Post#33 » Mon Sep 05, 2016 3:27 pm
I think it's cool, but still needs some more thinking behind it. At first I was like ''My wounds are **** now wtf happened?'', but when I think about it, it can be very useful. Primarily I'm thinking about keeps. This system could help either the defender or the attacker a lot.
We play destro quite aggresively, meaning we are almost always on the attack. Sometimes we even attack keeps with aao because defending is so easy and boring, and we just want to have fun. This system could help when fighting big zergs with aao, punishing them for dying and making it less and less difficult for us to take the keep. And the same can be said for defenders killing attackers. Since we don't mind dying at all, this system could keep us a bit from being completely wild in attacking. I don't know yet how it will impact our gameplay, we will see.
Perhaps the cost and the time can be tweaked, but I don't think this system will ruin the game.