using Waaagh! Frenzy which you should be, that means I'TT! in particular is coming out in 0.8 seconds, on the move, when you have mechanic stacks. Now, you might believe that the class or classes need more work, and who am I to predict the future - but I do intend to see these changes formalized in a matter of days, and we will resolve any further problems from the .ex base rather than trying to make yet another healbot.
Progress needs to be made, and I think the AM/Shaman ex mode has been around for long enough now. DoK/WP is waiting, and I don't want to run more than one at a time now.
Progress needs to be made, and I think the AM/Shaman ex mode has been around for long enough now. DoK/WP is waiting, and I don't want to run more than one at a time now.
-
- Posts: 1781
Re: Shaman builds, RR, etc.
I like heal shammy like IT is now. The changes rly helped and u can Do very nice Things. Only for dps shammy its not cool. But i dont know devs will make dps shammy viable
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: Shaman builds, RR, etc.
We will revisit DPS Shaman when we have more power.
- catholicism198
- Posts: 1092
Re: Shaman builds, RR, etc.
Azarael wrote:We will revisit DPS Shaman when we have more power.
Nooooooo. Oh well, I did my part in that regard.
-
- Posts: 1781
Re: Shaman builds, RR, etc.
Rly nice to Hear. But think Just a few lil Things needed to Make dps shammy viable But that need discussion on the right place
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: Shaman builds, RR, etc.
Question: does 25 % DSU heal increase stack with ADY? Havent really noticed.
Shammie is in a better place than before, but as healbot overall heal decrease in mork is bigger than heal increase from da green, and when the **** hits the fan, you still have ap issues first and foremost. And that is with +21 ap from gear and restorative burst slotted.
Shammie is in a better place than before, but as healbot overall heal decrease in mork is bigger than heal increase from da green, and when the **** hits the fan, you still have ap issues first and foremost. And that is with +21 ap from gear and restorative burst slotted.
inactive
Ads
- roadkillrobin
- Posts: 2773
Re: Shaman builds, RR, etc.
R.I.P Warband Shamans.....
I have one last sugestion in mind that i never posted. Might aswell lay it out.
I have one last sugestion in mind that i never posted. Might aswell lay it out.
Spoiler:
Last edited by roadkillrobin on Mon Nov 14, 2016 5:29 pm, edited 1 time in total.

-
- Posts: 1781
Re: Shaman builds, RR, etc.
Y IT Stacks But thats okay. If u wanna go full dps u dont need to heal youreself, If The dps OS viable Edit sry i meant that The heal debuff from taktic Stacks with New Self heal debuff in. Ex.
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Who is online
Users browsing this forum: No registered users and 3 guests