Overarching balance changes

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Poll: Which game mechanic needs to be changed the most?

Guard
25
9%
Cleanse
65
23%
Buff/Debuff stacking
10
4%
Critical damage
33
12%
%Damage mitigation abilities (Detaunt/Challenge/ID/Bellow etc...)
12
4%
Softcaps
10
4%
Morales
13
5%
Group Heal
24
9%
Armor/Resistance stacking and penetration
28
10%
Crowd Control and immunities
58
21%
Total votes: 278

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Haojin
Posts: 1066

Re: Overarching balance changes

Post#541 » Thu Jul 14, 2016 6:20 am

welcome again corpsejumper :) <3
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roadkillrobin
Posts: 2773

Re: Overarching balance changes

Post#542 » Thu Jul 14, 2016 6:36 am

Bretin wrote:
Haojin wrote:Every topic on the poll could be closed with a "L2P issue tag". Hence we should stop discussing!
fixed m8.
Yeah PuGs gonna have alot more fun loosing to premades if we just add a l2p tag on them. (sarcasm)
Im pretty much against any kind guard change. Id much rather prefer they adding one solo que vs solo que only one group que vs group que only and then rotate it every now and then.
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Gachimuchi
Posts: 525

Re: Overarching balance changes

Post#543 » Thu Jul 14, 2016 6:39 am

Haojin wrote:
This Knockbacks / Keeping the tank away from his guarded target in some manner or anothers are USELESS without outgame accessories and most of players can't/won't use it. I agree they should L2P but they never learn/discover it. And if you enjoying spawn camping in 30 second "pug vs premade " scenarios go on, i respect your gamestyle but most of players who i talked/discussed don't like it. If this rescale thing happens [ %25 is just and example and we can discuss about old opinions like 2h tanks for guard debuff or making guard like hold the line ], premades will win agaist pugs again for sure but it will be a little bit harder not like the current easy mode meta.

Every topic on the poll could be connect with "L2P" easily (with your logic) so why're we discussing ?

I really bored seeing "Want mirrored classes - play chess." and "L2P" in every balance discussion.
I'm replying to you because out of all of the things I have seen in this thread, your posts I disagree with most(aside from kweedko but I'm not about to open that can of worms). If you feel harassed by me disagreeing with you, then presenting why, I suggest you stay out of the balance forums in the future unless you get a better grasp of how to debate. Maybe I should start adding TRIGGER WARNING to my posts.

FYI I don't enjoy spawn-camping either(unless I'm in a bomb group and then it can be funny sometimes). Your ham fisted suggestion doesn't solve the problem of good premades beating the pants off pugs. All it would accomplish would be:
-Tanks are less useful for both sides so the assist of premades on targets that are guarded by pug tanks that actually have an idea what they're doing die even faster
-Pugs still won't assist eachother/use guard/not be dumb/L2P
-Tanks will become the equivalent of a DPS healer in SCs - unwanted and get a lot of flak for it

Considering your reply to Bretin was referencing his ban I think you should turn that astute ability of yours to pick out immaturity on yourself and see what you find.
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wozack
Posts: 3

Re: Overarching balance changes

Post#544 » Thu Jul 14, 2016 8:42 am

Gachimuchi wrote:
Haojin wrote:
This Knockbacks / Keeping the tank away from his guarded target in some manner or anothers are USELESS without outgame accessories and most of players can't/won't use it. I agree they should L2P but they never learn/discover it. And if you enjoying spawn camping in 30 second "pug vs premade " scenarios go on, i respect your gamestyle but most of players who i talked/discussed don't like it. If this rescale thing happens [ %25 is just and example and we can discuss about old opinions like 2h tanks for guard debuff or making guard like hold the line ], premades will win agaist pugs again for sure but it will be a little bit harder not like the current easy mode meta.

Every topic on the poll could be connect with "L2P" easily (with your logic) so why're we discussing ?

