Correct, for the time being, anyway.sanii wrote:Out of curiosity does that imply that the damage amp. will not affect the pet only the range will get boosted ?
[Engineer] The Workshop (builds, guides, and discussion)
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Re: [Engineer] The Workshop (builds, guides, and discussion)
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Re: [Engineer] The Workshop (builds, guides, and discussion)
I've been testing the new dmg and range for an hour and I can tell it makes a huge difference in def keep. I assist another engi and We down a lot of targets together. I move to grenader/rifle instead of grenader/tinkerer. Snipe crit at 2k under M2. I also won 3 duel against Mara . So I can tell it's a good up for engi. What tactic would you use as grenader / rifleman ? I got amor , 50% faster casts , coordinate fire and the mine tactic .
Re: [Engineer] The Workshop (builds, guides, and discussion)
Well-Oiled Machine, Core Tactic, Received on level 31.Grunbag wrote:thx azarael this sound amazing for engineer ! any change about turret time cast?
You can now construct your turrets instantly and the cost of Redeploy is reduced to 0 Actions Points.
xrealmer
Re: [Engineer] The Workshop (builds, guides, and discussion)
Does the +15% crit tactic from the tinker path work? It's not showing in getstat. I'm worried.

"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
Re: [Engineer] The Workshop (builds, guides, and discussion)
That is implemented via an event handler and will not appear in .getstats.Nishka wrote:Does the +15% crit tactic from the tinker path work? It's not showing in getstat. I'm worried.
Re: [Engineer] The Workshop (builds, guides, and discussion)
The tactic works until you're stand close to your turret. I can see it on my stats when I stand close to turret .
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Re: [Engineer] The Workshop (builds, guides, and discussion)
I have a level 15 engineer. What level do the range increases come in? I can see they 20 precent more damage after standing near it, but I see no range increase. Am I missing something basic?
Re: [Engineer] The Workshop (builds, guides, and discussion)
you need to activate it I think write in game .ab exBeardypete wrote:I have a level 15 engineer. What level do the range increases come in? I can see they 20 precent more damage after standing near it, but I see no range increase. Am I missing something basic?
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Re: [Engineer] The Workshop (builds, guides, and discussion)
Hey does anyone try to play engineer as support class . I mean full armor toughness running as a mdps to stun healers, debuff armor use keg on melee, magnet , using ap tactic etc . I guess you need to up huge defenses stats And you won't dps that much anymore but could this be useful ?
Re: [Engineer] The Workshop (builds, guides, and discussion)
I don't know if he still does but Lesti played with a full willpower setup. Best healer ever.Grunbag wrote:Hey does anyone try to play engineer as support class . I mean full armor toughness running as a mdps to stun healers, debuff armor use keg on melee, magnet , using ap tactic etc . I guess you need to up huge defenses stats And you won't dps that much anymore but could this be useful ?
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