No it doesn't. Groupheals and Absorbs, Morales, Buffs etz are all group based, and debuffs doesn't stack.peterthepan3 wrote:roadkillrobin wrote:Noone is asking for single target dmg to be ballanced around 24v24 .That would just not translate well at all into 12v12 later coz heals would have to be boosted to around 100% of what they are now. What you seem to not fathom is that defensive stats and group heals and defensive buffs doesn't scale depening the format you're playing. If heals and defensive stats were ballanced on the dps output from 6v6 battle they would completly usless in 12v12 as the dps output would double under perfect circumstances.peterthepan3 wrote:I honestly can't fathom how people believe balancing classes around 24v24 would translate well into smallscale/better than smallscale into large scale: it would necessitate x amount of players before a class could become 'viable'. RoR doesn't have many active WBs at all, and there are a far larger amount of smaller guilds roaming around than active WBs.
We're talking about a ballance were a 12 man have about the same SINGLE TARGET dps output as a 24man warband does with AOE abillties ON A SINGLE TARGEET.(Maybe even a 18man WB) This has to be done to ballance group heals, defensive buffa, defensive stats in the game. And if this is done on to small scale like 6v6 or to large scale like 48v48 those stats and abillties just overpowered or obsolete. So when we look at the history of this game and the FACT that it had 0 permanent content for 6v6 It becomes really obvius that the game was ballanced for 12v12 in smaller scale combat.
...but while the DPS output doubles in a 12v12 - or quadruples in 24v24 - so too does the healing output, the amount of absorbs going on, the potential for M4, the amount of tanks and thus challenges/guards being applied. It is perfectly balanced.
And it's not quadrupled in 24v24 as it's not effective to kill 1 target at the time anymore.