I really bored seeing "Want mirrored classes - play chess." and "L2P" in every balance discussion.
I'm replying to you because out of all of the things I have seen in this thread, your posts I disagree with most(aside from kweedko but I'm not about to open that can of worms). If you feel harassed by me disagreeing with you, then presenting why, I suggest you stay out of the balance forums in the future unless you get a better grasp of how to debate. Maybe I should start adding TRIGGER WARNING to my posts.

FYI I don't enjoy spawn-camping either(unless I'm in a bomb group and then it can be funny sometimes). Your ham fisted suggestion doesn't solve the problem of good premades beating the pants off pugs. All it would accomplish would be:
-Tanks are less useful for both sides so the assist of premades on targets that are guarded by pug tanks that actually have an idea what they're doing die even faster
-Pugs still won't assist eachother/use guard/not be dumb/L2P
-Tanks will become the equivalent of a DPS healer in SCs - unwanted and get a lot of flak for it

Considering your reply to Bretin was referencing his ban I think you should turn that astute ability of yours to pick out immaturity on yourself and see what you find.
Okay than go ahead and tag everything people mention with a L2P tag. You know what seperate the ques and then we see what your cool 6v6 people think about it. Pugs players don't need you guys you are the only thing that are taking the fun out of most of the matches.
Then you come here on the forums where everybody complains about the disparities there are between the matches and how onesided they are because of 2:2:2 setups and you just say well guys L2P wew. As if most of the premade players are supergood players no they are just not they just get so huge advantages with their setup and voicecom that they have to win. Really most of the time those so called premade players suck hard if you see them alone in an sc.
So instead of just bringing nothing as a solution just saying no to everything just suggest something else to balance thing out. Doesn't have to be perfect but better than these zero kill matches that are the case now.

User avatar
peterthepan3
Posts: 6509

Re: Overarching balance changes

Post#545 » Thu Jul 14, 2016 10:40 am

wozack wrote:
Gachimuchi wrote:
Haojin wrote:
This Knockbacks / Keeping the tank away from his guarded target in some manner or anothers are USELESS without outgame accessories and most of players can't/won't use it. I agree they should L2P but they never learn/discover it. And if you enjoying spawn camping in 30 second "pug vs premade " scenarios go on, i respect your gamestyle but most of players who i talked/discussed don't like it. If this rescale thing happens [ %25 is just and example and we can discuss about old opinions like 2h tanks for guard debuff or making guard like hold the line ], premades will win agaist pugs again for sure but it will be a little bit harder not like the current easy mode meta.

Every topic on the poll could be connect with "L2P" easily (with your logic) so why're we discussing ?

I really bored seeing "Want mirrored classes - play chess." and "L2P" in every balance discussion.
I'm replying to you because out of all of the things I have seen in this thread, your posts I disagree with most(aside from kweedko but I'm not about to open that can of worms). If you feel harassed by me disagreeing with you, then presenting why, I suggest you stay out of the balance forums in the future unless you get a better grasp of how to debate. Maybe I should start adding TRIGGER WARNING to my posts.

FYI I don't enjoy spawn-camping either(unless I'm in a bomb group and then it can be funny sometimes). Your ham fisted suggestion doesn't solve the problem of good premades beating the pants off pugs. All it would accomplish would be:
-Tanks are less useful for both sides so the assist of premades on targets that are guarded by pug tanks that actually have an idea what they're doing die even faster
-Pugs still won't assist eachother/use guard/not be dumb/L2P
-Tanks will become the equivalent of a DPS healer in SCs - unwanted and get a lot of flak for it

