Recent Topics

Ads

Overarching balance changes

Chat about everything else - ask questions, share stories, or just hang out.

Poll: Which game mechanic needs to be changed the most?

Guard
25
9%
Cleanse
65
23%
Buff/Debuff stacking
10
4%
Critical damage
33
12%
%Damage mitigation abilities (Detaunt/Challenge/ID/Bellow etc...)
12
4%
Softcaps
10
4%
Morales
13
5%
Group Heal
24
9%
Armor/Resistance stacking and penetration
28
10%
Crowd Control and immunities
58
21%
Total votes: 278

User avatar
roadkillrobin
Posts: 2773

Re: Overarching balance changes

Post#571 » Thu Jul 14, 2016 4:04 pm

peterthepan3 wrote:
roadkillrobin wrote:So should he just stop playing coz there is this horrible system wich alow NFL teams to face teams composed of random football players who don't even have acess to all the ascesories the NFL team does???
You see I see it quite the opposite: I see it as an open football league, and the objective is to win as much as possible and get the glory. Some people actually do this, form groups and optimise their team makeups/synergies so as to go out there and win the football league; others - for some bizarre reason - decide 'heck! I don't need a team! I'll manage to beat Real Madrid and Manchester Utd with the other random footballers I'm given!' and attend the matches on their own, expecting to win.

What accessories? Teamspeak, Buffhead and a working mic? xD
Except that it's a football leuge were 75% of the players get paired up with random people while 25% Gets to play with the same players they always play with, the Random teams need to comunicate with a whiteboard while the prepaired groups actually get to talk with eachother. Also the random teams maybe getting 9 defence player and 1 on the offence while the prepaired groups moast likly have the best possible set up.

The only reason the random group even exist is to make the prepaired group getting more matches and score more points in that leuge.
Image

Ads
User avatar
peterthepan3
Posts: 6509

Re: Overarching balance changes

Post#572 » Thu Jul 14, 2016 4:11 pm

roadkillrobin wrote:
peterthepan3 wrote:
roadkillrobin wrote:So should he just stop playing coz there is this horrible system wich alow NFL teams to face teams composed of random football players who don't even have acess to all the ascesories the NFL team does???
You see I see it quite the opposite: I see it as an open football league, and the objective is to win as much as possible and get the glory. Some people actually do this, form groups and optimise their team makeups/synergies so as to go out there and win the football league; others - for some bizarre reason - decide 'heck! I don't need a team! I'll manage to beat Real Madrid and Manchester Utd with the other random footballers I'm given!' and attend the matches on their own, expecting to win.

What accessories? Teamspeak, Buffhead and a working mic? xD
Except that it's a football leuge were 75% of the players get paired up with random people while 25% Gets to play with the same players they always play with, the Random teams need to comunicate with a whiteboard while the prepaired groups actually get to talk with eachother. Also the random teams maybe getting 9 defence player and 1 on the offence while the prepaired groups moast likly have the best possible set up.

The only reason the random group even exist is to make the prepaired group getting more matches and score more points in that leuge.
1) Make Battle for Praag/Reikland Factory pug-only scenarios with reduced rewards (not sure on numbers, but there's no reason whatsoever premade vs premade should be getting the same rewards as pug vs pug);
2) PuG players who decide to queue any other scenario must accept the risk of facing a premade.

simplest solution.
Image

User avatar
roadkillrobin
Posts: 2773

Re: Overarching balance changes

Post#573 » Thu Jul 14, 2016 4:15 pm

peterthepan3 wrote: 1) Make Battle for Praag/Reikland Factory pug-only scenarios with reduced rewards (not sure on numbers, but there's no reason whatsoever premade vs premade should be getting the same rewards as pug vs pug);
2) PuG players who decide to queue any other scenario must accept the risk of facing a premade.

simplest solution.
Yupp completly agree with this, I even said that I think the 6v6 scenario should have x2 more emblem rewards if you go back a couple pages.
Image

User avatar
Gachimuchi
Posts: 525

Re: Overarching balance changes

Post#574 » Thu Jul 14, 2016 4:16 pm

peterthepan3 wrote: 1) Make Battle for Praag/Reikland Factory pug-only scenarios with reduced rewards (not sure on numbers, but there's no reason whatsoever premade vs premade should be getting the same rewards as pug vs pug);
2) PuG players who decide to queue any other scenario must accept the risk of facing a premade.

simplest solution.
I'd agree to this.. no idea the repercussions the change could have though.
Zuuka - Okayzoomer - and many others
Khandikhaine/Ligmuh/Egf - Meatcircle - Ukruton - and many others
Old School / Lords of the Locker Room

grumcajs
Posts: 378

Re: Overarching balance changes

Post#575 » Thu Jul 14, 2016 4:19 pm

peterthepan3 wrote:
@grumcajs

Resorting to insults are we? =D

I said warhammer isn't competitive - big difference - because it's true, and the rare occasions where it is competitive are a dime a dozen because of players such as yourself, with this mentality, who believe it should become even easier than it already is. WAR is about organised fights: how the hell do you expect to take zones and cities without being competitive and working as an organised unit? If you honestly believe WAR - a PvP/RvR game - should not encourage competitive play (RvR included), then lul.

Difference being we're not QQing: we're /facepalming due to your constant QQ. Your bias towards anyone who plays with a group is shocking. It's a group game - get over it. I would recommend you follow your own advice and play WoW if you want a solo game.
what? where I have said I play solo or do not care about wins? all I said your QQ (not you personally) is starting to be pretty annoying cuz you (again not you personally) were ready to criticize others for their QQ. And you are doing exactly the same thing. is it a /facepalm ? maybe it sounds like that to you and thats completely your pov.

do I like surfing the zerg and pve zones? if you would know me, you would already know I am against that playstyle for a few years when people started to run in zerg cycles to just get renown/bags asap without any pvp included (zones and cities included).

