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LOTD was garbage

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Sizer
Posts: 216

Re: LOTD was garbage

Post#11 » Fri Jul 01, 2016 7:39 am

This is not live, if lotd comes out it will not have the bugs and balance issues that everyone hated (although mythic did fix those problems on live as well, it just took a year and most people didnt have the patience to wait that long)

Either way the devs have stated it will be one of the last things they get to, so its also years away. But thanks for telling us your opinion I guess.
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saupreusse
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Posts: 2498

Re: LOTD was garbage

Post#12 » Fri Jul 01, 2016 9:00 am

Tbh, we can't even say when lotd will be released. Same with every other type of Content, like fortresses and cities. We really can't give you an ETA for anything (2 weeks). But when lotd arrives, be sure that the game breaking Items will be changed. Don't expect +20healcrit staffs or things like that.
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machopi1
Posts: 148

Re: LOTD was garbage

Post#13 » Fri Jul 01, 2016 10:09 am

I dunno, i've had some of the best pvp in the game in LOTD.Plus, im sure that IF it's released it won't be in the same idiotic state it was on live.I assume (at least) it would be as bug free as possible, can't say anything about the zone mechanics themselves, but i really liked them.

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Collateral
Posts: 1494

Re: LOTD was garbage

Post#14 » Fri Jul 01, 2016 10:16 am

Stmichael1989 wrote:LotD was, like the rest of WAR, full of great ideas and poor execution. In the process of acquiring full tyrant for my WP, I was invaded twice. The decision to allow only one side at a time killed a lot of potential the zone had.

If I were to take the zone and design it myself, I would have forced the t4 campaign to 1 pairing at a time plus LotD for both sides at the same time. If you take the WC, you lock the other side out until they can gather the expedition resources to unlock it again. That alone would be a huge upgrade to what was effectively a PvE zone.

And in fact, I would argue that the addition of some neutral PQs to the RvR lakes would be a great addition to the game as it encourages a fight over something useful to the players rather than an otherwise useless keep or BO.
I think it would be a bad idea to make LOTD the way you described it. I would like it to stay pretty much as it was, a, mostly, pve zone like you said. Of course, things that were broken and bugged should be removed and fixed.

I don't actually remember how the whole thing worked, but you needed those resosurces if your realm wanted to go there right? But I agree that one side at a time was a really bad design and killed the potential. I don't have an idea of how they could change that yet, but there is perhaps a way.

I think that dungeons and PQs are enough to incetivize the players to go and contribute to the realm. Making it an rvr zone and tying it to t4 would make it boring and tedious for a lot of people, especially those who don't have a lot of time on their hands and would just like to do a PQ or maybe a dungeon with their buddies. And even for those who would like to take a little break from so much pvp. It would also bring so many people there it would be chaos. As far as I remember, lotd is not a super huge map. So you can only imagine what it would be like if there were 3-4 wbs running around, if not more. You wouldn't be doing PQs, but fighting the enemy wb over control of them. Which probably wouldn't lead anywhere in the end, and the PQs wouldn't even be touched. It would be just another rvr zone where you would ping pong from one wc to another, until eventually one side decides to xrealm or simply leaves.

I sound really casual here, I know (when I'm not really a casual player), but I believe there should be such a zone in the game, just for some pve, with pvp being optional. There are plenty of pve areas, yes, but so much stuff is not working yet. Making a zone dedicated, so to speak, to pve would maybe make it easier for the devs, for the time being. But I guess that's their call (although, having the entire, or at least the majority of the game working is the ultimate goal right?). And I know you can invade instances, but it's not the same as orvr. Perhaps invading could also be changed, if not even removed? I don't know.

As the devs themselves said, there is not ETA for this, and many other things. I personaly would like them to focus on implementing fortresses and cities, and keep working on the rvr system. There are no deadlines here, so I think we should all work together as a community to bring the game back in the best way possible :)

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Aelthys
Posts: 8

Re: LOTD was garbage

Post#15 » Fri Jul 01, 2016 11:25 am

I think at release LOTD was a way to up the ante on gear. Suddenly you had to have the new soul talismans in the special LOTD vendor weapons. (Then they did it again with the DLC pack for RR 100). Their main driver though was how to keep people paying their $15 a month when they've maxed their toons and start to get bored. I don't think we'll see the same issues this time round.