Considering your reply to Bretin was referencing his ban I think you should turn that astute ability of yours to pick out immaturity on yourself and see what you find.
Okay than go ahead and tag everything people mention with a L2P tag. You know what seperate the ques and then we see what your cool 6v6 people think about it. Pugs players don't need you guys you are the only thing that are taking the fun out of most of the matches.
Then you come here on the forums where everybody complains about the disparities there are between the matches and how onesided they are because of 2:2:2 setups and you just say well guys L2P wew. As if most of the premade players are supergood players no they are just not they just get so huge advantages with their setup and voicecom that they have to win. Really most of the time those so called premade players suck hard if you see them alone in an sc.
So instead of just bringing nothing as a solution just saying no to everything just suggest something else to balance thing out. Doesn't have to be perfect but better than these zero kill matches that are the case now.
Let's make the game as carebear-esque as possible, ignore the fact that the vast majority of these 'disparities' and issues that are brought forward can actually be dealt with if the player forms a group themselves with friends (as the game revolves around), and remove anyone who has the audacity to suggest a person's inability to download addons, use guard correctly or /assist is because of a L2P issue.

Seriously you people of RoR :D

PS. INB4 Kweedko replies saying frog/froggy/froggin/some frog variation.
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roadkillrobin
Posts: 2773

Re: Overarching balance changes

Post#546 » Thu Jul 14, 2016 10:45 am

Its not that simple Peter, you remove the pugs from the game and you basicly kill it.
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Valfaros
Posts: 260

Re: Overarching balance changes

Post#547 » Thu Jul 14, 2016 11:06 am

peterthepan3 wrote:
Let's make the game as carebear-esque as possible, ignore the fact that the vast majority of these 'disparities' and issues that are brought forward can actually be dealt with if the player forms a group themselves with friends (as the game revolves around), and remove anyone who has the audacity to suggest a person's inability to download addons, use guard correctly or /assist is because of a L2P issue.

Seriously you people of RoR :D

PS. INB4 Kweedko replies saying frog/froggy/froggin/some frog variation.
That sounds wrong to me you are ignoring the fact that the MAJORITY of players have chosen to play ALONE how about we respect the descision and make things better for the MAJORITY of players and not only care about the MINORITY of players who only play with a prefect 2:2:2 setup. Who says that sc's are for groups only as you call it then why was there a join alone button from the very first beginning. Nobody cries about orvr where I think yes you should grp up. It's about sc's where it's your choice how you join and since most of the people have made their descision and join without a complete premade we should take a look how we make things better for them.
I don't say we shouldn't care about 6v6 in fact we have to balance things out in a controlled envoirement but that doesn't mean we can't look for solo quers so that their experience gets better. Just calling well guys L2P when that clearly isn't the issue on a lot of things. Do you really think every rdm is a noob just because he have chosen to play alone no but he gets screwed by compleate setups anyway no matter how good he is.

Seriously these guys who only cares for premades....split the ques and you guys will be facing the same teams over and over again (or wait for 30minutes) im okay with that do that because for pugs every match will be more balanced out then it is now. You better start bringing something up instead of calling them they should L2P and stop their complaining.

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roadkillrobin
Posts: 2773

Re: Overarching balance changes

Post#548 » Thu Jul 14, 2016 11:14 am

Tha game can have both a competative and casual scenario community. It doesn't need to be one or the other. Just make one sc with solo que only and one for 1 group vs 1 group. Increase emblem rewards in group que to x2. And reduce emblem rewards in solo que to /2 rounded up.
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kweedko
Posts: 519

Re: Overarching balance changes

Post#549 » Thu Jul 14, 2016 11:17 am

peterthepan3 wrote:
Let's make the game as carebear-esque as possible, ignore the fact that the vast majority of these 'disparities' and issues that are brought forward can actually be dealt with if the player forms a group themselves with friends (as the game revolves around), and remove anyone who has the audacity to suggest a person's inability to download addons, use guard correctly or /assist is because of a L2P issue.

Seriously you people of RoR :D

PS. INB4 Kweedko replies saying frog/froggy/froggin/some frog variation.
Game revolves around BIG FAT Frog. Meatspin.gif

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Bozzax
Posts: 2650

Re: Overarching balance changes

Post#550 » Thu Jul 14, 2016 12:02 pm

It has been proposed before that random groups should be given a numerical advantage when facing premades. I think that could be a good soloution.
Last edited by Bozzax on Thu Jul 14, 2016 12:41 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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