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The new RvR AAO changes

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Mortify
Posts: 2

The new RvR AAO changes

Post#1 » Tue Sep 20, 2016 7:00 pm

Are stupid.

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ToXoS
Posts: 671

Re: The new RvR AAO changes

Post#2 » Tue Sep 20, 2016 7:03 pm

And that's your first post? GG, probably the best way to introduce yourself to the community and the devs.

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Azarael
Posts: 5332

Re: The new RvR AAO changes

Post#3 » Tue Sep 20, 2016 7:27 pm

Mortify wrote:Are stupid.
Hello there, buddy!

My name is Azarael, and I'm the mastermind of the current RvR changes.

Now, since you appear to be new to this forum, I'm going to educate you a little bit about what we do around here.

You see, we're not professional developers and we're not beholden to treat you with respect if we are not shown respect. So, I'm going to call you what you are, which is a shitposting twit, and I'm going to give you 24 hours to produce a long post detailing in general your criticisms of the solution and your proposed solution to both the retreat to keep and population imbalance problems in RvR. If that solution does not solve both problems (and no, doing nothing so that a realm can win engagements based on superior numbers alone is not a solution), this topic's getting locked and you're getting a warning for shitposting.

G'day.

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StormX2
Game Master
Posts: 1080

Re: The new RvR AAO changes

Post#4 » Tue Sep 20, 2016 7:59 pm

you got it morti? you going to *urp* take some time and get this figured out for us eh Morti?

killimandros
Posts: 42

Re: The new RvR AAO changes

Post#5 » Tue Sep 20, 2016 8:01 pm

So the idea I get them in theory. But in practice what we observe now is order being outnumbered in a zone. Obviously that makes it hard firstplace to defend the zone. So in my head, something could be added to ease the situation and make it less rewarding for the superior side to continue zerging the weaker side. The idea then is to give the defenders a dps boos versus the attacking side if they manage to hold onto their bo's.Theres only one slight ptoblem; how do you hold on to or cap a bo when you have a 151%incoming dps buff against a numerical superior side? I am a pug so the mere idea is not very challenging or compelling (if thats the right word?). In fact most order pugs seem to find this dps debuff interesting, so they xrealm because the farm is now fertilized with new power fertilizer. Progress I guess :D And I am not trying to be disrespectful, if I am I blame it on my cultural background.
Anyway, what about this; instead of the bo debuff and since it looks like you want to stick with an incoming dps debuff, what about do it this way; for each percentage of superior numbers on one side above lets say 30% you add that debuff to the SUPERIOR side :) cnning isnt it, and you know what? It would surely bring pugs and smallscale groups into the lakes as mosquito drawn to a drunk finn (no offense finnish people but you DO have a lot of mosquitos and your booze is strong)

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adei
Posts: 272

Re: The new RvR AAO changes

Post#6 » Tue Sep 20, 2016 8:04 pm

Azarael wrote:this topic's getting locked and you're getting a warning for shitposting.
Locked.

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