Group 1- 3: Damage
- Defensive sword-and-board KOTBS Aurabot
- Defensive sword-and-board SM with Whispering Wind
- Slayer with Shatter Limbs
- BW with Close Quarters
- WP
- RP
Group 4: Utility
- Same tank setup as above
- DPS RP for AOE heal debuff
- Engy for magnet
- WP
- AM with Bolstering Boon to morale pump a KOTBS
I'm sure there's refinements to this, but that'd be a good starting template I think.
Could try swapping some DPS for Lileath's Arrow spamming Leading Shots SW as SM debuffs spirit damage, but SW's AOE is in a line and not PBAOE so often less effective when moving as a blob, although potentially more effective at funnelling / funnel-breaking.
Order AOE Warband
Re: Order AOE Warband
Karak-Norn /// Asildur - RR100 WL /// Marsares - RR95 AM /// Nirnaeth - RR64 SW
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Re: Order AOE Warband
I like this set up.Marsares wrote:Group 1- 3: Damage
- Defensive sword-and-board KOTBS Aurabot
- Defensive sword-and-board SM with Whispering Wind
- Slayer with Shatter Limbs
- BW with Close Quarters
- WP
- RP
Group 4: Utility
- Same tank setup as above
- DPS RP for AOE heal debuff
- Engy for magnet
- WP
- AM with Bolstering Boon to morale pump a KOTBS
I'm sure there's refinements to this, but that'd be a good starting template I think.
Could try swapping some DPS for Lileath's Arrow spamming Leading Shots SW as SM debuffs spirit damage, but SW's AOE is in a line and not PBAOE so often less effective when moving as a blob, although potentially more effective at funnelling / funnel-breaking.

Re: Order AOE Warband
Old Kings Own Officer here.shaggyboomboom wrote:I was thinking of a WH added into the mix. Dragon Gun spec with the healdebuff bullets loaded up. Goes stealth pop on one healer and BAM! goes the Dragon Gun into a group of healers! All got an outgoing healdebuff on them.
It can work but is unreliable in large scale, where actual DPS/HPS/Debuffs doesn't matter as much, its all about morale.
Magnet is far more reliable than live, and therefor much more deadly. Straight up killing 9 people off without guard protection ect is instant death.
Because of the morale state it's only worth taking BWs/SWs because morale 2 is the only way to deal with destro tank m4 rotation.
Slayer is OK for Shatter Limbs pressure relief, but they cannot push enough damage through tank m4s, and building morale 4 is a joke.
The best setup was:
Party1: 1xKotBS, 1x WW SM, 1 DPS RP, 1 SW, 1xRP, 1xWP
Party2: 1xKotBS, 1x WW SM, 1 BW, 1 SL, 1xRP, 1xWP
Party3: 1xKotBS, 1x WW SM, 1 BW, 1 Engi, 1xRP, 1xWP
Party4: 1xKotBS, 1x WW SM, 1 BW, 1 AM Resbot, 1xRP, 1xWP
Why I never say taking 2x WP was a big downfall and our weakest era. WP is great for the burst healing they provide in WB v WB, but once they're both out, their party basically died. RP with focused mind on can keep a party going while WP is regenerating, equalling what the WP would heal in that window, and boost the WP healing immensely. RP has next to no AP issues when played correctly. I ran my RP without RestoBurst and managed to keep AP topped off, and was always the most healed party.
First crit party was highly important to how we managed to beat all guilds in equal fights, the H/D was able to break the tank lines and cripple sorcs heavily. The KotBS/SW to buff crit for the RP. The RP can walk where he pleases with Guard+Grimnir's Shield, presuming no incoming morale drops. The SM means the RP can spam Rune of Might with no cooldown, guaranteeing that Heal Debuffs get spread. If you can't kill a wb in this window you need to sync morales better.
IB falls flat compared to the power of WW or even Blurring Shock. The only good thing IB can do in wb v wb is spam earthshatter. All KotBS can do this with tactic.
Morale dump from WH M2 is better than what Slayer provides in the same time scale. WH can sync with SW/BW, or you can take a slayer and wait 5minutes to build m4 for a negligable damage increase.Olszewski wrote:If u are at a keep WH will be doing nothing for the group waste of a spot. Better to have SW for crit.
Slayer will be good once devs fix morale to what it was on live, otherwise, a fairly poor class in wb v wb. Literally just a Shatter bot, and nothing else. Great for releasing pressure for a few seconds before DoK cleanse comes in. Once morale is fixed you can take "Looks like a Challenge." which'd put them in a useful spot with a highly reliable HealDebuff.
Re: Order AOE Warband
I remember running with kings own with my slayer. ID spreads like cancer combined with rampage and burying it. Honestly I don't have issues getting to M4 by running in and tagging everything : ). I remember slayers M4 used at the same time in live would melt **** with combination of BW AOE. Slayers provide more than just shatter bots.

