Only got one thing to say: prove it.
I can confirm that mobs that are higher level than you are will always spot you.
[FEEDBACK] Stealth
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Re: [FEEDBACK] Stealth
Moeroes wrote:I wonder what the current status of stealth is. I've played a decent amount of WE/WH and it seems
- Random AoE of all kind now breaks stealth again (even siege weapons)
- Mobs always see you through stealth.
- Players see you through stealth most of the time (like even when you're 30ft + away)
It's way way worse than on live and even there stealth was a pain more often than not.
1, AoE has a chance to break stealth. Stay away from AoE dump spots if you are trying to be sneaky.
2, As Aza said. And to be fair, there are tons of things with Mobs that don't work properly atm(pulling/shooting through walls anyone?) Just be patient.
3, Players can see through stealth via an opposed initiative test. IE, if the enemy has higher initiative they can see you. The range is 45ft in front, and 15ft to either side of the enemy(I believe). I have no idea if difference in Lvl has any bearing on this test. EDIT: I mean difference in Player lvl. Aza already stated higher lvl mobs will spot you auto.
My knight is always on WE patrol duty, he has 390Ini with a RP buff on him. Also, on this line, I have a feeling a few of the "broken stealth" messages that seem strange(like a tactic removing you from stealth) might come from being seen/attacked by someone. But I could be wrong...
LIVE wasn't an Alpha server that was being recreated from scratch. Obviously there are going to be differences... FOr the record, other than some strange Broke Stealth messages, my WH hasn't noticed anything super strange/bad with it...
Re: [FEEDBACK] Stealth
Thanks for your answers. Yeah didn't mean to sound impatient I just wanted to point out that there's room for improvement and wanted to know what other WE/WH players think about it.
- I think monsters should never see you through stealth, no matter their level. Maybe make it an exception for WC guards but it is just annoying to stealth inside a keep and get aggro from keep guards half a mile away. Stealthers are infiltrators. Why not let them have this role?
- Random AoE should never break stealth. Was it not intentionally changed to this state months ago and the few remaining AoEs that still broke stealth were considered bugs?
"Don't stand in AoE if you want to be sneaky" is kind of a meh advice. There's way too much AoE in this game and even in small scale battles you can hardly ever avoid it (even the stupid DOK/WP AoE knocks you out, which they spam all the time).
Because it is still being discussed by a lot of players - AoE did NOT break stealth on live, that's for 100% sure, anybody who ever played a stealther himself should know.
- The detection system seems to be really over the top. I mean 45ft detection range (if it is true)? Why bother stealthing at all?
I know this all sounds a bit salty (which is not my intention) and I fully understand this is not live. I just wanted to point out how things on live worked and even there stealth was considered unreliable, so I hope there will be tweaks to stealth in its current state.
You have to realize stealth is what WE/WHs are all about and it is the only real advantage they have over other classes. Stealth is a fun mechanic and an important mechanic in a RvR game.
- I think monsters should never see you through stealth, no matter their level. Maybe make it an exception for WC guards but it is just annoying to stealth inside a keep and get aggro from keep guards half a mile away. Stealthers are infiltrators. Why not let them have this role?
- Random AoE should never break stealth. Was it not intentionally changed to this state months ago and the few remaining AoEs that still broke stealth were considered bugs?
"Don't stand in AoE if you want to be sneaky" is kind of a meh advice. There's way too much AoE in this game and even in small scale battles you can hardly ever avoid it (even the stupid DOK/WP AoE knocks you out, which they spam all the time).
Because it is still being discussed by a lot of players - AoE did NOT break stealth on live, that's for 100% sure, anybody who ever played a stealther himself should know.
- The detection system seems to be really over the top. I mean 45ft detection range (if it is true)? Why bother stealthing at all?
I know this all sounds a bit salty (which is not my intention) and I fully understand this is not live. I just wanted to point out how things on live worked and even there stealth was considered unreliable, so I hope there will be tweaks to stealth in its current state.
You have to realize stealth is what WE/WHs are all about and it is the only real advantage they have over other classes. Stealth is a fun mechanic and an important mechanic in a RvR game.
Re: [FEEDBACK] Stealth
Ok, I did a little research for you.
So I was damned close. As you can see, there is a lot to it. 100% stealth would be stupid. You shouldn't be able to stealth and rofl as you calmly walk through a 200player zerg.
Giving Wh/WE immunity to PvE mobs seeing through their stealth would entail all sorts of Griefing inside of Camps. You really think Mobs are currently working as everyone wants them too? No. Obviously there is work to be done on them, Alpha and all...
There has always been an opposed Initiative test on Stealth.
My WH was never my main on Live, but I have memories of dueling and getting knocked out of stealth via AoE.
The rest is Meh. WH/WE are a tough class to play in mass battle.
And if you think Dok/WP spamming their AoE is a bad thing, then you don't understand detaunt mechanics. There is supposed to be a counter to the stealth class.
From this thread: viewtopic.php?f=8&t=3890&p=42553&hilit= ... ion#p42553Azarael wrote: This is both correct and intentional.
The previous stealth check would only cause you to be detected if you were within 5 to 10 ft of the target and standing in front of them. Naturally, this would mean that your stealth was perfect.
The new check broadly works like this:
- The stealth detection radius is 40ft if you are in front of your target, or 13ft otherwise. If you are outside of this distance, your target cannot spot you.
- The base detection chance is 5% plus (40% - distance in feet away from the target).
- If you are flanking your target, the detection chance is divided by 3.
- The detection chance is also modified by the ratio of your Initiative to your foe's Initiative. If you have twice as much Initiative as them, you are twice as difficult to detect.
- If someone spots you, only they can see you. If you leave their stealth detection range after having been spotted, they will lose you.
So I was damned close. As you can see, there is a lot to it. 100% stealth would be stupid. You shouldn't be able to stealth and rofl as you calmly walk through a 200player zerg.
Giving Wh/WE immunity to PvE mobs seeing through their stealth would entail all sorts of Griefing inside of Camps. You really think Mobs are currently working as everyone wants them too? No. Obviously there is work to be done on them, Alpha and all...
There has always been an opposed Initiative test on Stealth.
My WH was never my main on Live, but I have memories of dueling and getting knocked out of stealth via AoE.
The rest is Meh. WH/WE are a tough class to play in mass battle.
And if you think Dok/WP spamming their AoE is a bad thing, then you don't understand detaunt mechanics. There is supposed to be a counter to the stealth class.
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- Posts: 193
Re: [FEEDBACK] Stealth
As we were roaming with a 4-man, our WH hardly got detected at all. Usually he was safe, as long he didn't walk up on front into someone, trying to bite his toes.
Nowhere near perfect equips, nowhere near perfect tali, nor focused on Ini-only.
Nowhere near perfect equips, nowhere near perfect tali, nor focused on Ini-only.
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