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RvR/Character Idea Improvements.

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KikkL
Banned
Posts: 263

RvR/Character Idea Improvements.

Post#1 » Fri Nov 04, 2016 7:25 pm

Have a thread in suggestions and feedback. Putting this somewhere, where it may get more serious review.
viewtopic.php?f=15&t=18005

Battle objectives

BOs lock for 15mins.
BOs unlock for capture after lock, but remain unclaimed.
If a BO has remained claimed but uncaptured(idle) it becomes claimed.
Claimed BOs are locked for 30mins.
Claimed BOs can be used as travel locations from wc/keep.
If a unlocked claimed BO defends an attack it becomes claimed(30min)
BOs start on reset/open after being claimed.

15Min BO locks, then they unlock for capture if opposing realm doesnt attack within 10min it becomes claimed(30min).
BOs become locked but unlock after 15min for capture.
if a BO hasnt been attack in 10minutes it becomes claimed(30min)
Claimed BOs can be used as travel points.

BOs become claimed after being locked/def.
1lock+def = claim
1lock+autoclaim(idle) = claim.

BO arguement.

This will force players to fight at BOs/keep, especially if all BOs have been taken within 5min of being claimed(30min). It would force confrontations on attk/def of keep. Traveling to claimed BOs would offer advantage points.
Having a BO be locked twice before being claimed, allows defense opportunity or lock/claim by opposing realm, otherwise a autolock(claim) will happen.



Character developement

Every player gets an extra 10/15k hp! :geek:
(yes im being serious)

Additional Heath points argument.


Additional health points would allow for more reaction time in both defense/offense.

Each player recieves an additional 10/15k health.
The margin for error is very steep, sometimes there is no margin you have no chance. This should not apply in a group based game. A person should not be able to take you out in seconds. It should take focus fire/effort. It would allow for abilities to be stacked/used together with others, it would provide challanges to better players.
(higher hp is the quickest soluation to survivability/greater depth in playstayle both in/out of group enviroments).



viewtopic.php?f=15&t=18005
is open for discussion or pm me :idea:

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Azarael
Posts: 5332

Re: RvR/Character Idea Improvements.

Post#2 » Fri Nov 04, 2016 7:34 pm

Read the rules of this subforum.

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