Re: Order AOE Warband
Yeh sure, on live, but this isnt live. Devs dont want to buffs morales to live levels cause pugs.Olszewski wrote:I remember running with kings own with my slayer. ID spreads like cancer combined with rampage and burying it. Honestly I don't have issues getting to M4 by running in and tagging everything : ). I remember slayers M4 used at the same time in live would melt **** with combination of BW AOE. Slayers provide more than just shatter bots.
ID proccing for 200dmg isn't alot in AoE, and all the good guilds on live would run "Looks like a challenge" as it's much more useful.
Morales are more important in large scale than damage dealers.
Re: Order AOE Warband
Not anymore. It was viable only in T3, now BW has better AoE builds and rotations (in my opinion at least).Marsares wrote: - BW with Close Quarters
About everything else, it's basically what Lileldys is saying with the exception upon slayer case, as slayer can dish out some serious AoE dps when the fights are going in the lakes, and not in the keep (as then they're pretty trash).
I'd even say that when it goes to dps on the open field they're a more reliable source of damage (rampage won't get you disrupted or blocked as it goes for BWs targetting a blob behind tanks with HTL up), with better mobility and insta cast skills (and before someone points that out, I know that flashfire exist).
And about you RK guys.. I know that you love your witch hunters, or white lions... But hell, they don't belong in a RvR wb. Your core members need to have alts made especially for warband runs, and there's no discussion about that. With the proper composition, you'll "get there".

Re: Order AOE Warband
I'm saying that slayers are more than shatter bots. Slayers continuous AOE with the AOE snare provides more dps and pressure over a WH with a morale on a timer.

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Re: Order AOE Warband
Good troll lolLileldys wrote:Old Kings Own Officer here.shaggyboomboom wrote:I was thinking of a WH added into the mix. Dragon Gun spec with the healdebuff bullets loaded up. Goes stealth pop on one healer and BAM! goes the Dragon Gun into a group of healers! All got an outgoing healdebuff on them.
It can work but is unreliable in large scale, where actual DPS/HPS/Debuffs doesn't matter as much, its all about morale.
Magnet is far more reliable than live, and therefor much more deadly. Straight up killing 9 people off without guard protection ect is instant death.
Because of the morale state it's only worth taking BWs/SWs because morale 2 is the only way to deal with destro tank m4 rotation.
Slayer is OK for Shatter Limbs pressure relief, but they cannot push enough damage through tank m4s, and building morale 4 is a joke.
The best setup was:
Party1: 1xKotBS, 1x WW SM, 1 DPS RP, 1 SW, 1xRP, 1xWP
Party2: 1xKotBS, 1x WW SM, 1 BW, 1 SL, 1xRP, 1xWP
Party3: 1xKotBS, 1x WW SM, 1 BW, 1 Engi, 1xRP, 1xWP
Party4: 1xKotBS, 1x WW SM, 1 BW, 1 AM Resbot, 1xRP, 1xWP
Why I never say taking 2x WP was a big downfall and our weakest era. WP is great for the burst healing they provide in WB v WB, but once they're both out, their party basically died. RP with focused mind on can keep a party going while WP is regenerating, equalling what the WP would heal in that window, and boost the WP healing immensely. RP has next to no AP issues when played correctly. I ran my RP without RestoBurst and managed to keep AP topped off, and was always the most healed party.
First crit party was highly important to how we managed to beat all guilds in equal fights, the H/D was able to break the tank lines and cripple sorcs heavily. The KotBS/SW to buff crit for the RP. The RP can walk where he pleases with Guard+Grimnir's Shield, presuming no incoming morale drops. The SM means the RP can spam Rune of Might with no cooldown, guaranteeing that Heal Debuffs get spread. If you can't kill a wb in this window you need to sync morales better.
IB falls flat compared to the power of WW or even Blurring Shock. The only good thing IB can do in wb v wb is spam earthshatter. All KotBS can do this with tactic.
Morale dump from WH M2 is better than what Slayer provides in the same time scale. WH can sync with SW/BW, or you can take a slayer and wait 5minutes to build m4 for a negligable damage increase.Olszewski wrote:If u are at a keep WH will be doing nothing for the group waste of a spot. Better to have SW for crit.
Slayer will be good once devs fix morale to what it was on live, otherwise, a fairly poor class in wb v wb. Literally just a Shatter bot, and nothing else. Great for releasing pressure for a few seconds before DoK cleanse comes in. Once morale is fixed you can take "Looks like a Challenge." which'd put them in a useful spot with a highly reliable HealDebuff.
Re: Order AOE Warband
You really thought they were the real RK? LULZanilos wrote:Honestly, if you were the real RK you wouldn't need advice.
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