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Feedback on keep take / Lord issue

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Shandar
Posts: 36

Feedback on keep take / Lord issue

Post#1 » Thu Sep 29, 2016 2:21 pm

Hey all !

Just to give a feedback on something i witnessed during several keep takes on Order side.

Lords are a lot tougher to take down and makes it more interesting. However, there is something that might not have been seen by devs.

Several times lord has aggro on a player. He then aoe punts and that player flies away from lord room. Lord then attempts to chase that player as his aggro is still on him until out of his "normal range" and resets to full health.

Noticed this about 12 times during a keep take attempt. If all the debuffs and punts are a pain the a... it makes taking him down more challenging. But resetting him to full health after his own mechanic proc might be a little too much.

Any thoughts on this?

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saupreusse
Former Staff
Posts: 2515

Re: Feedback on keep take / Lord issue

Post#2 » Thu Sep 29, 2016 2:36 pm

Shandar wrote:Hey all !

Just to give a feedback on something i witnessed during several keep takes on Order side.

Lords are a lot tougher to take down and makes it more interesting. However, there is something that might not have been seen by devs.

Several times lord has aggro on a player. He then aoe punts and that player flies away from lord room. Lord then attempts to chase that player as his aggro is still on him until out of his "normal range" and resets to full health.

Noticed this about 12 times during a keep take attempt. If all the debuffs and punts are a pain the a... it makes taking him down more challenging. But resetting him to full health after his own mechanic proc might be a little too much.

Any thoughts on this?
Will hopefully be fixed when there is npc pathing. but for now you will have to be careful not to be punted too far away, its not that hard if your tank knows where to position himself.
Saup - RR 8x WP
Son - RR 8x AM

User avatar
StormX2
Game Master
Posts: 1080

Re: Feedback on keep take / Lord issue

Post#3 » Thu Sep 29, 2016 2:47 pm

People just need to stand in better positions.

Also, I highly doubt tanks were properly set up for tanking a Lord. In time people will get it. Ive been in a couple of keep takes recently that went pretty smooth. Definitely enjoyable when you kill him with like 4 people out of the warband still alive lol

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Shandar
Posts: 36

Re: Feedback on keep take / Lord issue

Post#4 » Thu Sep 29, 2016 3:36 pm

Yeah in an organised group, it goes well. Sadly sometimes we have like 1 tank in whole wb but that's obviously not a dev issue.

Cool then, you guys are aware of it :-)

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saupreusse
Former Staff
Posts: 2515

Re: Feedback on keep take / Lord issue

Post#5 » Thu Sep 29, 2016 3:52 pm

Shandar wrote:Yeah in an organised group, it goes well. Sadly sometimes we have like 1 tank in whole wb but that's obviously not a dev issue.

Cool then, you guys are aware of it :-)
we are aware of nearly everything. You know we play the game, too :^)
We just dont have the ability or resources to fix it at the time.
Saup - RR 8x WP
Son - RR 8x AM

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