Bringing Back Deleted/Removed Abilities
Re: Bringing Back Deleted/Removed Abilities
I agree slayer is better, maybe some hammerer abilities could be use for slayer then ?
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- catholicism198
- Posts: 1092
Re: Bringing Back Deleted/Removed Abilities
The career is very different now- so it wouldn't make sense to bring those and give them to the Slayer.Grunbag wrote:I agree slayer is better, maybe some hammerer abilities could be use for slayer then ?
The only thing I would suggest to for the Slayer is trying to give him a 'Berserk' ability where he gains rage faster but has greater reduced armor/resistances during that time.
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Have to head off to work now...
Re: Bringing Back Deleted/Removed Abilities
Actually Hammerer == Slayer.
Hammerer in closed beta was a Medium armored melee damage dealer. And by no way like an IB.
He killed mobs like a Boss, and with an Guarding IB he became quite a whirlwind of death.
Hammerer in closed beta was a Medium armored melee damage dealer. And by no way like an IB.
He killed mobs like a Boss, and with an Guarding IB he became quite a whirlwind of death.
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Re: Bringing Back Deleted/Removed Abilities
Hello azarael I don't know if you're reading your pm on forum , I sent you one about beta client links if you needs it check you PMAzarael wrote:I really could use it. The way Grace and Sacrifice handle on .ex mode WP/DoK is good, but Divine Strike would allow me to reduce the dependency on Sigmar's Radiance and Transfer Essence.bloodi wrote:So we are bringing back divine strike?
- catholicism198
- Posts: 1092
Re: Bringing Back Deleted/Removed Abilities
He is and he isn't, but we were actually talking about his appearance.Glorian wrote:Actually Hammerer == Slayer.
Hammerer in closed beta was a Medium armored melee damage dealer. And by no way like an IB.
He killed mobs like a Boss, and with an Guarding IB he became quite a whirlwind of death.
I'd still like to see what it was like in action- so hopefully we'll be able to.
Would be nice if the Magus was given his Silence and melee knock back, but we'd have to wait until they get client control- and revamp the Magus and Engineer again.
Odd that it was removed in the first place since it's supposed to be a CC career......
Re: Bringing Back Deleted/Removed Abilities
Yes now dev have probably a lot a new thing in their hand let's see what they will do with it
- catholicism198
- Posts: 1092
Re: Bringing Back Deleted/Removed Abilities
Hopefully it does.Grunbag wrote:Yes now dev have probably a lot a new thing in their hand let's see what they will do with it
I really hate the changes that were made to the Magus and Engineer as right now only one spec is viable.
Here is the original ability icon for Greener'n Cleaner. It has far more character than the current one.
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Re: Bringing Back Deleted/Removed Abilities
I think we could rebalance so many class with those files . Range buff for engi shroud stay but has to be linked to the rifleman tree or something and we have to make other more attractive and viable. Don't know about other career I won't talk about something I don't know
I made a purpose it about how I'd see engi changes
viewtopic.php?p=198445#p198445
I made a purpose it about how I'd see engi changes
viewtopic.php?p=198445#p198445
Re: Bringing Back Deleted/Removed Abilities
One of the interesting things looking at the old alpha and beta abilities is how much their designs changed overtime.
Looking at just Engi, grenade tree in alpha and beta was much more of a debuffing / support tree. It really makes so much more sense when you realize they gutted all the debuffs out of it, and stripped most of the abilities, then moved in a few of the early morales to take their place, and super nerfed them to make them fit.
Having Naplam as a super high damage M4 is great, and you can tell that's what they did with the skaven later on.
It's hard to even imagine what it would play like with some of those abilities like shrapnel grenade, and nitro grenade.
The whole bomb mechanic looked cool as well. More options than just land mine. That could have added a whole other dimension to magus / engi play. It's a shame they scrapped it.
Looking at just Engi, grenade tree in alpha and beta was much more of a debuffing / support tree. It really makes so much more sense when you realize they gutted all the debuffs out of it, and stripped most of the abilities, then moved in a few of the early morales to take their place, and super nerfed them to make them fit.
Having Naplam as a super high damage M4 is great, and you can tell that's what they did with the skaven later on.
It's hard to even imagine what it would play like with some of those abilities like shrapnel grenade, and nitro grenade.
The whole bomb mechanic looked cool as well. More options than just land mine. That could have added a whole other dimension to magus / engi play. It's a shame they scrapped it.
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