I am trying to figure out if two odd things I noticed recently are working as intended or bugs.
The first is BO guards in T4. In some zones for order the destro guards are all champs, and in others they are champs + a hero. Is this an intended feature or a bug? Recently I noticed all champs in Caledor, and Black Crag. But I am positive I have seen them before in TM, and DW.
The second is rams. Right now it appears casted / channeled abilities are blocked by rams, including unblockable abilities. But instant abilities,and autoattacks are not blocked. Is that how it is suppose to work?
Thanks in advance!
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Quick Question for the Devs
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Re: Quick Question for the Dev's
Oil block my SM's throw ability as well, at least in T2.
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- Razielhell
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Re: Quick Question for the Dev's
No it wasnt (on Live).
Last edited by Razielhell on Sat Aug 13, 2016 4:28 pm, edited 1 time in total.
Re: Quick Question for the Dev's
Ignore. This is intentional. Damage dealt to siege weapons depends upon type of weapon used, type of siege weapon and type of damage.Razielhell wrote:No its not.Melee abilities should work on Oil,Ram etc.
- Razielhell
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Re: Quick Question for the Dev's
How a bullet can get down an Oil and a sword cant? On live you could destroy Oil with melee weaponsAzarael wrote:Ignore. This is intentional. Damage dealt to siege weapons depends upon type of weapon used, type of siege weapon and type of damage.Razielhell wrote:No its not.Melee abilities should work on Oil,Ram etc.
Re: Quick Question for the Devs
If I say it is intentional, I mean it is an intentional change on this server. I'm well aware of what you could do on live.
And bullets won't inflict damage to siege weapons, actually. The defense goes as follows:
Light
Blocks one-handed melee attacks
Blocks physical ranged attacks
x0.1 damage from greatweapons
x0.1 damage from resistance-based attacks
x0.1 damage from morales
x0.35 damage from artillery
x1 damage from cannons
Heavy
Blocks any physical attack
x0.1 damage from resistance-based attacks
x0.1 damage from morales
x0.15 damage from artillery
x0.5 damage from cannons
The reason for this? Future RvR. It's intended that cannons act as the primary means of destroying siege weapons.
And bullets won't inflict damage to siege weapons, actually. The defense goes as follows:
Light
Blocks one-handed melee attacks
Blocks physical ranged attacks
x0.1 damage from greatweapons
x0.1 damage from resistance-based attacks
x0.1 damage from morales
x0.35 damage from artillery
x1 damage from cannons
Heavy
Blocks any physical attack
x0.1 damage from resistance-based attacks
x0.1 damage from morales
x0.15 damage from artillery
x0.5 damage from cannons
The reason for this? Future RvR. It's intended that cannons act as the primary means of destroying siege weapons.
- Razielhell
- Former Staff
- Posts: 1228
- Contact:
Re: Quick Question for the Devs
Good to know these.Thanks! Yeah that looks good 
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Re: Quick Question for the Devs
So ranged dots, from say an engi / sw / bw should not be doing normal damage to rams / oil? They should be doing reduced damage?Azarael wrote:If I say it is intentional, I mean it is an intentional change on this server. I'm well aware of what you could do on live.
And bullets won't inflict damage to siege weapons, actually. The defense goes as follows:
Light
Blocks one-handed melee attacks
Blocks physical ranged attacks
x0.1 damage from greatweapons
x0.1 damage from resistance-based attacks
x0.1 damage from morales
x0.35 damage from artillery
x1 damage from cannons
Heavy
Blocks any physical attack
x0.1 damage from resistance-based attacks
x0.1 damage from morales
x0.15 damage from artillery
x0.5 damage from cannons
The reason for this? Future RvR. It's intended that cannons act as the primary means of destroying siege weapons.
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