State of the Realms #2 (Crossrealming)

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Esperflame
Posts: 184

State of the Realms #2 (Crossrealming)

Post#1 » Wed Oct 05, 2016 1:50 am

So I think it's now time we discuss the problem of xrealming. I've been doing T1 RvR for the past few hours on and off and I've come to notice a peculiar pattern that's developed. It seems like every time Order locks Nordland then all of a sudden destro numbers seem to swell up to about a full warband. The second the one unlocks though, half the warband just vanishes and all of a sudden a giant zerg of order just pushes up back to our camp. I've watched this scenerio play out 4-5 times over and over and I'm fully convinced this is due to cross realm players. Isn't there something we can do about this? I don't see a problem with people wanting to play around in both realms. I'm sure there are some classes from both sides that appeal to a players play style. But when people abuse the system it gets really old fast.

I'm not very sure what could be done to fix this problem, but I feel its getting to the point it needs to be addressed in some manner. What do the devs think are possible solutions? Any players have any good ideas?
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Lady
Posts: 45

Re: State of the Realms #2 (Crossrealming)

Post#2 » Wed Oct 05, 2016 2:42 am

Use the searchfunction of the forum maybe?
Toca/Zyan

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Gachimuchi
Posts: 525

Re: State of the Realms #2 (Crossrealming)

Post#3 » Wed Oct 05, 2016 3:06 am

What the above said.

This thread is perfect.

Gachimuchi gets out his clipboard with a checklist on it

[x] Is about X-realming
[x] Is from a Tier 1 perspective
[x] Didn't use the search function

:lol: :lol: :lol:

This topic has been beaten to death a a few thousand times. Devs do not have a fix currently, but they are working on it.
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Arbich
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Posts: 788

Re: State of the Realms #2 (Crossrealming)

Post#4 » Wed Oct 05, 2016 10:05 pm

How fast is the zone-unlock in T1? This sounds hilarious.

Maybe removing the max-renown-level=2*player level (it is this way now, not?) for T1 would solve this problem a bit.
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Tesq
Posts: 5717

Re: State of the Realms #2 (Crossrealming)

Post#5 » Wed Oct 05, 2016 10:07 pm

i think it's better fix those dam keep crash i had today( like 20+) than fix x realms
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Dabbart
Posts: 2251

Re: State of the Realms #2 (Crossrealming)

Post#6 » Wed Oct 05, 2016 10:16 pm

Xrealming? Where?! Not on this server I know. No one here does anything like that. We have honor, dignity, integrity, realm pride, and a sense of self worth that precludes switching for an easy win. I call shenanigans!

Obvious troll is obvious.... also, T1? Really?
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saupreusse
Former Staff
Posts: 2646

Re: State of the Realms #2 (Crossrealming)

Post#7 » Wed Oct 05, 2016 10:38 pm

Tesq wrote:i think it's better fix those dam keep crash i had today( like 20+) than fix x realms
Not possible. We have to know what the client is doing, and right now we only see the tip of the iceberg.
Saup - RR 8x WP
Son - RR 8x AM

Dabbart
Posts: 2251

Re: State of the Realms #2 (Crossrealming)

Post#8 » Wed Oct 05, 2016 10:48 pm

So... Can we equate DCs to the Titanic "crashing"?

Iceberg, right ahead!
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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saupreusse
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Posts: 2646

Re: State of the Realms #2 (Crossrealming)

Post#9 » Thu Oct 06, 2016 10:10 am

Dabbart wrote:So... Can we equate DCs to the Titanic "crashing"?

Iceberg, right ahead!
It's more lie:
"Iceberg right ahead! Take evasive action!"
"But we don't have a steering wheel! Just an engine, sir!"
"Full throttle it is then..."
Saup - RR 8x WP
Son - RR 8x AM

sotora
Posts: 320

Re: State of the Realms #2 (Crossrealming)

Post#10 » Thu Oct 06, 2016 10:19 am

Launcher would have to have a function that gather hardware id of system peripherals (GPU, CPU, motherboard,etc) and makes a hash/id out of it.

Then long timer (i.e. 4-8h) between order/destro faction change/log-in could be actually enforced.

That is a big development task.


Trying to enforce via IP/MAC block while might maybe decrease it slightly, it won't solve it.

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