That said it would be good to have the weapon appearances still available. If they're not likely to be sold from the vendors (or edited to bring them in line with other contemporary gear) then maybe they could be picked up in the NPC item appearance / vanity vendor stuff.

Ninepaces
Posts: 313

Re: LOTD was garbage

Post#16 » Fri Jul 01, 2016 11:31 am

Agreed with op. Anything funneling people out of orvr lakes is bad for the game.

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Stmichael1989
Posts: 184

Re: LOTD was garbage

Post#17 » Fri Jul 01, 2016 12:03 pm

Collateral wrote:
Stmichael1989 wrote:LotD was, like the rest of WAR, full of great ideas and poor execution. In the process of acquiring full tyrant for my WP, I was invaded twice. The decision to allow only one side at a time killed a lot of potential the zone had.

If I were to take the zone and design it myself, I would have forced the t4 campaign to 1 pairing at a time plus LotD for both sides at the same time. If you take the WC, you lock the other side out until they can gather the expedition resources to unlock it again. That alone would be a huge upgrade to what was effectively a PvE zone.

And in fact, I would argue that the addition of some neutral PQs to the RvR lakes would be a great addition to the game as it encourages a fight over something useful to the players rather than an otherwise useless keep or BO.
I think it would be a bad idea to make LOTD the way you described it. I would like it to stay pretty much as it was, a, mostly, pve zone like you said. Of course, things that were broken and bugged should be removed and fixed.

I don't actually remember how the whole thing worked, but you needed those resosurces if your realm wanted to go there right? But I agree that one side at a time was a really bad design and killed the potential. I don't have an idea of how they could change that yet, but there is perhaps a way.

I think that dungeons and PQs are enough to incetivize the players to go and contribute to the realm. Making it an rvr zone and tying it to t4 would make it boring and tedious for a lot of people, especially those who don't have a lot of time on their hands and would just like to do a PQ or maybe a dungeon with their buddies. And even for those who would like to take a little break from so much pvp. It would also bring so many people there it would be chaos. As far as I remember, lotd is not a super huge map. So you can only imagine what it would be like if there were 3-4 wbs running around, if not more. You wouldn't be doing PQs, but fighting the enemy wb over control of them. Which probably wouldn't lead anywhere in the end, and the PQs wouldn't even be touched. It would be just another rvr zone where you would ping pong from one wc to another, until eventually one side decides to xrealm or simply leaves.
You misunderstand. I wouldn't want LotD to be strictly tied to the campaign. It's purpose is to be supplementary. Not only can you gear and level up (as on live) but also earn boosts for the RvR campaign. Say for example completing a PQ in LotD earns a 2-3% stacking damage bonus (or mitigation bonus, take your pick) for your realm. It can either be order or destro controlled based on who completed it last.

As for the fear of x realming, that's a separate issue the devs want to solve independently.

The ultimate idea of LotD should be that you're doing PvE with the threat of enemy interference. If you want to be safe from that, you can do any of the many dungeons or PQs in the game, which will no doubt be up and running long before LotD is.
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Ezella
Posts: 83

Re: LOTD was garbage

Post#18 » Fri Jul 01, 2016 12:35 pm

once upon a time...

and hopefully the 'desert waaagh!' will be back one day :lol:

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Last edited by Ezella on Fri Jul 01, 2016 5:44 pm, edited 1 time in total.

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Bowldancer
Posts: 302

Re: LOTD was garbage

Post#19 » Fri Jul 01, 2016 12:46 pm

Beautyful zone - as long as we don´t get the op equip anymore it will be a nice addition.
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katroulitsa
Posts: 342

Re: LOTD was garbage

Post#20 » Fri Jul 01, 2016 1:01 pm

How could u not like that PQ with the stupid birds (eagles?!), bugged skeletons chasing u around, destru wiping to Colossus 24/7, grouping up always with lvl32 tanks, getting lost inside the tombs, wiping ur party cuz of that lovely boss with the colour matching thingie... so many great memories...
*goes back to therapy*
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