Recent Topics

Ads

Overarching balance changes

Chat about everything else - ask questions, share stories, or just hang out.

Poll: Which game mechanic needs to be changed the most?

Guard
25
9%
Cleanse
65
23%
Buff/Debuff stacking
10
4%
Critical damage
33
12%
%Damage mitigation abilities (Detaunt/Challenge/ID/Bellow etc...)
12
4%
Softcaps
10
4%
Morales
13
5%
Group Heal
24
9%
Armor/Resistance stacking and penetration
28
10%
Crowd Control and immunities
58
21%
Total votes: 278

User avatar
roadkillrobin
Posts: 2773

Re: Overarching balance changes

Post#821 » Mon Jul 18, 2016 11:03 am

Bozzax wrote:irrelevant but I played from pre order to end

Still your facts and conclusions are wrong
No, you are cherry picking. Ignoring all facts that point to one thing and picking the few ones that vaguely supports your claim.

Btw the permanent 6v6 GoE lasted a month

http://warhammeronline.wikia.com/wiki/Game_Update_1.4.3
Image

Ads
User avatar
Tesq
Posts: 5713

Re: Overarching balance changes

Post#822 » Mon Jul 18, 2016 11:18 am

renown skills are horrible they make dok/wp unkillable that's the reason why you saw 2x in 1.4+ in everyparty. You could kite the world with 2 full itiemized wp/dok with 2x reliquary back+ 2xbone ward + 2x tank g-immunity+2x dok/wp crit immunity+ 2x renown cleanse+ 2x odjira+2x healer m2...

lol with a kobs was even easier due to 15% heal more...

Worst renown system ever
Image

User avatar
roadkillrobin
Posts: 2773

Re: Overarching balance changes

Post#823 » Mon Jul 18, 2016 11:26 am

RD is pretty broken, especially in ORVR. But ye alot of em are kinda broken. The only ones I like are the Stats/Avoidance/Crit ones. The other one feel like they are messing with the core ballance to much.
Image

Bretin
Posts: 929

Re: Overarching balance changes

Post#824 » Mon Jul 18, 2016 12:49 pm

renown skills are horrible they make dok/wp unkillable

You could kite the world with 2 full itiemized wp/dok with 2x reliquary back+ 2xbone ward + 2x tank g-immunity+2x dok/wp crit immunity+ 2x renown cleanse + 2x odjira+2x healer m2...

lol with a kobs was even easier due to 15% heal more...

Worst renown system ever
10/10. lmao

grumcajs
Posts: 378

Re: Overarching balance changes

Post#825 » Mon Jul 18, 2016 1:56 pm

CC system is actually good. Players should understand you cannot use CC like idiots if you want it to be effective.

I play mostly in pug or with few friends here and there (same in AoR) so I have some experience with players wasting CC a lot. Like chasing fleeing enemies, I use landmine and 1 sec later stagger is off cuz some tanks and mdps just release 2 enemies thanks to spamming core ranged "attack" (that Throw Blade etc.)

Same as some engis and maguses throw aoe dots on everyone and then use aoe stagger. Why? Same as BO/SM aoe punt etc.

CC is a tool to help you kite, flee and to kill your enemies. Its not meant to be used every time its not on cooldown. I think for this reason it has so high immunity timer. When done properly it can have massive impact on outcome of battle. Be it root/stagger routed enemies, pull and/or aoe kd with focused aoe/morale bomb, knockback tank, stagger healers, kd and focus dps etc. etc.

Sure it doesnt matter than much in large scale but again its only because of coordination. Its easy to coordinate 6 man. Its harder to coordinate proper CC in wb+ (and usually some soloers+other small grps around). No matter if you would have voice com or not. More players means harder to coordinate (and they do not even have to be pugs).

For this reason CC might sound to some1 as "bad" and immunity timers as too long.

Oh and about RD , CW etc. from renown trainer... yea I agree thats kinda "game breaking". On the other hand I was usually running with these on live every time I was in smallscale or solo. On some toons no matter the situation. And I think most of my rpds and healers were running with improved flee from t2 on :D

User avatar
Tesq
Posts: 5713

Re: Overarching balance changes

Post#826 » Mon Jul 18, 2016 2:07 pm

Bretin wrote:
renown skills are horrible they make dok/wp unkillable

You could kite the world with 2 full itiemized wp/dok with 2x reliquary back+ 2xbone ward + 2x tank g-immunity+2x dok/wp crit immunity+ 2x renown cleanse + 2x odjira+2x healer m2...

lol with a kobs was even easier due to 15% heal more...

Worst renown system ever
10/10. lmao

Ye bretin 2x renown immunities and 2x speed proc were not wrote , i tough it was clear that that was what you can achive with itiemization + renown but i must go mad, thx for your costructive post.
As always.....

BTW i can't image my surprise when i will see your group disrupt your next statement on the meta of the game

as do not run 2x healer is better (you then decided to run 2x dok)
or slayer are not op ( saw you run 2x slayer)

what's next? i can't image the next whichbrew case will pop that will subsequantially make you stop play 1 class.

my regards.


@grumj about cc it bug me currently engi/magus stag, it was at the start on ror set as undefitable, i dont know the currently situation but it feel like it's still that way and it shouldn't but sometimes it bug and i don't get stag, strange.
The immunities feel ok.
Image

Bretin
Posts: 929

Re: Overarching balance changes

Post#827 » Mon Jul 18, 2016 2:46 pm

Tesq wrote:thx for your costructive post.
As always.....
yw m8
Tesq wrote:BTW i can't image my surprise when i will see your group disrupt your next statement on the meta of the game
won't happen. we left. i just read forums and enjoy talking to you when i'm bored :)
Tesq wrote:what's next?
guild wars 2 discussion. you can join my twitch any time and talk to me via chat

User avatar
TenTonHammer
Posts: 3806

Re: Overarching balance changes

Post#828 » Mon Jul 18, 2016 2:55 pm

considering that a lot of the bullshit items from live wont be here i dont feel you have to be that concerned tesq
Image

Ads
User avatar
Tesq
Posts: 5713

Re: Overarching balance changes

Post#829 » Mon Jul 18, 2016 3:46 pm

I know, i was just pointing out how some stuff that's fine in increase some classes durability while can escalate very bad on other.
Like speed procs. Still on my idea of worst renown system ever, i liked more the previously one for a lots of reasons.
Image

grumcajs
Posts: 378

Re: Overarching balance changes

Post#830 » Mon Jul 18, 2016 8:50 pm

I cant even remember what was on that old renown spec build anymore...

I have a feeling you had to spend X points in order to get to other goodies? Hell...it seems like eternity :D

Who is online

Users browsing this forum: Google [Bot], Talladego and 10 guests