Cimba wrote:Luth wrote:Something to consider when judging on the viability/DPS of 2h (with power through) vs dualwield builds:
Once you reach the red stance, there is no difference between the damage of Spellbreaker and Spine crusher.
Not perfectly true. The base damage and damage scaling is the same of these abilities but if you play Spellbreaker you invest more Mastery Points into it. So Spellbreaker does slightly more damage than Spine Crusher in your standard ID build.
What I always wanted to try was to use a 2H power through build and continuously drop your rage with Flee. To make it work you would need an Ironbreaker who can then feed you AP during your Flee period (with Watch an' Learn). Overall I think this would boost your Spellbreaker damage (since you're ~40-50% of the time in yellow) and would cover some of the weaknesses of 2H build (constantly in red).
Yes, i didn't mention the raised damage due to mastery points because it's obvious and common knowledge.
Though my point is: imo Spellbreaker spam doesn't justify adding any additional squishiness to an already squishy class.
The last time i checked flee to drop rage, it didn't drop instantly but in the same small steps it builds up (high likely to avoid the rage drop cheese tactics with power through). So you'll stay at least some additional seconds in the red stance.