Torquemadra wrote:Your premise of it being a "raidboss" is comical, its an exceptionally basic encounter which prevents the actual fight from being over 10 seconds after the keep door falls and the biggest issue to victory isnt the lord or even the other side, its what your side does and being a complete imbecile and doing stupid things should have consequences so in this respect the Lord is an absolute ideal addition, as is requiring a reasonable amount of numbers to take the keep. 6 people shouldnt be taking keeps regardless of timezone.
Well what else would I call it? It requires lots of players to take down and uses abilities that need to be reacted to and countered.
I do agree partially that it shouldn't be faceroll but there's only so much you can do to regulate random pugs(read: not much at all) that are not barred from participating and you can't necessarily screen all of them with a WB.
I didn't ever imply 6-mans should be able to take a keep by themselves.
Torquemadra wrote:
Following the introduction of a Lord that doesnt fall over when you sneeze on it large scale battles have increased significantly, no longer does a realm get caught in a battle then a sly half warband of people runs off to cap an empty zone.
Not one thread has appeared to deconstruct what the lord is actually doing, what his abilities do or how to counter them, they are basically "wahhh its too hard" which is possibly the case but until someone actually tries to take it apart properly, as you do in your actual "rvr combat" (not just zerging are we?) theres very little to come back on. Agro mechanics work, if random pugs are getting agro on simple aoes then your tanks are doing something very wrong.
Usually when keeps are taken it is sheer force of numbers that drown out whatever mechanics/abilties that players need to be mindful of when fighting the keep lord.