catholicism198 wrote:Grunbag wrote:
I been spending 3 days too , but cannot find any active link for beta client . I think we need to make an announcement in every language on forum to ask if someone still have it . That's our best chance . I can help in French if needed
The collector's edition is the one right after beta ended so it's possible it might still have some abilities- it's better than nothing... I know the Magus'/Engineer's daemon/turret heal (needed now more than ever) will be there and the Disciple's/Warrior's...
The Magus and Engineer will be altered again later on so....have to wait and see.
Torq seems open to experimenting with those abilities if they're still there though.
I think the dwarf (mine) knock back tactic as well as their silence (not really needed now that they have 188ft range,) the Magus' heal (not the wounds buff), and the code for Indigo Fire Of Change's original effect (Victims killed while bathed in this flame will become an uncontrolled Horror, mindlessly attacking their former allies for 30 seconds) (that effect is amazing) might still be in 1.4.8... Only the devs can confirm it. I'm just seeing pieces here and there.
It's still fun poking around and seeing what pops up.
That stuff is from alpha. Long gone. Back when there were sets of racial and career morals for you to choose from- instead of the generic set they give you.
A few of them were redistributed or changed to abilities...the others won't be in any client...
I'll upload édition collector client Then , any idea where I can upload it to share it here ?
I think range buff was a good idea since engi / magus was underpowered class , but we can think about new abilities to unnerf those class ( oil grenade as kb zone / pepper bomb as silence ability ) could make the class more attractive . I'm open to purpose new builds with old abilities for engineer .
Extra range buff could be a tactic in rifleman tree ( buff will apply to 40% range near turret ) instead of the hollow points tactic ) hollow point was an ability before used as a buff (not exactly the same but we can manage I think with this:
High-Explosive Ammo (Most likely not in client)
25 Action Points Instant cast 120s cooldown
You load your gun with a few rounds of special ammunition. For the next 12 seconds, your Gun Blast, Hip Shot, Snipe, and gun autoattacks will also deal an additional 103 damage to all enemies within 20 feet of your target.
This way rifleman tree still have the great range and rearrange other tree with silence and kb zone for exemple
For exemple : I found a video of beta showing this ability :
Shrapnel Grenade
Action Points: 60
Range: 0-65 ft
A grenade that you launch at the ground, scattering shrapnel 30 feet around the spot you select for 15 seconds. Any enemies who enter the area will take damage and become snared, reducing their runspeed by 60% while they remain within the area
https://youtu.be/qlP4VBMtwSg maybe we can also seach for which animation got the ability by watching youtube beta videos ?