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Slayer 2H HUGE ASS BURST (i hope) BUILD

Discuss Ironbreaker, Engineer, Slayer, and Runepriest.
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shaggyboomboom
Posts: 1230

Slayer 2H HUGE ASS BURST (i hope) BUILD

Post#1 » Tue Oct 25, 2016 12:59 pm

Recently I've been messing around and been lvling some alts. And I found the Slayah extremely fun. Especially with a twohander (I know :P).

Would this build be viable in a group setting? Not talking 6v6, but just having a party with comms.
RR would be full crit and parry.

Basically the idea of this build is to use Spell Breaker as my core ability instead of PS. Also getting the wounds debuff cause that is the strongest one on Order side.

I haven't decided between Push for More or Breaking Point tactics.

Post your thoughts!
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Olszewski
Posts: 299

Re: Slayer 2H HUGE ASS BURST (i hope) BUILD

Post#2 » Tue Oct 25, 2016 1:29 pm

I have for awhile now messed with the 2 hander. I like my build alot with a party in coms. It has pro and cons vs dual wield. To much info to type here with my phone. Can PM in when im on to talk about it.
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Kali14
Banned
Posts: 340

Re: Slayer 2H HUGE ASS BURST (i hope) BUILD

Post#3 » Tue Oct 25, 2016 1:54 pm

Spoiler:
Po co ci inwestować w parowanie jak masz guarda i helera. Weź taktyk +15% do crita z gianta i fierce might z trola i gotowe. Plus siła/ws i coś do exhaustive blowsów, np. to z gianta gdzie masz 50% szans odzyskać 25% rage i zadać +75% więcej obrażeń + 50% z critical hita ( realnie 60% szans na zadanie crita) + powiedzmy 50% z fierce might i masz ciosy po 1500. Powinny być większe ale slayer ma to źle obliczane. Pisałem o tym wcześniej ale powiedziałeś, że jestem głupi.
What do you invest in a pairing as you guarda and Heler. Take tactics + 15% crit with giant and fierce might of the troll and ready. Plus force / ws and something to Exhaustive blowsów, eg. A Giant where you have a 50% chance to regain 25% of rage and inflict + 75% more damage + 50% critical hit once (actually 60% chance of a task crit) + say 50% the fierce and might have the hits of the 1500s should be bigger but slayer has a badly calculated. I've written about this before but I said I was stupid.

Post in English unless you're on a language specific board. It's not that hard to translate it over.
- wargrimnir

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Olszewski
Posts: 299

Re: Slayer 2H HUGE ASS BURST (i hope) BUILD

Post#4 » Tue Oct 25, 2016 2:10 pm

Google translation pls
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Reesh
Posts: 645

Re: Slayer 2H HUGE ASS BURST (i hope) BUILD

Post#5 » Tue Oct 25, 2016 2:17 pm

I've been playtesting a lot on live and in here, and unfortunately giantslayer is still inferior to ID build in terms of dps. What giantslayer tree/build needs is a source of +% crit damage that you can rely on. Fierce might is a really bad tactic in its current state, so it can't be used for that.

But overall, you can still have fun with it and kill unguarded squishys with smile on your face.
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Redsun
Posts: 66

Re: Slayer 2H HUGE ASS BURST (i hope) BUILD

Post#6 » Tue Oct 25, 2016 2:18 pm

This build as you say is extremely fun and satisfying with the trade off that you are very squishy...
I used to play this for a long time after I got bored and sick of the easy mode classic ID build.
Remember Flee is your friend to exhaust.

Lose Breaking Point, take Push for more and also get Rampage.

Renown is always weaponskill first and most importand!
Polemos - Fuzzh - Baigon - Lengo
Mexicola - Fuzz

Luth
Posts: 2840

Re: Slayer 2H HUGE ASS BURST (i hope) BUILD

Post#7 » Tue Oct 25, 2016 5:02 pm

Something to consider when judging on the viability/DPS of 2h (with power through) vs dualwield builds:
Once you reach the red stance, there is no difference between the damage of Spellbreaker and Spine crusher.

Cimba
Posts: 376

Re: Slayer 2H HUGE ASS BURST (i hope) BUILD

Post#8 » Thu Oct 27, 2016 12:09 pm

Luth wrote:Something to consider when judging on the viability/DPS of 2h (with power through) vs dualwield builds:
Once you reach the red stance, there is no difference between the damage of Spellbreaker and Spine crusher.
Not perfectly true. The base damage and damage scaling is the same of these abilities but if you play Spellbreaker you invest more Mastery Points into it. So Spellbreaker does slightly more damage than Spine Crusher in your standard ID build.

What I always wanted to try was to use a 2H power through build and continuously drop your rage with Flee. To make it work you would need an Ironbreaker who can then feed you AP during your Flee period (with Watch an' Learn). Overall I think this would boost your Spellbreaker damage (since you're ~40-50% of the time in yellow) and would cover some of the weaknesses of 2H build (constantly in red).

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Toldavf
Posts: 1586

Re: Slayer 2H HUGE ASS BURST (i hope) BUILD

Post#9 » Thu Oct 27, 2016 1:02 pm

I never liked power through for groups, a slayer really has to control his rage to stay alive. But if you wanna try something different then sure go ahead.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Luth
Posts: 2840

Re: Slayer 2H HUGE ASS BURST (i hope) BUILD

Post#10 » Thu Oct 27, 2016 4:33 pm

Cimba wrote:
Luth wrote:Something to consider when judging on the viability/DPS of 2h (with power through) vs dualwield builds:
Once you reach the red stance, there is no difference between the damage of Spellbreaker and Spine crusher.
Not perfectly true. The base damage and damage scaling is the same of these abilities but if you play Spellbreaker you invest more Mastery Points into it. So Spellbreaker does slightly more damage than Spine Crusher in your standard ID build.

What I always wanted to try was to use a 2H power through build and continuously drop your rage with Flee. To make it work you would need an Ironbreaker who can then feed you AP during your Flee period (with Watch an' Learn). Overall I think this would boost your Spellbreaker damage (since you're ~40-50% of the time in yellow) and would cover some of the weaknesses of 2H build (constantly in red).
Yes, i didn't mention the raised damage due to mastery points because it's obvious and common knowledge. :)
Though my point is: imo Spellbreaker spam doesn't justify adding any additional squishiness to an already squishy class.
The last time i checked flee to drop rage, it didn't drop instantly but in the same small steps it builds up (high likely to avoid the rage drop cheese tactics with power through). So you'll stay at least some additional seconds in the red stance.

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