Never said it should be just head to to a keep and afk till doors are down, wait for tick, change a zone, rinse and repeat. When that happened in WAR it was so horrible I had to force myself to pay for another month sometimes. Without some coordination it shouldnt be even possible. Though you can see "the premade mentality" more and more in game and even on forums where players just rant about being heavily outnumbered and still you dont see them in keeps but rather hunting the lakes. Why dont they rather form some premade warband to show these pugs how its meant to be played? You see it from time to time but usually you just see several 4man roaming the zone.

And about that "pug scenarios" ? Really? Wasnt there something like that in WAR (maybe it was just an idea and got cancelled cuz waiting times were huuuge. Im not sure.)

And I am kinda annoyed when you speak about pug wbs like its just bunch of no skill players without any coordination at all. Sure, they do not have a team speak, some might be lacking some addons but if you would bother to actually play with some pugs you could see its pretty usually to see pug tanks to cycle guard, place well timed CC, healers and rdps who knows basics about how to prekite, dps that can assist each other and when there is actually some leader, most of the warband actually listen him. Maybe you should just take off these "Im pro and when u arent running in the best setup closed premade with team speak you have no skill and are noob" glasses and start looking for a problem on your side. When was the last time you personally tried to organise some realm (even on general chat) or something like that? Its realm vs realm. its not grp vs grp game anyway

User avatar
Morf
Posts: 1247

Re: Overarching balance changes

Post#576 » Thu Jul 14, 2016 4:19 pm

grumcajs wrote:**** why you dont go to wow to do some rated arenas if yer looking for challenge and organised premades? hell you even post WAR was never ever about organised premades fights so why the hell are you even complaining? Its like "I had a bottle of water and it wasnt feeling like Jim Beam at all. So I have bought another bottle of water and its still not a Jim Beam for **** sake!!!"

sorry to say but ammount of QQ coming from "premade" players starting to be on same level as "pug" QQ...

EDIT : if it offends some1 ... good. it was meant that way
You missed the point however some premade players dont help bringing some sort of elitist attitude, the same way some pugs dont help the situation complaining about premades.

The game is based around grouping with your realm mates, its not a coincidence that the better drilled/skilled/team focused groups do better then those that do not have any interests in playing this way, telling ppl to go do wow arenas is such a stupid argument, for me i never have and never will play wow, it doesnt interest me.

I have been the guy getting rolled by better players/groups in this game, i learnt my lesson and improved, now i enjoy playing with friends, in a group often with ts looking for fights that are tricky and make you say omg that was awsome afterwards.

Im certainly not complaining, my point in all this being about guard, is that it doesnt need any changing because the counters and ways to deal with guard are there, why would something be changed to accommodate bad play ? that makes no sense at all and is why the age old pug v premade debate started.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

User avatar
kweedko
Posts: 519

Re: Overarching balance changes

Post#577 » Thu Jul 14, 2016 4:21 pm

peterthepan3 wrote:
1) Make Battle for Praag/Reikland Factory pug-only scenarios with reduced rewards (not sure on numbers, but there's no reason whatsoever premade vs premade should be getting the same rewards as pug vs pug);
2) PuG players who decide to queue any other scenario must accept the risk of facing a premade.

simplest solution.
Why RF and BfP, why not all, why not make different ques fo every sc for pugs and for Edgy ones.

Why reduced rewards not increased ones for Edgy.

Im starting to think thats you kinda racist to poor pugs. Have some day ideia of gas chambers and concentrated camps viseted you?

Here is song foy you lad.


Click here to watch on YouTube

User avatar
Vigfuss
Posts: 383

Re: Overarching balance changes

Post#578 » Thu Jul 14, 2016 4:21 pm

We've seen quite a few teams over the past months start up and give up after a week or two. I think too many groups give up after losing to other groups. The only way you can really learn this game is to keep doing it win or lose, and it takes time and effort. People are too afraid to lose as a group, so they stick to solo Q, that way they always have that excuse.

What this game needs is more players with the balls to actually try to play. No more excuses about pug vs PM, play the game.
Fusscle of Critical Acclaim

Ads
User avatar
peterthepan3
Posts: 6509

Re: Overarching balance changes

Post#579 » Thu Jul 14, 2016 4:25 pm

Vigfuss wrote:We've seen quite a few teams over the past months start up and give up after a week or two. I think too many groups give up after losing to other groups. The only way you can really learn this game is to keep doing it win or lose, and it takes time and effort. People are too afraid to lose as a group, so they stick to solo Q, that way they always have that excuse.

What this game needs is more players with the balls to actually try to play. No more excuses about pug vs PM, play the game.
You condescending elitist pig! How dare you!
Image

User avatar
Vigfuss
Posts: 383

Re: Overarching balance changes

Post#580 » Thu Jul 14, 2016 4:30 pm

peterthepan3 wrote:
Vigfuss wrote:We've seen quite a few teams over the past months start up and give up after a week or two. I think too many groups give up after losing to other groups. The only way you can really learn this game is to keep doing it win or lose, and it takes time and effort. People are too afraid to lose as a group, so they stick to solo Q, that way they always have that excuse.

What this game needs is more players with the balls to actually try to play. No more excuses about pug vs PM, play the game.
You condescending elitist pig! How dare you!
lol Jono! You know we're always showing respect to other teams whether we win or lose. You guys have done a good thing too setting up 6 vs 6 sparring and splitting up your group with other players who just want to try it.
Fusscle of Critical Acclaim

Who is online

Users browsing this forum: Soldis and 7 guests